Will have to come to this later.
16L G40 Majikforce (Axis) vs Surprise Attack (Allies +12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kwangsi
1 infantry placed in Hopei
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 16 times
Average roll : 3.898
Median : 4.000
Variance : 1.729
Standard Deviation : 1.315
Total rolls : 49Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.389
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.591
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Malaya to 42 Sea Zone
1 artillery and 4 infantry moved from Szechwan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Malaya to 42 Sea Zone
1 artillery and 4 infantry moved from Szechwan to ShensiCombat - British
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Germans defend with 12 armour and 15 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Iraq, round 2 : 1/13 hits
Germans roll dice for 12 armour and 15 mech_infantrys in Iraq, round 2 : 12/27 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British, 2 artilleries owned by the British, 1 armour owned by the British and 7 infantry owned by the British lost in Iraq
Germans win with 12 armour and 14 mech_infantrys remaining. Battle score for attacker is -39
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
1 fighter owned by the British retreated
Battle in Shensi
British attack with 1 artillery and 4 infantry
Germans defend with 3 armour
British roll dice for 1 artillery and 4 infantry in Shensi, round 2 : 1/5 hits
Germans roll dice for 3 armour in Shensi, round 2 : 0/3 hits
1 armour owned by the Germans lost in Shensi
British roll dice for 1 artillery and 4 infantry in Shensi, round 3 : 2/5 hits
Germans roll dice for 2 armour in Shensi, round 3 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Shensi
British win, taking Shensi from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantryNon Combat Move - British
7 infantry moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
7 infantry moved from India to West India
1 fighter moved from Iraq to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Malaya to IndiaPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantryDice Statistics:
Total
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 12 times
4 was rolled 19 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.660
Median : 4.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 106Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 3.720
Median : 4.000
Variance : 1.306
Standard Deviation : 1.143
Total rolls : 50British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.783
Median : 4.000
Variance : 1.591
Standard Deviation : 1.261
Total rolls : 23Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.591
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 carrier moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Tobruk
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to Tobruk
1 fighter moved from 92 Sea Zone to Algeria
1 bomber moved from Southern France to Algeria
1 bomber moved from Southern Italy to 80 Sea ZoneCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Libya
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery
Italians win, taking Libya from French with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 80 Sea Zone to Northwest Persia
2 fighters moved from Tobruk to 96 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to IraqPlace Units - Italians
1 harbour placed in Morocco
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from Syria to Trans-Jordan
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 units repaired.
1 destroyer moved from 91 Sea Zone to 86 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
2 bombers moved from Normandy Bordeaux to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Gibraltar
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
11 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
2 armour moved from Sikang to Shensi
1 artillery and 1 mech_infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Kweichow
1 artillery moved from Kansu to Shensi
1 tactical_bomber moved from Sikang to KweichowCombat - Germans
Battle in Gibraltar
Germans attack with 4 artilleries, 4 bombers, 4 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 fighters and 1 harbour; Americans defend with 5 infantry and 2 mech_infantrys
Germans win, taking Gibraltar from British with 4 artilleries, 4 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters
Casualties for Americans: 5 infantry and 2 mech_infantrys
Battle in 86 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shensi
Germans attack with 2 armour, 2 artilleries and 1 mech_infantry
British defend with 1 artillery and 3 infantry
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Kweichow
Germans attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Trans-Jordan
Germans attack with 12 armour and 14 mech_infantrys
French defend with 2 infantry; British defend with 4 infantry; Americans defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 12 armour and 12 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 artillery and 3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
4 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
4 bombers moved from Gibraltar to Morocco
1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 tactical_bomber placed in Western Germany
2 destroyers and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 armour moved from Yakut S.S.R. to Amur
1 bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Sikang to Szechwan
1 bomber moved from Kiangsu to Szechwan
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
2 armour and 2 mech_infantrys moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 armour and 1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter moved from Hainan to Kwangsi
1 fighter moved from Hainan to Hunan
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in French Indo China
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win, taking French Indo China from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 armour
Japanese win, taking Amur from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 mech_infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Yunnan
Japanese attack with 2 armour and 2 mech_infantrys
Americans defend with 1 fighter and 1 tactical_bomber
1 armour owned by the Japanese retreated to Kweichow
Chinese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to Kiangsu
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Kwangsi to Anhwe
1 bomber moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to CelebesPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 89 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Malaya to Shan State
1 infantry moved from Siberia to Amur
1 bomber moved from Siberia to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from British Columbia to 1 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 armour, 3 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 89 Sea Zone to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 86 Sea Zone
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Malaya to Shan State
1 infantry moved from Siberia to Amur
1 bomber moved from Siberia to AmurCombat - Americans
Battle in Kweichow
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 armour
Battle in 86 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Amur
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 armour
Americans win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber moved from Amur to Soviet Far East
1 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Kweichow to Shan State
1 fighter moved from 86 Sea Zone to BrazilPlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Hopei
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
7 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
1 fighter moved from Egypt to Iraq
6 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
1 artillery and 5 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Malaya to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
7 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
1 fighter moved from Egypt to Iraq
6 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
7 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
1 artillery and 5 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Malaya to 36 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 fighter, 7 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Iraq, round 2 : 1/9 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Iraq
British roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Iraq, round 3 : 4/9 hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 36 Sea Zone to Shan State
1 tactical_bomber moved from Iraq to Persia
1 aaGun moved from Persia to Iraq
1 aaGun moved from Eastern Persia to Persia
1 fighter moved from Iraq to EgyptPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 30 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 5 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.312
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.056
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Northwest Persia to Southern ItalyCombat - Italians
Battle in Alexandria
Battle in Tobruk
Battle in AlgeriaNon Combat Move - Italians
1 fighter moved from Southern Italy to Southern FrancePlace Units - Italians
3 submarines placed in 93 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarinesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs