@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Philippines
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from New South Wales to Queensland
1 fighter moved from Kwangsi to Philippines
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 fighters
Queensland : 3 aaGuns, 1 airfield, 2 artilleries, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Philippines : 3 fighters
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 2 transports
44 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 2 submarines
Syria : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Syria : 1 fighter and 2 infantry
Tunisia : 3 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Bulgaria to Caucasus
1 fighter moved from Southern Italy to Caucasus
4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
4 bombers moved from Western Germany to Russia
8 bombers moved from Yugoslavia to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Bulgaria to Caucasus
1 fighter moved from Southern Italy to Caucasus
4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
4 bombers moved from Western Germany to Russia
8 bombers moved from Yugoslavia to Russia
Combat - Germans
Battle in Russia
Germans attack with 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
AA fire in Russia : 0/12 hits
Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 24/55 hits
Russians roll dice for 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 : 18/42 hits
19 infantry owned by the Russians, 1 artillery owned by the Russians, 4 aaGuns owned by the Russians and 18 infantry owned by the Germans lost in Russia
Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 19/37 hits
Russians roll dice for 16 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 : 8/22 hits
4 mech_infantrys owned by the Germans, 16 artilleries owned by the Russians, 2 fighters owned by the Russians, 4 infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Russia
Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 22/29 hits
Russians roll dice for 3 fighters in Russia, round 4 : 2/3 hits
3 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 3 artilleries, 12 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 116
Casualties for Germans: 2 artilleries, 22 infantry and 4 mech_infantrys
Casualties for Russians: 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber
Battle in Caucasus
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
2 tactical_bombers moved from Russia to Rostov
8 bombers moved from Russia to Rostov
2 aaGuns moved from Bryansk to Rostov
4 bombers moved from Russia to Smolensk
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from Neutral_True
2 infantry and 2 mech_infantrys moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Germany to Western Germany
5 infantry moved from France to Western Germany
3 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
4 submarines moved from 112 Sea Zone to 113 Sea Zone
3 armour moved from Novgorod to Finland
Place Units - Germans
2 armour and 1 mech_infantry placed in Yugoslavia
1 destroyer placed in 112 Sea Zone
3 infantry placed in Germany
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
1 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,2
Germans collect 58 PUs (2 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
I get an error while trying to open your last save file. Can you either repost it or email Ger8 to me please?
Thanks.
I ran into some problems with my PC.
Will try to post it this weekend.
As far as to simply repost my turn i am not able to do so, because when I saved the file i also saved the error. So I have to recreate (edit) a downloadable map for you.
No rush. I’m going to be swamped this weekend it looks like. I can recreate it when I have a chance to get around to it too, if that’s the case.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Bulgaria to Caucasus
1 fighter moved from Southern Italy to Caucasus
4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
4 bombers moved from Western Germany to Russia
8 bombers moved from Yugoslavia to Russia
Combat - Germans
Battle in Russia
Germans attack with 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
Germans captures 25PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 4 artilleries, 12 bombers and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Germans: 1 artillery, 1 fighter, 22 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber
Battle in Caucasus
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 artillery
EDIT: Adding units owned by Germans to Russia: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Russia: 5 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters moved from Caucasus to Rostov
1 fighter and 2 tactical_bombers moved from Russia to Rostov
8 bombers moved from Russia to Rostov
2 aaGuns moved from Bryansk to Rostov
4 bombers moved from Russia to Smolensk
1 mech_infantry moved from Bulgaria to Turkey
Germans take Turkey from Neutral_True
2 infantry and 2 mech_infantrys moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Germany to Western Germany
5 infantry moved from France to Western Germany
3 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
4 submarines moved from 112 Sea Zone to 113 Sea Zone
3 armour moved from Novgorod to Finland
Place Units - Germans
2 armour and 1 mech_infantry placed in Yugoslavia
1 destroyer placed in 112 Sea Zone
3 infantry placed in Germany
1 armour placed in Novgorod
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,3
Germans collect 58 PUs (2 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 4 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 7 infantry
Northern Italy : 2 artilleries and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 2 aaGuns, 8 bombers, 3 fighters and 2 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 4 armour, 3 artilleries, 1 factory_minor and 5 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 4 bombers
112 Sea Zone : 1 destroyer
113 Sea Zone : 4 submarines
Turkey : 1 flag, 8 infantry and 1 mech_infantry
Bulgaria : 1 flag, 2 infantry and 2 mech_infantrys
Sweden : 1 flag, 7 infantry
115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Finland : 1 flag, 3 armour
I believe that is all correct to what happened.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 infantry moved from Volgograd to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Turn Complete - Russians
Territory Summary for Russians :
Syria : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Volgograd : 1 factory_minor
Caucasus : 1 armour and 1 infantry
Iraq : 1 flag
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 26 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese
2nd Round of Combat and I better ask for your Ool.
Ool please.
Thank you for the recreation of the previous file. :-)
My PC is still slow but at least I can manage to Play some triple a again :-D.
Destroyer x2, carrier x5, cruiser x2, tac bomb, fighterx3, battleship
That last destroyer insert in the order after the last sub is gone (or before the battleship at the latest).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 26 Sea Zone
Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 5/13 hits
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 5/15 hits
Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 4/12 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 11/14 hits
2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 4 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 3 battleships, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 7/9 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 7/9 hits
3 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships and 1 transport in 26 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 26 Sea Zone, round 5 : 1/2 hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 : 1/1 hits
1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -36
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 armour and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
Americans roll dice for 1 armour in Hawaiian Islands, round 2 : 0/1 hits
1 armour owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shantung
Japanese attack with 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 artilleries placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
3 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern France
4 fighters moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Spain to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Americans creates battle in territory 26 Sea Zone
scramble 112?
Please sent my Focke Wulff into combat!
Scramble please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
3 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern France
4 fighters moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from Spain to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer and 1 fighter
Americans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -19
Casualties for Americans: 1 destroyer and 1 tactical_bomber
Battle in Southern France
Americans attack with 5 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 : 3/19 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 artilleries, 6 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 fighter moved from Southern France to Spain
3 fighters moved from Southern France to Gibraltar
2 fighters moved from Southern France to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from British Columbia to Western United States
1 bomber moved from Burma to India
Place Units - Americans
2 infantry placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Spain
1 infantry placed in Western United States
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
India : 1 bomber
Borneo : 1 infantry and 1 mech_infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 bomber and 3 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Holland Belgium : 1 flag, 1 infantry
Portugal : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 transport
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter and 5 infantry
91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery and 4 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Shantung : 1 artillery and 3 infantry
Kiangsu : 2 artilleries and 4 infantry
Jehol : 1 infantry
Shensi : 3 artilleries and 3 infantry
Chahar : 1 infantry
Kwangtung : 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Syria to Turkey
1 armour, 1 fighter and 1 mech_infantry moved from Persia to Turkey
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone