@simon33
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16L G40 Balanced Mod Karl7 (Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 2 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from British Guiana to United KingdomCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 46 Sea Zone to New GuineaPlace Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Anhwe
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Burma to IndiaNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Egypt to Gibraltar
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 artillery and 3 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
3 submarines placed in 98 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Baltic States to RussiaCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Russia to Baltic States
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
6 submarines moved from 63 Sea Zone to 45 Sea Zone
3 fighters moved from New Zealand to 45 Sea Zone
1 bomber moved from New South Wales to 45 Sea Zone -
Would you like to submerge your sub or fight with it?
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fight…
7 subs? wow, i wasn’t wathcing
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One hit with the subs that went to your carrier, and I got three more from the planes. Where would you like them?
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kill the sub, hits to Cvs and bb
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Had to kill one of the destroyers, since the sub wasn’t a possible casualty of the planes. Sorry.
Got two hits with the subs in round two - I’ll kill that sub this time, you want the other hit on the final destroyer, the cruiser, or one of the damaged carriers?
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carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
6 submarines moved from 63 Sea Zone to 45 Sea Zone
3 fighters moved from New Zealand to 45 Sea Zone
1 bomber moved from New South Wales to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 7 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
retreated to 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 7 submarines
Casualties for Japanese: 2 carriers, 1 destroyer and 1 submarine
2 fighters owned by the Japanese forced to land in Dutch New GuineaNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 bomber moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 armour
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
2 infantry moved from Poland to Eastern Poland
1 bomber moved from Baltic States to Russia
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Eastern PolandCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Russia to Baltic States
2 artilleries moved from Poland to Baltic States
1 infantry moved from Bessarabia to Romania
6 infantry moved from Poland to Baltic States
1 fighter moved from Southern Italy to Baltic States
1 fighter moved from Southern Italy to Western Germany
2 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Germany to Poland
9 infantry moved from Western Germany to Germany
3 armour moved from Western Germany to Poland
4 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
11 infantry moved from Archangel to Novgorod
19 artilleries and 35 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to NovgorodCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Russians attack with 19 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 19 artilleries, 2 fighters, 45 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Novgorod
4 aaGuns moved from Belarus to Novgorod
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 artillery and 7 infantry moved from Bryansk to Ukraine
4 armour and 3 mech_infantrys moved from Russia to Ukraine
3 armour and 9 mech_infantrys moved from Belarus to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Hopei to Anhwe
1 marine moved from Hopei to Suiyuyan
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Suiyuyan
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsu
1 tactical_bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Kiangsu
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Shantung to Anhwe
1 bomber moved from Shantung to Kiangsu
1 bomber moved from Kiangsu to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in Kiangsu
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Kiangsu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Amur from Russians, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to Yunnan
6 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Suiyuyan to Hopei
2 carriers and 3 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser, 4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to Philippines
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 tactical_bombers moved from Jehol to Philippines
1 bomber moved from Anhwe to KwangsiPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 3.
3 infantry placed in Shantung
3 armour placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Hopei to Anhwe
1 marine moved from Hopei to Suiyuyan
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Suiyuyan
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsu
1 tactical_bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Kiangsu
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Shantung to Anhwe
1 bomber moved from Shantung to Kiangsu
1 bomber moved from Kiangsu to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in Kiangsu
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Kiangsu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Amur from Russians, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to Yunnan
6 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Suiyuyan to Hopei
2 carriers and 3 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser, 4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to Philippines
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 tactical_bombers moved from Jehol to Philippines
1 bomber moved from Anhwe to KwangsiPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 3.
3 infantry placed in Shantung
3 armour placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 armour
EDIT: Adding units owned by Japanese to Tsinghai: 1 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
6 fighters moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 armour, 3 artilleries and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
6 fighters moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 armour, 3 artilleries and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 115 Sea Zone
Americans attack with 1 bomber and 6 fighters
Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports
Casualties for Americans: 3 fighters
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber and 3 fighters moved from 115 Sea Zone to Novgorod
1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry, 3 marines and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 3 marines, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry, 3 marines and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novgorod: 1 bomber
EDIT: Adding units owned by Americans to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win, taking Shensi from Japanese, taking Kansu from Japanese, taking Chahar from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total





