@aequitas-et-veritas GL HF! Let’s get ready to rumble!
16L G40 Lebowsky (Axis) vs. Snigg (Allies + 21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Buryatia to ManchuriaCombat - Americans
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Manchuria to Guam
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier and 2 destroyers
10 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 submarines
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 1 artillery, 2 fighters, 8 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 artillery and 2 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 1 artillery and 2 infantry
Yunnan : 1 infantry
Sikang : 1 fighter and 10 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
3 artilleries moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Malta to Egypt
1 bomber moved from Malta to Persia
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Iceland to United Kingdom
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 airfield placed in Gibraltar
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 armour, 3 artilleries, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 3 artilleries
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 1 infantry and 1 mech_infantry -
Is ok to move airfield? was just a missclick
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Is ok to move airfield? was just a missclick
Yeah, that’s fine. I was wondering WTF when I saw that =p. I’ve seen harbours there, but not airfields :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -15
Casualties for Italians: 1 armour and 1 bomber
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Albania to Yugoslavia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to TobrukPlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
Belarus :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
62 Sea Zone : 1 destroyer
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 3 infantry
92 Sea Zone : 2 cruisers and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
10 armour and 2 mech_infantrys moved from Baltic States to Belarus
Germans take Belarus from Russians
10 armour and 2 mech_infantrys moved from Belarus to Archangel
3 armour and 2 mech_infantrys moved from Romania to Bessarabia
3 mech_infantrys moved from Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Western Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 10 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 5 infantry
Germans win, taking Archangel from Russians with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
2 bombers moved from Western Ukraine to Germany
11 artilleries and 20 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Bessarabia
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 aaGun and 9 infantry moved from Baltic States to Belarus
1 bomber and 1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters and 3 tactical_bombers moved from Alexandria to Southern ItalyPlace Units - Germans
3 infantry and 7 mech_infantrys placed in Western Germany
3 infantry placed in France
Germans undo move 1.
4 infantry and 6 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
18 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Tambov to Russia
4 aaGuns, 1 armour, 5 artilleries, 1 fighter, 21 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
2 armour and 1 mech_infantry moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
2 aaGuns moved from Buryatia to SakhaPlace Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians :
Sakha : 2 aaGuns and 18 infantry
Egypt : 2 armour and 1 mech_infantry
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 4 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Smolensk : 1 infantry
109 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 3 artilleries, 2 destroyers, 1 harbour and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 bombers moved from Kwangsi to Guam
3 infantry moved from French Indo China to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries, 9 infantry and 1 mech_infantry moved from Kweichow to ShensiCombat - Japanese
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 artilleries, 9 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from French Indo China to Philippines
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Kwangsi to Japan
1 fighter moved from French Indo China to Kwangsi
1 armour moved from Siberia to Soviet Far East
2 bombers moved from Guam to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Manchuria
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
2 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to 95 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands -
Scramble 95?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
6 infantry moved from 95 Sea Zone to Northern Italy
2 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 armour moved from 95 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to 95 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Marshall IslandsNon Combat Move - Americans
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 1 infantry
Queensland : 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
46 Sea Zone : 1 destroyer
45 Sea Zone : 1 destroyer
32 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 1 carrier, 3 destroyers and 2 submarines
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters and 2 infantry
Northern Italy : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 2 mech_infantrys
95 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports
106 Sea Zone : 1 flag
Brazil : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
8 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese roll dice for 8 infantry in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Tsinghai : 12 infantry
Szechwan : 2 infantry
Burma : 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Non Combat Move - British
4 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Egypt to Alexandria
3 artilleries moved from Rhodesia to Belgian Congo
1 fighter moved from Gibraltar to Egypt
1 bomber moved from Persia to West IndiaPlace Units - British
3 mech_infantrys placed in Persia
1 transport placed in 106 Sea Zone
1 factory_minor placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,6,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 artilleries and 4 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
West India : 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Belgian Congo : 3 artilleries
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 aaGun, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 factory_minor, 2 fighters and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Kenya to Italian SomalilandPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
37 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
62 Sea Zone : 1 transport
Alexandria : 2 infantry





