I totally didn’t notice the DDs either!
I say 2 kamis on each.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Libya to Tobruk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
Scramble in the channel?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
11 armour moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 transport; Americans defend with 2 destroyers and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 bomber
Casualties for British: 1 transport
Casualties for Americans: 2 destroyers and 1 transport
Battle in Northwest Persia
Germans attack with 11 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 2 destroyers and 2 submarines
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
1 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Rostov to Caucasus
1 armour, 1 artillery and 9 mech_infantrys moved from Bryansk to Rostov
1 armour and 9 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from Urals to Timguska
1 armour and 1 mech_infantry moved from Urals to Tsinghai
1 armour and 1 mech_infantry moved from Samara to Tsinghai
1 artillery moved from Samara to Kazakhstan
1 armour moved from Novosibirsk to Tsinghai
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 transport placed in 113 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Siberia
3 mech_infantrys moved from Manchuria to Amur
1 bomber moved from Kiangsu to Amur
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 2 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 43 Sea Zone from Americans with 2 battleships, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking 44 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Siberia
Japanese attack with 1 bomber
Americans defend with 2 bombers
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomber
Battle in Amur
Japanese attack with 1 bomber and 3 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Amur from Americans with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Amur to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Kansu to Sikang
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Amur
1 bomber moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Amur
1 bomber moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Algeria to Tunisia
Combat - Americans
Battle in Amur
Americans attack with 1 armour and 1 bomber
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 armour and 1 bomber in Amur, round 2 : 1/2 hits
Japanese roll dice for 3 mech_infantrys in Amur, round 2 : 1/3 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Amur
retreated to Amur
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Amur to Soviet Far East
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour, 2 fighters and 1 infantry placed in Western United States
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 artillery and 5 infantry moved from Hunan to Anhwe
1 artillery and 4 infantry moved from Yunnan to Szechwan
7 infantry moved from West India to Eastern Persia
7 infantry moved from India to West India
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
UK still in progress?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 artillery and 5 infantry moved from Hunan to Anhwe
1 artillery and 4 infantry moved from Yunnan to Szechwan
7 infantry moved from West India to Eastern Persia
7 infantry moved from India to West India
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 5 infantry moved from Hunan to Anhwe
1 artillery and 4 infantry moved from Yunnan to Szechwan
7 infantry moved from West India to Eastern Persia
7 infantry moved from India to West India
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Anhwe
British attack with 1 artillery and 5 infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 0/6 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits
British roll dice for 1 artillery and 5 infantry in Anhwe, round 3 : 1/6 hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Anhwe
British roll dice for 1 artillery and 5 infantry in Anhwe, round 4 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from India to West India
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.867
Median : 4.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30
Null / Other
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.889
Median : 4.500
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 95 Sea Zone to Morocco
1 bomber moved from France to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from French with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to Southern France
1 fighter moved from France to Southern Italy
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 fighters moved from Morocco to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
OOL for sz 43 please
tip bb if one sub hit
tip bb tip carrier if two sub hits
kill damaged carrier
cruiser
tip carrier
cruiser
bb
bb
carrier
tac
fig
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 2 destroyers and 1 fighter in 43 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 2 transports in 43 Sea Zone, round 2 : 3/6 hits
2 submarines owned by the ANZAC, 1 cruiser owned by the Japanese, 2 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -26
Casualties for ANZAC: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 1 cruiser
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.448
Median : 4.000
Variance : 1.536
Standard Deviation : 1.239
Total rolls : 29
Null / Other
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12