Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from Syria to Trans-Jordan
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 units repaired.
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
2 bombers moved from Normandy Bordeaux to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Gibraltar
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
11 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
2 armour moved from Sikang to Shensi
1 artillery and 1 mech_infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Kweichow
1 artillery moved from Kansu to Shensi
1 tactical_bomber moved from Sikang to Kweichow
Combat - Germans
Battle in Gibraltar
Germans attack with 4 artilleries, 4 bombers, 4 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 fighters and 1 harbour; Americans defend with 5 infantry and 2 mech_infantrys
Germans win, taking Gibraltar from British with 4 artilleries, 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Casualties for Americans: 5 infantry and 2 mech_infantrys
Battle in 86 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Germans attack with 2 armour, 2 artilleries and 1 mech_infantry
British defend with 1 artillery and 3 infantry
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Kweichow
Germans attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Trans-Jordan
Germans attack with 12 armour and 14 mech_infantrys
French defend with 2 infantry; British defend with 4 infantry; Americans defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 artillery and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
4 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
4 bombers moved from Gibraltar to Morocco
1 transport moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 tactical_bomber placed in Western Germany
2 destroyers and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
1 armour moved from Yakut S.S.R. to Amur
1 bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Sikang to Szechwan
1 bomber moved from Kiangsu to Szechwan
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
2 armour and 2 mech_infantrys moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter moved from Hainan to Kwangsi
1 fighter moved from Hainan to Hunan
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in French Indo China
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win, taking French Indo China from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 armour
Japanese win, taking Amur from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 mech_infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 2 armour and 2 mech_infantrys
Americans defend with 1 fighter and 1 tactical_bomber
1 armour owned by the Japanese retreated to Kweichow
Chinese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Szechwan to Kiangsu
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Kwangsi to Anhwe
1 bomber moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
Place Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 89 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Malaya to Shan State
1 infantry moved from Siberia to Amur
1 bomber moved from Siberia to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 89 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Malaya to Shan State
1 infantry moved from Siberia to Amur
1 bomber moved from Siberia to Amur
Combat - Americans
Battle in Kweichow
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 armour
Battle in 86 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Amur
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 armour
Americans win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Amur to Soviet Far East
1 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Kweichow to Shan State
1 fighter moved from 86 Sea Zone to Brazil
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
7 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
1 fighter moved from Egypt to Iraq
6 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
1 artillery and 5 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Malaya to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
7 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
1 fighter moved from Egypt to Iraq
6 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
1 artillery and 5 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Malaya to 36 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 fighter, 7 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Iraq, round 2 : 1/9 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Iraq, round 3 : 4/9 hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from Iraq to Persia
1 aaGun moved from Persia to Iraq
1 aaGun moved from Eastern Persia to Persia
1 fighter moved from Iraq to Egypt
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 30 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 5 infantry
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.312
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32
Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.056
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Northwest Persia to Southern Italy
Combat - Italians
Battle in Alexandria
Battle in Tobruk
Battle in Algeria
Non Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
Place Units - Italians
3 submarines placed in 93 Sea Zone
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Looks like it could be tough going for the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Szechwan to Kweichow
2 mech_infantrys moved from Kiangsu to Jehol
3 mech_infantrys moved from Manchuria to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
2 tactical_bombers moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 fighter moved from Celebes to Philippines
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Hunan to Shan State
Japanese take Yunnan from Chinese
1 armour and 1 mech_infantry moved from Kwangsi to Shan State
1 armour and 1 mech_infantry moved from Szechwan to Shan State
1 fighter moved from Kiangsi to Kweichow
1 bomber moved from Kiangsu to Shan State
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Japan to 5 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry; British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 infantry
Casualties for British: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 1 bomber, 1 infantry and 3 mech_infantrys
British defend with 1 fighter; Americans defend with 1 fighter and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 fighter
Casualties for Americans: 1 fighter and 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Amur from Americans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 bomber moved from 5 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Jehol to Kiangsu
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from Shan State to Kwangsi
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
We can keep playing this game if you would like too just let me know, otherwise gg.
I’ll go post the results, there is no way I would be able to turn it around.
Was this our first game or second? I cant remember
GG
S.A.