@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
16L G40 Balanced Mod Karl7 (Allies) vs Shin Ji (Axis)
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huh, where are the rules for this mod? I am not understanding why USSR is earning so much.
ok, I think I got it.
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All the rules are in the game notes, under the help menu. I thought you were aware, and that’s why you put the Japanese sub off Amur.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from 88 Sea Zone to British Guiana
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 102 Sea Zone to 88 Sea Zone
1 marine moved from 88 Sea Zone to British Guiana
2 fighters moved from Eastern United States to 88 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
3 carriers and 3 destroyers placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 artilleries, 1 fighter and 13 infantry moved from Suiyuyan to HopeiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 aaGun, 2 armour, 2 artilleries and 9 infantry
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Anhwe from Japanese, taking Hopei from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 13
Casualties for Chinese: 13 infantry
Casualties for Japanese: 1 aaGun, 2 armour, 2 artilleries and 9 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Italian Somaliland
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 bomber moved from Egypt to Italian SomalilandCombat - British
Battle in Italian Somaliland
British attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Italian Somaliland from Italians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber moved from Italian Somaliland to Egypt
1 fighter and 1 tactical_bomber moved from India to Persia
1 fighter moved from India to Persia
1 cruiser moved from 106 Sea Zone to 88 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 armour moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour moved from British Somaliland to Italian Somaliland
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 bomber moved from Egypt to Italian SomalilandCombat - British
Battle in Italian Somaliland
British attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British win, taking Italian Somaliland from Italians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 bomber moved from Italian Somaliland to Egypt
1 fighter and 1 tactical_bomber moved from India to Persia
1 fighter moved from India to Persia
1 cruiser moved from 106 Sea Zone to 88 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 artillery moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Bulgaria to Bessarabia
1 artillery moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 bomber moved from Western Germany to Ukraine
2 bombers moved from Western Germany to Western Ukraine
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from Ukraine to Romania
2 bombers moved from Western Ukraine to Romania
2 infantry moved from Bessarabia to Western Ukraine
3 aaGuns, 9 armour, 5 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
1 tactical_bomber moved from 115 Sea Zone to Poland
7 infantry moved from Finland to Vyborg
3 artilleries and 11 infantry moved from Germany to Poland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 97 Sea ZonePlace Units - Germans
5 armour and 5 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Novgorod
1 artillery moved from Belarus to Novgorod
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 9 mech_infantrys moved from Russia to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Baltic States to Bryansk
1 fighter moved from Ukraine to Bryansk
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
4 aaGuns, 10 artilleries and 34 infantry moved from Belarus to BryanskPlace Units - Russians
1 armour and 9 artilleries placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 factory_minors, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Caucasus to Rostov
Japanese take Rostov from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Kweichow
1 marine moved from Shantung to Anhwe
2 marines moved from Shantung to Anhwe
1 infantry moved from Kiangsi to Hunan
1 armour moved from Kiangsi to Hunan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 marine moved from Java to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to Sikang
2 tactical_bombers moved from Kwangsi to Anhwe
2 tactical_bombers moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Anhwe
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 marines and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 3 marines and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
Japanese win, taking Guam from Americans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to Japan
2 infantry moved from Midway to 25 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Kwangsi to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Hunan to Kwangsi
3 tactical_bombers moved from Kweichow to Kwangsi
3 tactical_bombers moved from Anhwe to Shantung
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Sikang to Kwangsi
1 bomber moved from India to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 25 Sea Zone to Midway
3 carriers and 3 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - Americans
Battle in Morocco
Battle in Midway
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians, taking Midway from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 mech_infantry moved from British Guiana to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from France to United KingdomPlace Units - Americans
2 fighters placed in Western United States
2 artilleries and 5 infantry placed in Eastern United States
1 submarine and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
3 artilleries moved from Hopei to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 97 Sea Zone
1 bomber and 3 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma -
I’ll admit, I did not have this specifically planned beforehand, but I could not pass this up.
Scramble?
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Scram all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to 97 Sea Zone
1 bomber and 3 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters, 4 tactical_bombers and 2 transports; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 carriers and 5 fighters remaining. Battle score for attacker is 95
Casualties for Germans: 1 carrier, 2 fighters, 4 tactical_bombers and 2 transports
Casualties for British: 1 bomber, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transportsNon Combat Move - British
1 fighter moved from 97 Sea Zone to Cyprus
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
3 fighters placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to BulgariaCombat - Italians
Non Combat Move - Italians
2 armour moved from Bessarabia to Eastern Poland
1 artillery moved from Romania to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Eastern Poland: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,6,5,4,6,3
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs