@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 bomber moved from Persia to India
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Holland Belgium
Non Combat Move - British
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries moved from Egypt to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 fighter moved from Malta to Iraq
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 infantry placed in Normandy Bordeaux
5 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from France to Southern France
2 fighters moved from Southern France to Southern Italy
1 artillery and 5 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,6,5,4
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Iraq to Persia
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Iraq to Persia
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour moved from Western Ukraine to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
2 artilleries and 10 infantry moved from Western Ukraine to Ukraine
3 artilleries moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters and 3 mech_infantrys
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 bomber, 1 fighter and 2 mech_infantrys
Casualties for British: 1 aaGun and 4 infantry
Battle in Holland Belgium
Germans attack with 1 infantry and 4 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 5 artilleries and 1 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 5 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
6 armour moved from Eastern Poland to Archangel
7 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Finland to Norway
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Germany
1 infantry moved from Vyborg to Finland
Place Units - Germans
2 fighters placed in Western Germany
4 mech_infantrys placed in Germany
4 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,4,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 artillery and 2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 6 armour
1 artillery owned by the Russians retreated to Volgograd
Germans win with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 artilleries and 16 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
2 artilleries and 11 infantry moved from Vologda to Russia
8 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Dzavhan to Yakut S.S.R.
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 artillery
EDIT: Adding units owned by Russians to Tambov: 1 artillery
EDIT: Turning off Edit Mode
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 6 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Sikang
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Philippines to 43 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
2 bombers moved from French Indo China to West India
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
2 fighters moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Sikang
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 3 fighters, 2 submarines and 1 tactical_bomber
French defend with 1 destroyer
Japanese win, taking 79 Sea Zone from Neutral with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in West India
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 2 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tanganyika Territory
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from 79 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from West India to India
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Sakha to Amur
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
2 fighters moved from Japan to 36 Sea Zone
3 fighters moved from Japan to Philippines
Place Units - Japanese
6 fighters placed in Japan
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer and 3 submarines moved from 54 Sea Zone to 44 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 26 Sea Zone to 9 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
3 fighters placed in Eastern United States
1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
2 fighters moved from Persia to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 3 fighters
Japanese defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
retreated to 80 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Non Combat Move - British
1 fighter moved from 80 Sea Zone to Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
Place Units - British
1 fighter and 2 infantry placed in Persia
1 fighter placed in United Kingdom
3 infantry placed in Union of South Africa
2 armour placed in Egypt
British undo move 3.
British undo move 3.
1 armour and 2 infantry placed in Union of South Africa
1 armour and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3,3,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery and 5 infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Italians collect 13 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
retreated to 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Gibraltar
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tunisia to Libya
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
geeze! the dice have suddenly taken a pro axis turn!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
2 artilleries and 9 infantry moved from Ukraine to Bryansk
7 artilleries and 2 infantry moved from Western Ukraine to Bryansk
3 armour moved from Rostov to Bryansk
12 armour and 2 mech_infantrys moved from Archangel to Bryansk
5 artilleries moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Germany to Smolensk
Combat - Germans
Battle in Bryansk
Germans attack with 15 armour, 14 artilleries, 11 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 15 armour, 14 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 infantry moved from Finland to Norway
4 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Germany
1 aaGun and 1 infantry moved from Holland Belgium to France
4 mech_infantrys moved from Holland Belgium to Germany
Place Units - Germans
3 artilleries placed in France
6 artilleries and 1 infantry placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun, 3 artilleries and 16 infantry moved from Tambov to Russia
6 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 carrier, 2 fighters and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 2 fighters moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
2 bombers moved from India to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
3 fighters and 1 tactical_bomber moved from Shensi to Volgograd
1 artillery and 1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
6 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in West India
Battle in Persia
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 armour, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys; French defend with 1 infantry; ANZAC defend with 2 infantry
British win, taking West India from UK_Pacific with 2 armour, 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -15
Casualties for British: 2 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 2 infantry
3 fighters owned by the Japanese, 2 bombers owned by the Japanese and 2 tactical_bombers owned by the Japanese retreated
Battle in Volgograd
Japanese attack with 3 fighters and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 submarines moved from 79 Sea Zone to 72 Sea Zone
3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 battleship, 1 carrier, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
6 fighters moved from 6 Sea Zone to Philippines
1 fighter moved from Philippines to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
Place Units - Japanese
2 armour and 1 infantry placed in India
2 bombers and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Japanese collect 48 PUs (9 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 submarines moved from 44 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Battle in Southern France
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Malaya from Japanese, taking Southern France from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 aaGuns, 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to Celebes
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
3 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total