No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Evenkiyskiy to Timguska
Italians take Timguska from Russians
1 fighter moved from Southern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Ukraine to 99 Sea Zone
2 fighters moved from Ukraine to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 4 fighters
British defend with 1 destroyer, 3 submarines and 1 transport
3 submarines owned by the British Submerged
Italians roll dice for 1 bomber and 4 fighters in 99 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 99 Sea Zone
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
4 fighters moved from 99 Sea Zone to Ukraine
1 bomber moved from 99 Sea Zone to Ukraine
1 artillery moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Western Germany
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 bomber placed in Southern Italy
1 infantry and 1 mech_infantry placed in Southern Italy
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag, 1 mech_infantry
Normandy Bordeaux : 2 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 infantry
Tobruk : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
Belarus : 1 flag
Bryansk : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 artillery and 3 infantry
Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry
Western Ukraine : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 52 / 109
Russians : 8 / 16
Japanese : 43 / 57
Americans : 54 / 74
Chinese : 17 / 23
British : 33 / 38
UK_Pacific : 16 / 21
Italians : 27 / 29
ANZAC : 10 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 carrier, 2 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 19 Sea Zone
3 fighters moved from Caroline Islands to Kiangsu
1 bomber moved from Caroline Islands to India
Place Units - ANZAC
1 artillery, 1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 infantry
Kiangsu : 3 fighters
India : 1 bomber and 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
South Australia : 2 aaGuns, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 2 fighters and 1 transport
19 Sea Zone : 1 fighter
Trans-Jordan : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Egypt to Tobruk
Combat - French
Battle in Tobruk
French attack with 1 fighter
Italians defend with 1 fighter
French roll dice for 1 fighter in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 fighter owned by the French lost in Tobruk
Italians win with 1 fighter remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 bombers, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Bryansk to Russia
9 artilleries, 1 bomber, 43 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Volgograd to Russia
Germans take Tambov from Russians
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Russia causes 5 damage total.
Battle in Russia
Germans attack with 1 armour, 11 artilleries, 1 bomber, 46 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 5 aaGuns, 1 airfield, 2 armour, 24 artilleries, 1 factory_minor and 28 infantry
I need a scramble order for sz 110, and an OOL in Russia, I have 19 hits. Map is uploaded.
No scramble.
Max D for OOL. 5 AA and 14 Inf to start. Thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 bombers, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Bryansk to Russia
9 artilleries, 1 bomber, 43 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Volgograd to Russia
Germans take Tambov from Russians
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Russia causes 5 damage total.
Battle in Russia
Germans attack with 1 armour, 11 artilleries, 1 bomber, 46 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 5 aaGuns, 1 airfield, 2 armour, 24 artilleries, 1 factory_minor and 28 infantry
AA fire in Russia : 0/2 hits
Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 46 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 19/61 hits
Russians roll dice for 5 aaGuns, 2 armour, 24 artilleries and 28 infantry in Russia, round 2 : 14/54 hits
14 infantry owned by the Russians, 5 aaGuns owned by the Russians and 14 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 32 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 13/47 hits
Russians roll dice for 2 armour, 24 artilleries and 14 infantry in Russia, round 3 : 12/40 hits
13 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 20 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/35 hits
Russians roll dice for 2 armour, 24 artilleries and 1 infantry in Russia, round 4 : 10/27 hits
1 infantry owned by the Russians, 11 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 5 : 8/25 hits
Russians roll dice for 2 armour and 13 artilleries in Russia, round 5 : 7/15 hits
8 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 6 : 5/18 hits
Russians roll dice for 2 armour and 5 artilleries in Russia, round 6 : 4/7 hits
5 artilleries owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 1 armour, 10 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Russia, round 7 : 5/14 hits
Russians roll dice for 2 armour in Russia, round 7 : 1/2 hits
2 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 16PUs while taking Russians capital
Germans win, taking Iceland from British, taking Russia from Russians with 1 armour, 9 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Germans: 2 artilleries and 46 infantry
Casualties for Russians: 5 aaGuns, 2 armour, 24 artilleries and 28 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Volgograd
6 aaGuns moved from Bryansk to Rostov
5 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Karelia
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Russia to Ukraine
2 bombers moved from Ukraine to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Russia to Novgorod
Place Units - Germans
4 bombers placed in Western Germany
1 carrier and 2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Volgograd
3 infantry placed in Normandy Bordeaux
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,2,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (4 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Iceland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry
Western Germany : 1 airfield, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
Poland : 4 mech_infantrys
Germany : 1 factory_major
Belarus : 1 infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 5 infantry and 1 mech_infantry
Rostov : 6 aaGuns
Vyborg : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 9 artilleries, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag
Western Ukraine : 1 artillery and 1 infantry
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 2 bombers and 4 infantry
Finland : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 58 / 95
Russians : 2 / 0
Japanese : 43 / 57
Americans : 54 / 74
Chinese : 17 / 23
British : 33 / 38
UK_Pacific : 16 / 21
Italians : 27 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 armour moved from Alexandria to Tobruk
Combat - Russians
Battle in Tobruk
Russians attack with 1 armour
Italians defend with 1 fighter
Russians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 armour owned by the Russians lost in Tobruk
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Kansu to Persia
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Persia : 4 fighters and 1 tactical_bomber
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
3 infantry moved from Jehol to Manchuria
1 infantry moved from Amur to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
4 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,4,6,6,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,5
Japanese collect 42 PUs (2 lost to blockades); end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 11 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry
Hainan : 1 harbour
Kansu : 1 flag, 1 mech_infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 58 / 95
Russians : 2 / 0
Japanese : 44 / 49
Americans : 54 / 74
Chinese : 16 / 23
British : 33 / 38
UK_Pacific : 16 / 21
Italians : 27 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 infantry moved from Gibraltar to Spain
3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Spain
3 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kami in 19?
nope.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 infantry moved from Gibraltar to Spain
3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Spain
3 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Portugal
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 1/2 hits
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 4/8 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking 6 Sea Zone from Japanese, taking Portugal from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 5 fighters, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 5 fighters, 5 infantry and 2 mech_infantrys in Spain, round 2 : 5/15 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
5 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys in Spain, round 3 : 1/13 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Formosa
Battle in Hainan
Battle in Okinawa
Battle in Philippines
Non Combat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 battleships moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Spain to Gibraltar
3 fighters moved from Portugal to 91 Sea Zone
1 tactical_bomber moved from Portugal to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 2.
4 artilleries and 5 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
Americans undo move 2.
3 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 artillery
Okinawa : 1 flag, 1 artillery
Hainan : 1 flag, 1 artillery and 1 harbour
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier and 1 fighter
36 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 1 fighter and 2 transports
26 Sea Zone : 1 flag, 1 carrier and 2 fighters
20 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 2 aaGuns and 3 fighters
Morocco : 1 flag
Libya : 1 flag, 3 infantry
Portugal : 1 flag, 2 artilleries and 2 infantry
101 Sea Zone : 2 destroyers and 4 transports
Brazil : 1 flag
Spain : 1 flag, 3 artilleries, 3 infantry and 2 mech_infantrys
91 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 4 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Jehol : 3 artilleries and 10 infantry
Hunan : 1 infantry
Kansu : 1 artillery and 2 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 mech_infantrys moved from Trans-Jordan to Turkey
1 mech_infantry moved from Persia to Caucasus
British take Caucasus from Germans
1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Iraq to Turkey
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
1 fighter moved from United Kingdom to 123 Sea Zone
Combat - British
Battle in 123 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Tobruk
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 fighter
British roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 1/3 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in Turkey
British attack with 2 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 mech_infantrys owned by the British and 6 infantry owned by the Neutral_True lost in Turkey
British roll dice for 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/13 hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
2 artilleries moved from Egypt to Trans-Jordan
3 submarines moved from 98 Sea Zone to 97 Sea Zone
3 submarines moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Tunisia to Libya
1 fighter moved from 123 Sea Zone to Eire
1 mech_infantry moved from United Kingdom to Eire
2 fighters and 1 tactical_bomber moved from Kiangsi to India
2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Turkey to Persia
1 infantry moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to Spain
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 artillery and 2 infantry
Some Units in Kwangtung change ownership: 1 artillery and 2 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Shensi : 2 mech_infantrys
Anhwe : 1 armour and 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Malaya : 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Kwangtung : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French Indo China : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour and 1 artillery
Libya : 1 artillery
Ethiopia : 1 flag
Caucasus : 1 flag, 1 mech_infantry
Turkey : 1 flag, 2 armour and 9 mech_infantrys
Eire : 1 flag, 1 fighter and 1 mech_infantry
99 Sea Zone : 1 flag
97 Sea Zone : 7 submarines
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Spain : 1 aaGun and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 bomber and 4 fighters moved from Ukraine to Caucasus
1 mech_infantry moved from Timguska to Tsinghai
Italians take Tsinghai from Chinese
1 bomber moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 bombers, 4 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Caucasus, round 2 : 6/7 hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
Italians win with 2 bombers and 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 bombers and 4 fighters moved from Caucasus to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to Rostov
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour and 2 artilleries moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Western Germany to France
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6,6,5,4,6,3,5,1,4,2,2
Italians collect 17 PUs (10 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Tsinghai : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag
Timguska : 1 flag
Normandy Bordeaux : 2 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 aaGuns, 1 armour, 3 artilleries and 4 infantry
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 56 / 95
Russians : 2 / 0
Japanese : 36 / 49
Americans : 62 / 87
Chinese : 19 / 26
British : 37 / 37
UK_Pacific : 16 / 22
Italians : 27 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from India to Volgograd
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Celebes
Non Combat Move - ANZAC
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Kiangsu to Philippines
1 fighter moved from India to Jehol
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery moved from New South Wales to South Australia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Jehol : 1 fighter
India : 1 fighter
Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 artilleries and 3 infantry
Philippines : 3 fighters
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
33 Sea Zone : 1 fighter
35 Sea Zone : 1 carrier and 3 fighters
62 Sea Zone : 3 submarines
Iraq : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs;
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from British
2 bombers moved from Yugoslavia to Spain
3 infantry moved from Normandy Bordeaux to Spain
4 bombers moved from Western Germany to Spain
3 fighters moved from Western Germany to Spain
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
Combat - Germans
Battle in Spain
Germans attack with 6 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 3 infantry and 2 mech_infantrys
AA fire in Spain : 0/3 hits
Germans roll dice for 6 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 6/16 hits
Americans roll dice for 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys in Spain, round 2 : 3/9 hits
1 mech_infantry owned by the Americans, 1 aaGun owned by the British, 1 fighter owned by the Germans, 3 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Spain
Germans roll dice for 6 bombers, 5 fighters, 1 infantry and 1 tactical_bomber in Spain, round 3 : 9/13 hits
Americans roll dice for 3 artilleries and 1 mech_infantry in Spain, round 3 : 2/4 hits
1 bomber owned by the Germans, 1 mech_infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Spain
Germans win with 5 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries, 3 infantry and 2 mech_infantrys
Non Combat Move - Germans
4 artilleries and 7 infantry moved from France to Normandy Bordeaux
3 fighters moved from Spain to France
5 bombers, 2 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
4 mech_infantrys moved from Poland to Yugoslavia
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
9 artilleries moved from Russia to Tambov
5 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Karelia to Novgorod
5 infantry moved from Finland to Karelia
1 tactical_bomber moved from Novgorod to Western Germany
1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in France
1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,3,3,6,4,5,3,3,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 57 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry and 2 mech_infantrys
Iceland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 5 artilleries, 5 bombers, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
Germany : 1 factory_major
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag
Rostov : 6 aaGuns and 5 infantry
Vyborg : 1 flag
Eastern Poland : 1 infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 9 artilleries
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 1 transport
Switzerland : 1 flag, 3 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Sweden : 1 flag, 7 infantry
Yugoslavia : 4 infantry and 4 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 83
Russians : 2 / 0
Japanese : 33 / 49
Americans : 62 / 87
Chinese : 19 / 26
British : 35 / 37
UK_Pacific : 16 / 22
Italians : 27 / 22
ANZAC : 13 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Persia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Caucasus to Persia
Turn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Persia : 3 fighters and 1 tactical_bomber
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine