@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Volgograd to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Turn Complete - Russians
Territory Summary for Russians :
Syria : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Volgograd : 1 factory_minor
Caucasus : 1 armour and 1 infantry
Iraq : 1 flag
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 26 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese
2nd Round of Combat and I better ask for your Ool.
Ool please.
Thank you for the recreation of the previous file. :-)
My PC is still slow but at least I can manage to Play some triple a again :-D.
Destroyer x2, carrier x5, cruiser x2, tac bomb, fighterx3, battleship
That last destroyer insert in the order after the last sub is gone (or before the battleship at the latest).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 26 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 5/13 hits
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/15 hits
Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 4/12 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 11/14 hits
2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 4 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 battleships, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/9 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 7/9 hits
3 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships and 1 transport in 26 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 26 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 : 1/1 hits
1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -36
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
Americans roll dice for 1 armour in Hawaiian Islands, round 2 : 0/1 hits
1 armour owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shantung
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 artilleries placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
3 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern France
4 fighters moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Spain to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Americans creates battle in territory 26 Sea Zone
scramble 112?
Please sent my Focke Wulff into combat!
Scramble please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
3 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern France
4 fighters moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Spain to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer and 1 fighter
Americans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -19
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Battle in Southern France
Americans attack with 5 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/19 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 artilleries, 6 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 fighter moved from Southern France to Spain
3 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber moved from Burma to India
Place Units - Americans
2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Spain
1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
India : 1 bomber
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 bomber and 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Holland Belgium : 1 flag, 1 infantry
Portugal : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 transport
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter and 5 infantry
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery and 4 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Shantung : 1 artillery and 3 infantry
Kiangsu : 2 artilleries and 4 infantry
Jehol : 1 infantry
Shensi : 3 artilleries and 3 infantry
Chahar : 1 infantry
Kwangtung : 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Syria to Turkey
1 armour, 1 fighter and 1 mech_infantry moved from Persia to Turkey
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
Worked so well last time…scramble 112?
I am confident that my dd will take out some of your units by himself.
No scramble. 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Syria to Turkey
1 armour, 1 fighter and 1 mech_infantry moved from Persia to Turkey
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
Combat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Turkey
British attack with 5 armour, 1 artillery, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 8 infantry and 1 mech_infantry
British roll dice for 5 armour, 1 artillery, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/20 hits
Germans roll dice for 8 infantry and 1 mech_infantry in Turkey, round 2 : 2/9 hits
5 infantry owned by the Germans and 2 infantry owned by the British lost in Turkey
British roll dice for 5 armour, 1 artillery, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/18 hits
Germans roll dice for 3 infantry and 1 mech_infantry in Turkey, round 3 : 3/4 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Germans with 5 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 8 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkey to Persia
1 fighter moved from 42 Sea Zone to Malaya
1 armour and 1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Trans-Jordan to Syria
2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
5 infantry moved from Yunnan to Kwangsi
1 aaGun and 2 artilleries moved from French Indo China to Kwangsi
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Territory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 2 artilleries and 5 infantry
Siam : 1 flag, 1 artillery
Shensi : 1 armour and 1 mech_infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 fighter and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 factory_minor
42 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Syria : 1 infantry and 2 mech_infantrys
Tobruk : 1 flag
Ethiopia : 1 flag
Turkey : 1 flag, 5 armour and 7 mech_infantrys
Saudi Arabia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 transport
97 Sea Zone : 2 submarines
92 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Spain : 1 armour, 1 artillery, 2 fighters and 2 infantry
@aequitas:
I am confident that my dd will take out some of your units by himself.
No scramble. 8-)
You were right :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 artillery
Russians defend with 1 armour and 1 infantry
Italians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
1 artillery placed in Northern Italy
1 infantry placed in Southern Italy
1 armour placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from Syria to Turkey
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 3 aaGuns, 1 airfield, 2 artilleries and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
Philippines : 3 fighters
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 submarine
33 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 transport
Turkey : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Syria to Turkey
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tunisia : 3 infantry
Turkey : 1 fighter and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 102 PUs;
Germans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 armour and 2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
8 bombers moved from Rostov to Southern France
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Russia to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
3 armour and 3 mech_infantrys moved from Russia to Volgograd
Germans take Tambov from Russians
3 artilleries moved from Russia to Tambov
1 fighter moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Germans attack with 1 armour, 2 artilleries, 8 bombers, 5 infantry and 3 mech_infantrys
Americans defend with 5 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 8 bombers, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 12/19 hits
Americans roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Southern France, round 2 : 2/11 hits
3 mech_infantrys owned by the Americans, 5 artilleries owned by the Americans, 3 infantry owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 artilleries, 8 bombers, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 2 infantry
Casualties for Americans: 5 artilleries, 3 infantry and 3 mech_infantrys
Non Combat Move - Germans
8 bombers moved from Southern France to France
14 infantry moved from Western Germany to France
7 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 armour moved from Finland to 115 Sea Zone
2 armour moved from Finland to Norway
1 armour moved from Novgorod to Bryansk
4 bombers moved from Smolensk to Yugoslavia
3 fighters and 2 tactical_bombers moved from Rostov to Yugoslavia
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Rostov to Ukraine
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Sweden to 113 Sea Zone
6 infantry moved from Sweden to Norway
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Bulgaria to Yugoslavia
Place Units - Germans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Yugoslavia
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Syria : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag