@Ghostglider scramble options
'16L souL (Axis) v. snigg (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,1,4,2,3,6,4,5
Japanese collect 0 PUs (8 lost to blockades); end with 7 PUs totalTerritory Summary for Japanese :
Japan : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
37 Sea Zone : 1 flag
92 Sea Zone : 2 fighters
Northwest Persia : 3 fightersProduction/PUs Summary :
Germans : 62 / 87
Russians : 0 / 0
Japanese : 8 / 7
Americans : 79 / 109
Chinese : 23 / 29
British : 31 / 33
UK_Pacific : 28 / 33
Italians : 32 / 37
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 11 artilleries, 1 bomber, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 3 fighters moved from Egypt to 92 Sea Zone
10 fighters and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
7 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 8 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
6 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 11 artilleries, 1 bomber, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 3 fighters moved from Egypt to 92 Sea Zone
10 fighters and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
7 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 8 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
6 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Japanese win with 1 artillery and 11 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 1 mech_infantry
Americans win, taking Gibraltar from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 6 artilleries and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 6 infantry
Americans win, taking Morocco from Germans with 6 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 6 infantry
Casualties for Americans: 3 infantry
Battle in 92 Sea Zone
Americans attack with 3 bombers, 13 fighters and 3 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 4 transports; Japanese defend with 2 fighters
1 submarine owned by the Germans Submerged -
11 hits in the first round in 92. What would you like for OOL?
Thanks,
Snigg -
11 hits in the first round in 92. What would you like for OOL?
Thanks,
SniggYou know, looking at it, this will leave only 2 units left, so I’m gonna go ahead and leave a fighter and second BB hit left for the first round. Two units defending at 4 is the best left. If you wanted something different we can edit later if it would have made a difference.
I’m going to be on vacation tomorrow through Sunday night, so just want to get this part done tonight if possible.
I hope you don’t mind.
Thanks,
Snigg -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 11 artilleries, 1 bomber, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 3 fighters moved from Egypt to 92 Sea Zone
10 fighters and 3 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
7 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 8 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
6 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to JapanCombat - Americans
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
Americans roll dice for 2 battleships in Japan, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 13 infantry in Japan, round 2 : 6/14 hits
2 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Japan
Japanese win with 1 artillery and 11 infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 harbour and 1 mech_infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 6 artilleries and 5 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Americans roll dice for 6 artilleries and 5 infantry in Morocco, round 2 : 4/11 hits
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Morocco, round 2 : 3/8 hits
3 infantry owned by the Americans and 6 infantry owned by the Germans lost in Morocco
Americans roll dice for 6 artilleries and 2 infantry in Morocco, round 3 : 3/8 hits
Germans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 6 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 6 infantry
Casualties for Americans: 3 infantry
Battle in 92 Sea Zone
Americans attack with 3 bombers, 13 fighters and 3 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 4 transports; Japanese defend with 2 fighters
1 submarine owned by the Germans Submerged
Americans roll dice for 3 bombers, 13 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 11/19 hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 5/11 hits
2 carriers owned by the Germans, 2 fighters owned by the Japanese, 1 fighter owned by the Germans, 3 destroyers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 bombers, 8 fighters and 3 tactical_bombers in 92 Sea Zone, round 3 : 7/14 hits
Germans roll dice for 1 battleship, 1 fighter and 4 transports in 92 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 4 transports owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 3 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 transports
Casualties for Americans: 6 fighters
Casualties for Japanese: 2 fightersNon Combat Move - Americans
3 bombers moved from 92 Sea Zone to British Guiana
7 fighters and 3 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour moved from Jehol to Kweichow
1 fighter moved from Tsinghai to Eastern Persia
1 battleship and 1 cruiser moved from 26 Sea Zone to 64 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to MoroccoPlace Units - Americans
10 artilleries placed in Eastern United States
10 infantry placed in Central United States
1 bomber and 2 fighters placed in Western United States
1 artillery and 1 infantry placed in KoreaTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Okinawa : 1 flag
Hainan : 1 flag, 1 harbour
Kweichow : 1 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 3 submarines and 1 transport
Central United States : 1 factory_major and 10 infantry
Central America : 1 harbour
Eastern United States : 1 aaGun, 1 airfield, 10 artilleries, 1 factory_major and 1 harbour
Gibraltar : 3 artilleries and 2 infantry
Egypt : 1 artillery and 1 infantry
British Guiana : 3 bombers and 3 fighters
Morocco : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 harbour and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
64 Sea Zone : 1 battleship and 1 cruiser
Eastern Persia : 1 fighter
Brazil : 1 flag
Venezuela : 1 flag
91 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 6 destroyers, 4 fighters, 3 tactical_bombers and 20 transports
105 Sea Zone : 1 flag, 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shensi : 2 artilleries and 7 infantry
Tsinghai : 17 artilleries and 56 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Trans-Jordan to Iraq
2 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 armour, 1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan
3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to PortugalCombat - British
Battle in Japan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 11 infantry
British roll dice for 1 battleship in Japan, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 11 infantry in Japan, round 2 : 4/12 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Japan
Japanese win with 1 artillery and 10 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Portugal
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Portugal, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Portugal, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Portugal
British win, taking Portugal from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
British attack with 1 armour, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Italians defend with 3 artilleries, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/12 hits
Italians roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits
1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/9 hits
Italians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 4 : 3/8 hits
Italians roll dice for 3 artilleries and 1 mech_infantry in Iraq, round 4 : 3/4 hits
3 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 2 artilleries owned by the Italians lost in Iraq
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 5 : 2/5 hits
Italians roll dice for 1 artillery in Iraq, round 5 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 2 infantry and 5 mech_infantrys
Casualties for Italians: 3 artilleries, 3 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 4 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 : 6/7 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 artilleries and 13 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in Kwangtung
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Some Units in Kwangtung change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Paulau Island : 1 flag
Marianas : 1 flag
Siam : 1 flag
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 4 armour, 1 artillery and 2 mech_infantrys
French Indo China : 1 flag
Celebes : 1 flag
20 Sea Zone : 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship and 1 transport
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 3 artilleries and 13 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 1 artillery and 1 infantry
Afghanistan : 1 flag
Saudi Arabia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 3 armour and 2 mech_infantrys
Persia : 1 flag, 1 factory_minor and 1 mech_infantry
91 Sea Zone : 1 transport -
gg
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Good game to you as well. I had a good time playing hope you did too.





