@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L16 G40 AeV(Axis) vs Snigg (Allies +21)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 85 PUs;
Germans buy 2 armour, 6 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
7 bombers moved from Western Germany to Persia
3 armour, 3 artilleries, 1 fighter and 9 mech_infantrys moved from Northwest Persia to Persia
2 armour and 2 mech_infantrys moved from Greece to Iraq
Germans take Turkey from British
1 infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from British
1 armour, 2 infantry and 5 mech_infantrys moved from Kazakhstan to Turkmenistan
1 bomber moved from Japan to 17 Sea Zone
1 fighter moved from Yugoslavia to Iraq -
Scramble 110?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 85 PUs;
Germans buy 2 armour, 6 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
7 bombers moved from Western Germany to Persia
3 armour, 3 artilleries, 1 fighter and 9 mech_infantrys moved from Northwest Persia to Persia
2 armour and 2 mech_infantrys moved from Greece to Iraq
Germans take Turkey from British
1 infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from British
1 armour, 2 infantry and 5 mech_infantrys moved from Kazakhstan to Turkmenistan
1 bomber moved from Japan to 17 Sea Zone
1 fighter moved from Yugoslavia to IraqCombat - Germans
Battle in 17 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 110 Sea Zone
Germans attack with 3 fighters and 2 submarines
Americans defend with 1 destroyer
Germans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Germans attack with 3 armour, 3 artilleries, 7 bombers, 1 fighter and 9 mech_infantrys
British defend with 6 armour, 1 factory_minor, 1 fighter and 9 mech_infantrys; Americans defend with 2 bombers; ANZAC defend with 3 fighters; Russians defend with 2 mech_infantrys
British win with 1 armour and 4 fighters remaining. Battle score for attacker is -62
Casualties for Germans: 3 armour, 3 artilleries, 7 bombers, 1 fighter and 9 mech_infantrys
Casualties for British: 5 armour and 9 mech_infantrys
Casualties for Americans: 2 bombers
Casualties for Russians: 2 mech_infantrys
Battle in Iraq
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
British defend with 3 mech_infantrys
Germans win, taking Iraq from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Turkmenistan
Germans attack with 1 armour, 2 infantry and 5 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Turkmenistan from British with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun, 1 armour, 2 artilleries, 20 infantry and 2 mech_infantrys moved from France to Western Germany
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Timguska to Kazakhstan
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 17 Sea Zone to JapanPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Greece
1 artillery, 1 fighter and 1 infantry placed in Yugoslavia
1 fighter placed in 112 Sea Zone
5 artilleries and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,2,5
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Syria : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Manchuria to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
8 artilleries and 8 infantry moved from Southern France to Northern Italy
1 bomber moved from Spain to Southern Italy
2 fighters moved from Spain to Southern Italy
1 fighter moved from Spain to Northern Italy
3 fighters moved from Gibraltar to Northern Italy
3 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Western United States to Central United States -
Intercept in Southern Italy?
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No interception.
My AA guns will do the Job…this time! :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Manchuria to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
8 artilleries and 8 infantry moved from Southern France to Northern Italy
1 bomber moved from Spain to Southern Italy
2 fighters moved from Spain to Southern Italy
1 fighter moved from Spain to Northern Italy
3 fighters moved from Gibraltar to Northern Italy
3 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Western United States to Central United StatesCombat - Americans
Americans creates battle in territory 19 Sea Zone
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northern Italy
Americans attack with 8 artilleries, 4 fighters and 8 infantry
Germans defend with 3 infantry; Italians defend with 1 factory_major and 4 infantry
Americans roll dice for 8 artilleries, 4 fighters and 8 infantry in Northern Italy, round 2 : 5/20 hits
Italians roll dice for 7 infantry in Northern Italy, round 2 : 4/7 hits
4 infantry owned by the Americans, 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 8 artilleries, 4 fighters and 4 infantry in Northern Italy, round 3 : 5/16 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 8 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Italians: 4 infantry
Casualties for Americans: 4 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Northern Italy to 91 Sea Zone
2 fighters moved from Southern Italy to Southern France
3 fighters moved from Northern Italy to Spain
3 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Spain
4 artilleries and 4 infantry moved from Spain to Southern France
3 armour moved from Spain to Southern France
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to Guam
3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
5 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Manchuria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Spain
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,3,3,4,3,3,6,2,5
Americans collect 75 PUs (3 lost to blockades); end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Korea : 1 flag, 1 infantry
Okinawa : 1 flag
Manchuria : 1 artillery and 1 infantry
Hainan : 1 flag, 1 harbour
Borneo : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour
44 Sea Zone : 1 flag
33 Sea Zone : 1 submarine and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 transport
26 Sea Zone : 3 submarines
20 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 Sea Zone : 1 transport
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 3 fighters
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 5 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 3 infantry
Northern Italy : 1 flag, 8 artilleries, 1 factory_minor and 4 infantry
