16L Radiant (Axis) vs Snigg (Allies+21)

  • '22 '21 '20 '17 '15

    @Radiant:

    Well that’s all folks good game, close race to the finish line.

    You have to hold them for a full turn. I can attack at least at two VC’s this round…


  • Are you sure the computer say’s the game is over.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 11 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                3 armour and 4 mech_infantrys moved from Bryansk to Caucasus
                7 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 fighter moved from Germany to Southern Italy
                1 tactical_bomber moved from Germany to Southern Italy
                4 artilleries and 18 infantry moved from France to Northern Italy
                3 armour moved from Germany to Northern Italy
                1 infantry moved from Denmark to Western Germany
                1 artillery and 24 infantry moved from Germany to Greater Southern Germany
                6 armour and 4 mech_infantrys moved from Karelia to Belarus
                3 artilleries and 10 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 aaGuns moved from France to Northern Italy

    Place Units - Germans
                3 armour placed in Southern France
                3 armour placed in France
                5 armour and 1 fighter placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,5,2,6,6,2,3
                Germans collect 57 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

  • '22 '21 '20 '17 '15

    @Radiant:

    Are you sure the computer say’s the game is over.

    Yeah, it’s one of the limitations of the TripleA engine sadly.  It’s great and has most of the rules interpreted right, but some are a little wonky.

    In the game notes, they do have the victory conditions called out requiring the maintenance over an entire turn.

    This might be too little too late, but if I can take and hold I think there’s a chance to peel back the advance.  I just don’t know if I have the time against the Europe conditions.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                14 infantry moved from Vologda to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 14 infantry
                    Japanese defend with 1 infantry and 3 mech_infantrys
                        Russians roll dice for 14 infantry in Samara, round 2 :  6/14 hits
                        Japanese roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 :  2/4 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 12 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys

    Non Combat Move - Russians
                2 aaGuns moved from Vologda to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Samara : 2 aaGuns and 12 infantry
        97 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 bomber; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                3 artilleries and 15 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Volgograd to Samara
                4 bombers, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                2 armour moved from Trans-Jordan to Egypt
                1 armour moved from Syria to Egypt

    Combat - Japanese
                Battle in Samara
                    Japanese attack with 3 artilleries, 15 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns and 12 infantry
                        Japanese roll dice for 3 artilleries, 15 infantry and 1 mech_infantry in Samara, round 2 :  3/19 hits
                        Russians roll dice for 2 aaGuns and 12 infantry in Samara, round 2 :  1/12 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Samara
                        Japanese roll dice for 3 artilleries, 14 infantry and 1 mech_infantry in Samara, round 3 :  4/18 hits
                        Russians roll dice for 11 infantry in Samara, round 3 :  3/11 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Samara
                        Japanese roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Samara, round 4 :  4/15 hits
                        Russians roll dice for 7 infantry in Samara, round 4 :  2/7 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Samara
                        Japanese roll dice for 3 artilleries, 9 infantry and 1 mech_infantry in Samara, round 5 :  3/13 hits
                        Russians roll dice for 3 infantry in Samara, round 5 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Samara
                    Japanese win, taking Samara from Russians with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    Casualties for Japanese: 7 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 bomber placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,5,5,1,1,4,3,2,2,6,5,5,1,5,5,4,3
                Japanese collect 11 PUs (8 lost to blockades); end with 13 PUs total

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries moved from Gibraltar to 92 Sea Zone
                2 armour moved from Gibraltar to 92 Sea Zone
                2 armour, 2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Gibraltar to Egypt

    Combat - Americans
                Battle in Egypt
                    Americans attack with 2 armour, 2 artilleries, 1 bomber and 4 infantry
                    Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys; Japanese defend with 3 armour, 4 bombers, 2 fighters and 1 tactical_bomber
                        Americans roll dice for 1 cruiser in Egypt, round 2 :  0/1 hits
                        Americans roll dice for 2 armour, 2 artilleries, 1 bomber and 4 infantry in Egypt, round 2 :  2/9 hits
                        Italians roll dice for 5 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  5/15 hits
                        2 bombers owned by the Japanese, 1 artillery owned by the Americans and 4 infantry owned by the Americans lost in Egypt
                        Americans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 :  4/4 hits
                        Italians roll dice for 5 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 3 :  4/13 hits
                        1 bomber owned by the Americans, 2 mech_infantrys owned by the Italians, 2 armour owned by the Americans, 2 bombers owned by the Japanese and 1 artillery owned by the Americans lost in Egypt
                    Italians win with 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Americans: 2 armour, 2 artilleries, 1 bomber and 4 infantry
                    Casualties for Japanese: 4 bombers

    Non Combat Move - Americans
                6 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                4 bombers moved from Eastern United States to Gibraltar
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 fighters moved from Western United States to 6 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
                3 artilleries and 3 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 carrier and 4 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Formosa : 1 flag
        Korea : 1 artillery and 1 infantry
        Okinawa : 1 flag
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        25 Sea Zone : 3 transports
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        Gibraltar : 4 artilleries, 4 bombers, 3 fighters and 6 infantry
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
        Brazil : 1 flag
        98 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
        91 Sea Zone : 3 carriers, 3 fighters and 5 transports

    triplea_37219_Ame14.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Manchuria : 3 artilleries and 7 infantry
        Shensi : 7 artilleries, 1 fighter and 22 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 3 artilleries and 8 infantry

    triplea_37219_Chi14.tsvg

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries moved from Gibraltar to 92 Sea Zone
                2 cruisers moved from 92 Sea Zone to 94 Sea Zone
                3 destroyers moved from 92 Sea Zone to 94 Sea Zone
                2 battleships moved from 92 Sea Zone to 94 Sea Zone
                4 infantry moved from Gibraltar to 92 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
                2 battleships, 2 cruisers and 3 destroyers moved from 94 Sea Zone to 98 Sea Zone
                4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from India to Egypt
                5 armour and 7 mech_infantrys moved from Eastern Persia to Persia
                1 fighter moved from India to Persia

    Combat - British
                Battle in Egypt
                    British attack with 4 artilleries, 2 bombers and 4 infantry
                    Italians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry; Japanese defend with 3 armour, 2 fighters and 1 tactical_bomber
                        British roll dice for 2 battleships and 2 cruisers in Egypt, round 2 :  2/4 hits
                        British roll dice for 4 artilleries, 2 bombers and 4 infantry in Egypt, round 2 :  4/10 hits
                        Italians roll dice for 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  4/9 hits
                        3 armour owned by the Japanese, 1 mech_infantry owned by the Italians, 2 armour owned by the Italians and 4 infantry owned by the British lost in Egypt
                        British roll dice for 4 artilleries and 2 bombers in Egypt, round 3 :  2/6 hits
                        Italians roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 3 :  2/3 hits
                        1 fighter owned by the Japanese, 2 artilleries owned by the British and 1 tactical_bomber owned by the Japanese lost in Egypt
                        British roll dice for 2 artilleries and 2 bombers in Egypt, round 4 :  3/4 hits
                        Italians roll dice for 1 fighter in Egypt, round 4 :  1/1 hits
                        1 fighter owned by the Japanese and 1 artillery owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is 41
                    Casualties for British: 3 artilleries and 4 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 3 armour, 2 fighters and 1 tactical_bomber
                Battle in Persia
                    British attack with 5 armour, 1 fighter and 7 mech_infantrys
                    Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                        British roll dice for 5 armour, 1 fighter and 7 mech_infantrys in Persia, round 2 :  4/13 hits
                        Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 5 armour, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                2 bombers moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Persia to West India
                2 artilleries and 4 infantry moved from India to West India
                1 artillery and 3 infantry moved from Burma to India
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 infantry placed in Korea
                2 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 30 PUs; end with 30 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
                Units Change Ownership
                    Some Units in Korea change ownership: 1 infantry
                    Some Units in India change ownership: 2 armour and 5 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Korea : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
        Siam : 1 flag
        Hainan : 1 flag
        India : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 5 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sakha : 1 flag, 1 armour and 1 mech_infantry
        Amur : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 armour and 1 mech_infantry
        French Indo China : 1 flag
        Sumatra : 1 flag
        39 Sea Zone : 1 transport
        West India : 2 artilleries, 1 fighter and 4 infantry
        Iceland : 1 airfield and 1 harbour
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 2 bombers
        Ethiopia : 1 flag
        Turkmenistan : 1 flag
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 4 submarines
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Persia : 1 flag, 5 armour, 1 factory_minor and 6 mech_infantrys
        98 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 3 destroyers and 4 transports
        91 Sea Zone : 2 transports

    triplea_37219_UK_14.tsvg

  • '22 '21 '20 '17 '15

    OK…that took more than I thought it would to take.  There’s no way I hold against the Italians, and you can reinforce with more than I can get there this next round.

    Hate the VC thing where one entire side doesn’t matter, but it is what it is.

    I’ll post in results.

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