@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
Well that’s all folks good game, close race to the finish line.
You have to hold them for a full turn. I can attack at least at two VC’s this round…
Are you sure the computer say’s the game is over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
3 armour and 4 mech_infantrys moved from Bryansk to Caucasus
7 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Germany to Southern Italy
1 tactical_bomber moved from Germany to Southern Italy
4 artilleries and 18 infantry moved from France to Northern Italy
3 armour moved from Germany to Northern Italy
1 infantry moved from Denmark to Western Germany
1 artillery and 24 infantry moved from Germany to Greater Southern Germany
6 armour and 4 mech_infantrys moved from Karelia to Belarus
3 artilleries and 10 infantry moved from Finland to Karelia
Combat - Germans
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 aaGuns moved from France to Northern Italy
Place Units - Germans
3 armour placed in Southern France
3 armour placed in France
5 armour and 1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,5,2,6,6,2,3
Germans collect 57 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Are you sure the computer say’s the game is over.
Yeah, it’s one of the limitations of the TripleA engine sadly. It’s great and has most of the rules interpreted right, but some are a little wonky.
In the game notes, they do have the victory conditions called out requiring the maintenance over an entire turn.
This might be too little too late, but if I can take and hold I think there’s a chance to peel back the advance. I just don’t know if I have the time against the Europe conditions.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
14 infantry moved from Vologda to Samara
Combat - Russians
Battle in Samara
Russians attack with 14 infantry
Japanese defend with 1 infantry and 3 mech_infantrys
Russians roll dice for 14 infantry in Samara, round 2 : 6/14 hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 : 2/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 12 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Vologda to Samara
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Samara : 2 aaGuns and 12 infantry
97 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 3 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
3 artilleries and 15 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Volgograd to Samara
4 bombers, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 armour moved from Trans-Jordan to Egypt
1 armour moved from Syria to Egypt
Combat - Japanese
Battle in Samara
Japanese attack with 3 artilleries, 15 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 12 infantry
Japanese roll dice for 3 artilleries, 15 infantry and 1 mech_infantry in Samara, round 2 : 3/19 hits
Russians roll dice for 2 aaGuns and 12 infantry in Samara, round 2 : 1/12 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Samara
Japanese roll dice for 3 artilleries, 14 infantry and 1 mech_infantry in Samara, round 3 : 4/18 hits
Russians roll dice for 11 infantry in Samara, round 3 : 3/11 hits
4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Samara
Japanese roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Samara, round 4 : 4/15 hits
Russians roll dice for 7 infantry in Samara, round 4 : 2/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Samara
Japanese roll dice for 3 artilleries, 9 infantry and 1 mech_infantry in Samara, round 5 : 3/13 hits
Russians roll dice for 3 infantry in Samara, round 5 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Samara
Japanese win, taking Samara from Russians with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 7 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 bomber placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,5,5,1,1,4,3,2,2,6,5,5,1,5,5,4,3
Japanese collect 11 PUs (8 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 armour moved from Gibraltar to 92 Sea Zone
2 armour, 2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 2 armour, 2 artilleries, 1 bomber and 4 infantry
Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys; Japanese defend with 3 armour, 4 bombers, 2 fighters and 1 tactical_bomber
Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Americans roll dice for 2 armour, 2 artilleries, 1 bomber and 4 infantry in Egypt, round 2 : 2/9 hits
Italians roll dice for 5 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/15 hits
2 bombers owned by the Japanese, 1 artillery owned by the Americans and 4 infantry owned by the Americans lost in Egypt
Americans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 4/4 hits
Italians roll dice for 5 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 4/13 hits
1 bomber owned by the Americans, 2 mech_infantrys owned by the Italians, 2 armour owned by the Americans, 2 bombers owned by the Japanese and 1 artillery owned by the Americans lost in Egypt
Italians win with 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 2 armour, 2 artilleries, 1 bomber and 4 infantry
Casualties for Japanese: 4 bombers
Non Combat Move - Americans
6 fighters moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to Gibraltar
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag
Korea : 1 artillery and 1 infantry
Okinawa : 1 flag
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
25 Sea Zone : 3 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Gibraltar : 4 artilleries, 4 bombers, 3 fighters and 6 infantry
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
Brazil : 1 flag
98 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
91 Sea Zone : 3 carriers, 3 fighters and 5 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Manchuria : 3 artilleries and 7 infantry
Shensi : 7 artilleries, 1 fighter and 22 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 3 artilleries and 8 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries moved from Gibraltar to 92 Sea Zone
2 cruisers moved from 92 Sea Zone to 94 Sea Zone
3 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 battleships moved from 92 Sea Zone to 94 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 94 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from India to Egypt
5 armour and 7 mech_infantrys moved from Eastern Persia to Persia
1 fighter moved from India to Persia
Combat - British
Battle in Egypt
British attack with 4 artilleries, 2 bombers and 4 infantry
Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Japanese defend with 3 armour, 2 fighters and 1 tactical_bomber
British roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 2/4 hits
British roll dice for 4 artilleries, 2 bombers and 4 infantry in Egypt, round 2 : 4/10 hits
Italians roll dice for 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits
3 armour owned by the Japanese, 1 mech_infantry owned by the Italians, 2 armour owned by the Italians and 4 infantry owned by the British lost in Egypt
British roll dice for 4 artilleries and 2 bombers in Egypt, round 3 : 2/6 hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 3 : 2/3 hits
1 fighter owned by the Japanese, 2 artilleries owned by the British and 1 tactical_bomber owned by the Japanese lost in Egypt
British roll dice for 2 artilleries and 2 bombers in Egypt, round 4 : 3/4 hits
Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 41
Casualties for British: 3 artilleries and 4 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Japanese: 3 armour, 2 fighters and 1 tactical_bomber
Battle in Persia
British attack with 5 armour, 1 fighter and 7 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 5 armour, 1 fighter and 7 mech_infantrys in Persia, round 2 : 4/13 hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 5 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 bombers moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Persia to West India
2 artilleries and 4 infantry moved from India to West India
1 artillery and 3 infantry moved from Burma to India
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 infantry placed in Korea
2 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 30 PUs; end with 30 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
Units Change Ownership
Some Units in Korea change ownership: 1 infantry
Some Units in India change ownership: 2 armour and 5 mech_infantrys
Territory Summary for British and UK_Pacific :
Korea : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
Siam : 1 flag
Hainan : 1 flag
India : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 5 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Sakha : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 transport
West India : 2 artilleries, 1 fighter and 4 infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 2 bombers
Ethiopia : 1 flag
Turkmenistan : 1 flag
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 5 armour, 1 factory_minor and 6 mech_infantrys
98 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 3 destroyers and 4 transports
91 Sea Zone : 2 transports
OK…that took more than I thought it would to take. There’s no way I hold against the Italians, and you can reinforce with more than I can get there this next round.
Hate the VC thing where one entire side doesn’t matter, but it is what it is.
I’ll post in results.