Portugal : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
101 Sea Zone : 5 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 3 armour, 5 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Manchuria : 2 artilleries and 4 infantry
Shensi : 13 artilleries and 28 infantry
Anhwe : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 armour, 2 fighters and 2 mech_infantrys moved from Egypt to Iraq
5 mech_infantrys moved from India to Eastern Persia
3 armour moved from Eastern Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from India to West India
2 artilleries and 2 infantry moved from Burma to IndiaCombat - British
Battle in Northwest Persia
British attack with 4 armour and 1 fighter
Germans defend with 1 aaGun, 1 armour, 1 fighter and 2 mech_infantrys
AA fire in Northwest Persia : 0/1 hits
British roll dice for 4 armour and 1 fighter in Northwest Persia, round 2 : 3/5 hits
Italians roll dice for 1 aaGun, 1 armour, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans, 1 aaGun owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British roll dice for 3 armour and 1 fighter in Northwest Persia, round 3 : 1/4 hits
Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 3 : 2/2 hits
2 armour owned by the British and 1 armour owned by the Germans lost in Northwest Persia
British roll dice for 1 armour and 1 fighter in Northwest Persia, round 4 : 2/2 hits
Italians roll dice for 1 fighter in Northwest Persia, round 4 : 1/1 hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Northwest Persia
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 1 armour, 1 fighter and 2 mech_infantrys
Casualties for British: 4 armour
Battle in Iraq
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 1/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits
1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the British lost in Iraq
British roll dice for 1 armour and 2 fighters in Iraq, round 3 : 2/3 hits
Germans roll dice for 2 armour in Iraq, round 3 : 0/2 hits
2 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Iraq to Egypt
1 fighter moved from Northwest Persia to Persia
1 aaGun, 2 artilleries and 5 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Yunnan
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to SpainPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 infantry placed in QuebecTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 31 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
Some Units in India change ownership: 3 armour and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 1 artillery and 1 infantry
Siam : 1 flag
Shensi : 1 aaGun, 2 artilleries and 5 infantry
Yunnan : 1 infantry
India : 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
West India : 2 artilleries and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour, 1 artillery and 1 infantry
Holland Belgium : 1 artillery and 4 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 1 armour
Eastern Persia : 1 flag, 8 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys
Spain : 1 artillery and 1 infantry
91 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 11 PUs;
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,6,2,4
Italians collect 6 PUs (3 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 bombers moved from New South Wales to Shan State
3 fighters moved from Persia to Eastern Persia
1 fighter moved from Caroline Islands to Philippines
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery
Marianas : 1 flag, 1 artillery and 1 infantry
Shan State : 2 bombers
Queensland : 3 aaGuns, 1 airfield, 2 artilleries and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 1 infantry
Philippines : 1 fighter
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
Eastern Persia : 3 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Greece to Iraq
1 fighter moved from Southern Italy to Iraq
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
6 infantry moved from Western Germany to Northern Italy
4 artilleries moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Northern Italy
1 fighter moved from Yugoslavia to Northern Italy
2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Northern Italy
Germans attack with 5 artilleries, 4 fighters and 7 infantry
Americans defend with 8 artilleries, 1 factory_minor and 4 infantry
Germans win, taking Northern Italy from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 4 artilleries, 1 fighter and 7 infantry
Casualties for Americans: 8 artilleries and 4 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 fighters and 4 infantry
British defend with 1 artillery and 4 infantry; Americans defend with 3 infantry
Americans win with 1 artillery and 4 infantry remaining. Battle score for attacker is -31
Casualties for Germans: 2 artilleries, 2 fighters and 4 infantry
Casualties for Americans: 3 infantry
Battle in Iraq
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour
Germans win, taking Iraq from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Iraq to Turkey
1 mech_infantry moved from Greece to Turkey
1 mech_infantry moved from Kazakhstan to Turkey
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 infantry moved from Afghanistan to Kazakhstan
1 armour, 1 infantry and 5 mech_infantrys moved from Turkmenistan to Kazakhstan
2 fighters moved from Northern Italy to 112 Sea Zone
1 fighter moved from Northern Italy to Western GermanyPlace Units - Germans
1 carrier and 1 fighter placed in 112 Sea Zone
1 fighter and 7 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Greece
1 armour and 2 mech_infantrys placed in Volgograd
1 infantry placed in Russia
1 armour placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,6,3
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 12 PUs; end with 12 PUs total -
Wow…Holland was brutal there.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 7 armour, 6 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Southern France to Northern Italy
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Spain to Southern Italy
2 fighters moved from Southern France to Northern Italy
3 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from Spain to Northern Italy
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 armour moved from Sakha to Yakut S.S.R.
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone -
Scramble and/or kami in 6?





