nah it’s g2g
16L G40 Balanced Mod Karl7 (Allies) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Shantung to Chahar
1 marine moved from Jehol to Chahar
1 armour and 1 mech_infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Hopei to Chahar
4 tactical_bombers moved from Kwangsi to Chahar
1 bomber moved from Kiangsi to Chahar
1 bomber moved from Kwangsi to Chahar
3 fighters and 1 tactical_bomber moved from Japan to Chahar
1 tactical_bomber moved from 6 Sea Zone to Chahar
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 marine moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Kiangsi to Chahar
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 battleship and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
retreated to Burma
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Chahar
Japanese attack with 4 armour, 2 bombers, 3 fighters, 1 marine, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 3 artilleries, 1 fighter and 8 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 3 armour, 1 marine, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 marine
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Chinese to Japanese
EDIT: Changing ownership of Shensi from Chinese to Japanese
EDIT: Turning off Edit Mode
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from Chahar to Jehol
6 tactical_bombers moved from Chahar to Jehol
2 bombers moved from Chahar to Shantung
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
4 infantry moved from Kwangsi to Yunnan
7 infantry moved from French Indo China to Yunnan
1 armour moved from Szechwan to Shensi
3 infantry moved from Szechwan to Yunnan
2 marines moved from Kweichow to Hopei
1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 armour and 1 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 infantry placed in Malaya
2 destroyers placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 6 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 2 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 bomber moved from British Guiana to United KingdomCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 46 Sea Zone to New GuineaPlace Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Chinese creates battle in territory SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Anhwe
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Burma to IndiaNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Egypt to Gibraltar
3 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 artillery and 3 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
3 submarines placed in 98 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Baltic States to RussiaCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Russia to Baltic States
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
6 submarines moved from 63 Sea Zone to 45 Sea Zone
3 fighters moved from New Zealand to 45 Sea Zone
1 bomber moved from New South Wales to 45 Sea Zone -
Would you like to submerge your sub or fight with it?
-
fight…
7 subs? wow, i wasn’t wathcing
-
One hit with the subs that went to your carrier, and I got three more from the planes. Where would you like them?
-
kill the sub, hits to Cvs and bb
-
Had to kill one of the destroyers, since the sub wasn’t a possible casualty of the planes. Sorry.
Got two hits with the subs in round two - I’ll kill that sub this time, you want the other hit on the final destroyer, the cruiser, or one of the damaged carriers?
-
carrier
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
6 submarines moved from 63 Sea Zone to 45 Sea Zone
3 fighters moved from New Zealand to 45 Sea Zone
1 bomber moved from New South Wales to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber, 3 fighters and 7 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
retreated to 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 7 submarines
Casualties for Japanese: 2 carriers, 1 destroyer and 1 submarine
2 fighters owned by the Japanese forced to land in Dutch New GuineaNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 bomber moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 armour
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
2 infantry moved from Poland to Eastern Poland
1 bomber moved from Baltic States to Russia
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Eastern PolandCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Russia to Baltic States
2 artilleries moved from Poland to Baltic States
1 infantry moved from Bessarabia to Romania
6 infantry moved from Poland to Baltic States
1 fighter moved from Southern Italy to Baltic States
1 fighter moved from Southern Italy to Western Germany
2 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Germany to Poland
9 infantry moved from Western Germany to Germany
3 armour moved from Western Germany to Poland
4 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
11 infantry moved from Archangel to Novgorod
19 artilleries and 35 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to NovgorodCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Novgorod
Russians attack with 19 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 19 artilleries, 2 fighters, 45 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Archangel to Novgorod
4 aaGuns moved from Belarus to Novgorod
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 artillery and 7 infantry moved from Bryansk to Ukraine
4 armour and 3 mech_infantrys moved from Russia to Ukraine
3 armour and 9 mech_infantrys moved from Belarus to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Hopei to Anhwe
1 marine moved from Hopei to Suiyuyan
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Suiyuyan
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsu
1 tactical_bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Kiangsu
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Shantung to Anhwe
1 bomber moved from Shantung to Kiangsu
1 bomber moved from Kiangsu to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in Kiangsu
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Kiangsu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Amur from Russians, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to Yunnan
6 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Suiyuyan to Hopei
2 carriers and 3 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser, 4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to Philippines
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 tactical_bombers moved from Jehol to Philippines
1 bomber moved from Anhwe to KwangsiPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 3.
3 infantry placed in Shantung
3 armour placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Hopei to Anhwe
1 marine moved from Hopei to Suiyuyan
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Chahar to Suiyuyan
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Kiangsu
1 tactical_bomber moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Kiangsu
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 armour moved from French Indo China to Hunan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Shantung to Anhwe
1 bomber moved from Shantung to Kiangsu
1 bomber moved from Kiangsu to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Battle in Kiangsu
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Siberia from Russians, taking Kiangsu from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Amur from Russians, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to Yunnan
6 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Suiyuyan to Hopei
2 carriers and 3 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser, 4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Jehol to Philippines
1 fighter and 1 tactical_bomber moved from Jehol to Japan
2 tactical_bombers moved from Jehol to Philippines
1 bomber moved from Anhwe to KwangsiPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 3.
3 infantry placed in Shantung
3 armour placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 armour
EDIT: Adding units owned by Japanese to Tsinghai: 1 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
6 fighters moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 armour, 3 artilleries and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
6 fighters moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 marine moved from Norway to 112 Sea Zone
1 armour, 3 artilleries and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 1 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Germans win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 115 Sea Zone
Americans attack with 1 bomber and 6 fighters
Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Germans Submerged
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser, 2 destroyers and 2 transports
Casualties for Americans: 3 fighters
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber and 3 fighters moved from 115 Sea Zone to Novgorod
1 carrier, 1 fighter, 6 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry, 3 marines and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 3 marines, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry, 3 marines and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novgorod: 1 bomber
EDIT: Adding units owned by Americans to Novgorod: 1 fighter
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs