16L G40 Lebowsky (Axis) vs. Snigg (Allies + 21)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Karelia to Novgorod
                2 infantry moved from Karelia to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Archangel
                2 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                10 armour and 2 mech_infantrys moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                10 armour and 2 mech_infantrys moved from Belarus to Archangel
                3 armour and 2 mech_infantrys moved from Romania to Bessarabia
                3 mech_infantrys moved from Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                2 bombers moved from Western Germany to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 3 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 10 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 5 infantry
                    Germans win, taking Archangel from Russians with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 5 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Bessarabia
                2 bombers moved from Western Ukraine to Germany
                11 artilleries and 20 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Poland to Bessarabia
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Greater Southern Germany to Eastern Poland
                4 mech_infantrys moved from Western Germany to Poland
                1 aaGun and 9 infantry moved from Baltic States to Belarus
                1 bomber and 1 tactical_bomber moved from Southern Italy to Western Germany
                2 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy

    Place Units - Germans
                3 infantry and 7 mech_infantrys placed in Western Germany
                3 infantry placed in France
                Germans undo move 1.
                4 infantry and 6 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                18 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 artillery moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery in Western Ukraine, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 artillery moved from Tambov to Russia
                4 aaGuns, 1 armour, 5 artilleries, 1 fighter, 21 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 infantry moved from Rostov to Bryansk
                2 armour and 1 mech_infantry moved from Iraq to Egypt
                2 fighters and 1 tactical_bomber moved from Caucasus to Russia
                2 aaGuns moved from Buryatia to Sakha

    Place Units - Russians
                10 infantry placed in Russia
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

    Territory Summary for Russians :

    Sakha : 2 aaGuns and 18 infantry
        Egypt : 2 armour and 1 mech_infantry
        Bryansk : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 4 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Smolensk : 1 infantry
        109 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
                Japanese buy 3 artilleries, 2 destroyers, 1 harbour and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 bombers moved from Kwangsi to Guam
                3 infantry moved from French Indo China to Yunnan
                1 artillery moved from Shan State to Yunnan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to Shensi

    Combat - Japanese
                Battle in Guam
                    Japanese attack with 2 bombers
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Yunnan
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 3 artilleries, 9 infantry and 1 mech_infantry
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Shensi from Chinese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from French Indo China to Philippines
                1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                3 fighters moved from Kwangsi to Japan
                1 fighter moved from French Indo China to Kwangsi
                1 armour moved from Siberia to Soviet Far East
                2 bombers moved from Guam to Philippines

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                1 harbour placed in Hainan
                1 artillery and 2 infantry placed in Manchuria
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                6 infantry moved from 95 Sea Zone to Northern Italy
                2 mech_infantrys moved from 95 Sea Zone to Northern Italy
                1 artillery moved from 95 Sea Zone to Northern Italy
                1 armour moved from 95 Sea Zone to Northern Italy
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands

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    Scramble 95?

  • 25

    No scramble

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Gibraltar to 91 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
                6 infantry moved from 95 Sea Zone to Northern Italy
                2 mech_infantrys moved from 95 Sea Zone to Northern Italy
                1 artillery moved from 95 Sea Zone to Northern Italy
                1 armour moved from 95 Sea Zone to Northern Italy
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in Marshall Islands

    Non Combat Move - Americans
                1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Marshall Islands : 1 flag, 1 infantry
        Queensland : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        32 Sea Zone : 1 transport
        26 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 submarines
        10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 2 fighters and 2 infantry
        Northern Italy : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 2 mech_infantrys
        95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports
        106 Sea Zone : 1 flag
        Brazil : 1 flag

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan
                8 infantry moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 8 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 8 infantry in Tsinghai, round 2 :  1/8 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Burma

    Place Units - Chinese
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 12 infantry
        Szechwan : 2 infantry
        Burma : 1 fighter

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - British

    Non Combat Move - British
                4 infantry moved from India to Burma
                2 artilleries moved from India to Burma
                1 infantry moved from West India to India
                1 infantry moved from Eastern Persia to West India
                2 armour and 1 mech_infantry moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Egypt to Alexandria
                3 artilleries moved from Rhodesia to Belgian Congo
                1 fighter moved from Gibraltar to Egypt
                1 bomber moved from Persia to West India

    Place Units - British
                3 mech_infantrys placed in Persia
                1 transport placed in 106 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 2 artilleries and 4 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        West India : 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
        Belgian Congo : 3 artilleries
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 aaGun, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 factory_minor, 2 fighters and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Kenya to Italian Somaliland

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 12 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
                EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        37 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        62 Sea Zone : 1 transport
        Alexandria : 2 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians

    Combat - French

    Non Combat Move - French
                2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Gibraltar to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 fighter
        Egypt : 1 infantry
        Kenya : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Tunisia : 3 infantry
        95 Sea Zone : 2 cruisers and 1 destroyer

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour and 2 mech_infantrys moved from Archangel to Bryansk
                3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                4 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy
                3 infantry moved from France to Northern Italy
                2 bombers and 1 tactical_bomber moved from Western Germany to Northern Italy
                2 bombers moved from Germany to Northern Italy
                2 fighters and 3 tactical_bombers moved from Southern Italy to Northern Italy
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                11 artilleries and 29 infantry moved from Belarus to Bryansk
                3 armour and 5 mech_infantrys moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 4 bombers, 2 fighters, 7 infantry, 6 mech_infantrys and 4 tactical_bombers
                    Americans defend with 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 2 mech_infantrys
                    Germans win, taking Northern Italy from Americans with 4 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                Battle in Bryansk
                    Germans attack with 13 armour, 11 artilleries, 29 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 13 armour, 11 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Bessarabia to Ukraine
                4 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Germany to Eastern Poland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                3 infantry moved from Novgorod to Belarus
                4 bombers moved from Northern Italy to Western Germany
                2 fighters and 4 tactical_bombers moved from Northern Italy to Tobruk

    Place Units - Germans
                3 infantry placed in Novgorod
                1 bomber and 2 fighters placed in Western Germany
                1 destroyer and 2 submarines placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tobruk: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                18 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                2 aaGuns moved from Sakha to Siberia
                2 armour and 1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

    Territory Summary for Russians :

    Siberia : 2 aaGuns and 18 infantry
        Ethiopia : 2 armour and 1 mech_infantry
        Rostov : 1 mech_infantry
        Urals : 1 infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 4 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor
        109 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from Yunnan to Burma
                3 fighters and 5 tactical_bombers moved from Kwangsi to Burma
                2 bombers moved from Philippines to Burma
                1 fighter moved from Philippines to 45 Sea Zone
                3 artilleries and 10 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                2 fighters moved from Philippines to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 2 artilleries and 4 infantry; Chinese defend with 1 fighter
                    Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for British: 2 artilleries and 4 infantry
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 artillery and 3 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 5 tactical_bombers moved from Burma to Kwangsi
                2 bombers moved from Burma to Kwangsi
                2 artilleries and 4 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                4 fighters moved from 45 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                3 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 34 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
                1 battleship, 1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 fighters and 1 tactical_bomber placed in Eastern United States
                5 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Marshall Islands : 1 flag
        Queensland : 1 artillery and 2 infantry
        Solomon Islands : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Johnston Island : 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        45 Sea Zone : 1 destroyer
        49 Sea Zone : 1 transport
        30 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        34 Sea Zone : 1 destroyer
        54 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 5 artilleries, 1 factory_major and 5 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Gibraltar : 2 fighters and 2 infantry
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports
        Brazil : 1 flag

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                11 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 11 infantry in Sikang, round 2 :  3/11 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kweichow : 2 infantry
        Kansu : 1 infantry
        Sikang : 11 infantry

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Combat - British

    Non Combat Move - British
                2 armour, 1 bomber, 1 infantry and 1 mech_infantry moved from West India to India
                1 infantry moved from Eastern Persia to West India
                3 mech_infantrys moved from Persia to West India
                3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
                1 armour and 1 infantry moved from 88 Sea Zone to British Guiana

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 artilleries placed in Egypt
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
        West India : 1 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 aaGun, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 2 fighters and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 armour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 artilleries
        Ethiopia : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        88 Sea Zone : 1 transport

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                5 infantry moved from Yugoslavia to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

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