@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 fighters moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from France to Southern France
1 bomber moved from Novgorod to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
3 fighters moved from Southern France to Western Germany
7 artilleries moved from Western Germany to France
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Belarus
9 armour and 2 mech_infantrys moved from Bryansk to Caucasus
4 armour moved from Bryansk to Volgograd
14 artilleries and 11 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
8 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
8 mech_infantrys placed in Germany
1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
7 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 armour and 2 infantry moved from India to 39 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 armour and 3 infantry moved from 80 Sea Zone to Persia
2 bombers, 4 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter moved from India to Persia
2 fighters moved from 39 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
4 fighters moved from Philippines to 41 Sea Zone
1 artillery and 1 infantry moved from Szechwan to Sikang
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 aaGun, 1 destroyer, 1 infantry and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 aaGun, 1 destroyer, 1 infantry and 1 transport
Battle in 41 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 2 armour, 2 bombers, 9 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 aaGun, 3 armour, 1 factory_minor, 3 fighters, 1 infantry and 4 mech_infantrys
Japanese win, taking Persia from British with 1 armour, 2 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for British: 1 aaGun, 3 armour, 3 fighters, 1 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 3 fighters and 3 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from 41 Sea Zone to 39 Sea Zone
2 bombers moved from 26 Sea Zone to Marshall Islands
3 fighters moved from Philippines to Marshall Islands
2 fighters moved from Philippines to Japan
2 fighters moved from Persia to India
1 tactical_bomber moved from Persia to India
2 bombers moved from Persia to India
2 carriers moved from 80 Sea Zone to 39 Sea Zone
4 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in India
1 factory_minor placed in West India
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,2,4,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,4,5
Japanese collect 37 PUs (15 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Gibraltar to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
1 infantry moved from Malaya to Shan State
Americans take Shan State from Japanese
3 submarines moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 5 submarines
Japanese defend with 1 destroyer and 3 fighters
4 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Philippines
Battle in Norway
Americans attack with 3 armour, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 8 infantry
Americans win, taking Philippines from Japanese, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 8 infantry
Casualties for Americans: 2 armour, 1 fighter, 4 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Norway to 112 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Celebes to French Indo China
Place Units - Americans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
2 fighters placed in Eastern United States
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Sikang
1 fighter and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Iraq to Persia
1 fighter moved from Gibraltar to Egypt
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour
Japanese defend with 1 armour and 1 factory_minor
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to Norway
1 fighter moved from United Kingdom to Norway
Place Units - British
1 artillery and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Hey, I scrammed off Japan for you (why wouldn’t you?), but I didn’t off Germany. 3ftrs, cruiser, dd w/cv vs 3 ftrs. You can roll here if wan’t. I just assumed you’d want to keep your air force.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Tambov
1 armour and 1 infantry moved from Rostov to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 infantry moved from Rostov to Volgograd
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 factory_minor placed in French Indo China
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Holland Belgium
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from Russians
Germans take Iraq from British
5 armour moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
3 armour and 2 mech_infantrys moved from Caucasus to Sikang
1 bomber moved from Western Germany to Smolensk
1 mech_infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 artilleries and 4 infantry
British defend with 1 aaGun; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 5 artilleries and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 8 armour and 2 mech_infantrys
Chinese defend with 4 infantry
Germans win, taking Sikang from Chinese with 7 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 4 infantry
Non Combat Move - Germans
5 armour moved from Caucasus to Iraq
14 artilleries and 14 infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Karelia to Archangel
3 fighters moved from Western Germany to Archangel
1 bomber moved from Smolensk to Rostov
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry placed in Western Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
4 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Tambov
1 artillery and 2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 9 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
9 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
1 aaGun, 3 artilleries and 10 infantry moved from Samara to Russia
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to British Somaliland
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from British
4 fighters and 2 tactical_bombers moved from Caucasus to Trans-Jordan
2 fighters moved from 39 Sea Zone to French Indo China
2 fighters moved from 39 Sea Zone to French Indo China
2 bombers moved from India to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from 39 Sea Zone to French Indo China
Combat - Japanese
Battle in British Somaliland
Battle in Trans-Jordan
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese win, taking British Somaliland from British with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 1 fighter
Battle in French Indo China
Japanese attack with 7 fighters and 1 tactical_bomber
Americans defend with 1 bomber; ANZAC defend with 1 factory_minor and 2 fighters
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 1 bomber
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
3 fighters moved from Marshall Islands to Iwo Jima
2 bombers moved from Marshall Islands to Japan
1 fighter moved from 39 Sea Zone to Yunnan
3 transports moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Trans-Jordan to Iraq
4 fighters moved from Japan to Kweichow
Place Units - Japanese
3 artilleries placed in Persia
3 armour placed in West India
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,2,6,1,1,2,5,5,3,5
Japanese collect 27 PUs (17 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
Combat - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Malaya to French Indo China
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Shan State to French Indo China
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
3 fighters moved from Gibraltar to Egypt
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - British
1 battleship, 2 cruisers and 2 transports moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 fighters placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3
British collect 25 PUs (5 lost to blockades); end with 25 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Volgograd to Tambov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Volgograd
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 3 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from Kwangsi to Kwangtung
ANZAC take Kwangtung from Japanese
1 infantry moved from Siam to French Indo China
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from Philippines to French Indo China
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to Philippines
Place Units - ANZAC
1 aaGun, 1 armour and 1 fighter placed in French Indo China
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 31 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Sikang to Szechwan
3 armour moved from Sikang to Shensi
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Sikang to Kansu
Germans take Tsinghai from Chinese
Germans take Kansu from Chinese
1 armour moved from Sikang to Szechwan
3 fighters moved from Archangel to Bryansk
1 bomber moved from Rostov to Bryansk
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Szechwan
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
4 mech_infantrys moved from Archangel to Novosibirsk
14 mech_infantrys moved from Germany to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
2 artilleries moved from Ukraine to Rostov
17 artilleries and 13 infantry moved from Volgograd to Rostov
3 fighters moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Iraq
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs