@Booper I have issues with germany at 5.17 lol
G40L 2016 BerntBernt (Axis) vs Karl7 (Allies +28)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Jehol to Kiangsi
1 bomber and 2 fighters moved from Jehol to Hunan
2 bombers and 1 tactical_bomber moved from Jehol to Kiangsi
4 fighters moved from Jehol to Kweichow
1 submarine moved from 71 Sea Zone to 72 Sea Zone
2 submarines moved from 70 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 3 submarines
Americans defend with 2 destroyers
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 3 submarines
Battle in Kweichow
Japanese attack with 4 fighters
ANZAC defend with 1 armour
Japanese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 mech_infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 3 bombers and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to Chahar
3 fighters moved from Kweichow to Szechwan
2 fighters moved from Hunan to Szechwan
1 bomber moved from Hunan to Chahar
3 bombers moved from Kiangsi to Chahar
1 aaGun, 3 artilleries and 10 infantry moved from Ulaanbaatar to Amur
1 artillery and 2 infantry moved from West India to India
5 armour and 1 mech_infantry moved from Eastern Persia to India
1 artillery and 2 infantry moved from Persia to IraqPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 1 infantry placed in West India
Japanese undo move 2.
Japanese undo move 1.
2 artilleries and 1 infantry placed in Persia
3 infantry placed in West India
3 infantry placed in India
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,1,3,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,4,3,5,5,4,2,6,2,4,3,6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Japanese collect 10 PUs (25 lost to blockades); end with 10 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 7 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 4 fighters and 2 submarines
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Italians Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 97 Sea Zone to 96 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 8 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
8 infantry moved from 96 Sea Zone to Malta
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 armour moved from Norway to Finland
3 fighters moved from Norway to FinlandPlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Finland
4 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Egypt to Iraq
5 fighters moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to IraqCombat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 2 armour, 6 fighters and 2 mech_infantrys
Japanese defend with 3 artilleries, 3 infantry and 2 mech_infantrys
retreated to Iraq
Japanese win with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Japanese: 3 infantry
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
6 fighters moved from Iraq to Trans-Jordan
4 artilleries and 6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from AmericansCombat - Italians
French scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 fighter; French defend with 1 cruiser; Americans defend with 1 destroyer
French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 4 PUs (4 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Yunnan to Szechwan
2 armour moved from French Indo China to Szechwan
2 fighters moved from 37 Sea Zone to SzechwanCombat - ANZAC
Battle in Szechwan
ANZAC attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 5 fighters; Germans defend with 1 armour
retreated to Szechwan
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters
Casualties for Germans: 1 armour
Casualties for ANZAC: 2 armour, 1 fighter and 2 infantryNon Combat Move - ANZAC
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shan State to Burma
1 aaGun and 1 artillery moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to 37 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Rostov to Caucasus
18 artilleries and 7 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
3 fighters moved from Southern Italy to 96 Sea Zone
7 fighters moved from Western Germany to 96 Sea Zone
1 bomber moved from Russia to 96 Sea Zone
10 armour moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
4 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
Germans take Kweichow from Chinese
6 artilleries and 7 mech_infantrys moved from Novgorod to Karelia
Germans take Karelia from Americans
1 mech_infantry moved from Belarus to Vyborg
Germans take Vyborg from Americans
9 armour and 19 mech_infantrys moved from Belarus to KareliaCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber and 10 fighters
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 transports
2 submarines owned by the Americans Submerged
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 5 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
Battle in Sikang
Germans attack with 10 armour
Russians defend with 1 infantry
Germans win, taking Sikang from Chinese with 10 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 21 artilleries and 10 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Caucasus from Russians with 21 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 5 fighters moved from 96 Sea Zone to Southern Italy
7 artilleries and 3 infantry moved from Tambov to Samara
9 mech_infantrys moved from Belarus to Novgorod
5 fighters moved from Novgorod to Western Germany
1 mech_infantry moved from Greece to Romania
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Russia to Volgograd
3 armour moved from Ukraine to Belarus
2 armour moved from Russia to BelarusPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 79 PUs; end with 80 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 artillery and 31 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 artillery and 11 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Shensi to SuiyuyanCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Turkmenistan to Eastern Persia
1 aaGun moved from Kansu to Suiyuyan
2 aaGuns and 15 infantry moved from Sakha to BuryatiaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 artilleries and 11 infantry moved from India to Burma
4 bombers moved from Chahar to French Indo China
2 fighters moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Hunan
1 tactical_bomber moved from Chahar to Hunan
2 fighters moved from Japan to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries and 11 infantry
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 4 bombers and 2 fighters
ANZAC defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Japanese win with 3 bombers remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 bomber and 2 fightersNon Combat Move - Japanese
3 bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 aaGun, 3 artilleries and 10 infantry moved from Amur to Ulaanbaatar
2 fighters moved from Kiangsi to Anhwe
3 infantry moved from West India to India
2 artilleries and 1 infantry moved from Persia to Northwest Persia
3 artilleries and 2 mech_infantrys moved from Iraq to Northwest PersiaPlace Units - Japanese
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,5,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,1,2,4,3,1,5,1,6,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Japanese collect 17 PUs (19 lost to blockades); end with 23 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
13 armour, 7 fighters and 3 infantry moved from Finland to Norway
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
3 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Malta to Gibraltar
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
1 aaGun and 2 infantry placed in Norway
2 carriers and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Norway: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from JapaneseCombat - British
Non Combat Move - British
1 aaGun, 3 fighters and 3 infantry moved from Finland to Norway
6 fighters moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to TunisiaPlace Units - British
3 armour placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
-
If ok, I forgot to move the USSR ftrs back
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,4,4,5
Italians collect 8 PUs; end with 15 PUs total -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Yunnan to French Indo China
1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
3 infantry moved from Shan State to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to French Indo China
2 fighters moved from Queensland to 35 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in French Indo China
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 5 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 6 artilleries and 26 mech_infantrys moved from Karelia to Finland
Germans take Finland from Americans
1 mech_infantry moved from Vyborg to Finland
3 armour moved from Novgorod to Finland
1 armour moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
7 artilleries and 3 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Timguska
1 armour moved from Kweichow to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Kweichow
1 armour moved from Kweichow to Yunnan
Germans take Yunnan from Chinese
1 armour moved from Yunnan to Kweichow
1 armour moved from Kweichow to Hunan
Germans take Hunan from Chinese
1 armour moved from Hunan to KweichowCombat - Germans
Non Combat Move - Germans
9 armour moved from Sikang to Caucasus
21 artilleries and 10 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Caucasus
9 mech_infantrys moved from Novgorod to Karelia
5 armour moved from Belarus to Karelia
3 armour moved from Russia to Kazakhstan
1 bomber and 5 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
5 tactical_bombers placed in Western Germany
3 armour placed in Caucasus
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 76 PUs (8 lost to blockades); end with 76 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
3 bombers moved from Kweichow to Suiyuyan
5 artilleries, 1 infantry and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Japanese
Battle in Suiyuyan
Japanese attack with 3 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Iraq
Japanese attack with 5 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Iraq from British with 5 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 artilleries and 10 infantry moved from Burma to Yunnan
5 armour and 1 mech_infantry moved from India to Yunnan
6 infantry moved from India to Burma
2 fighters moved from Anhwe to Japan
1 aaGun, 3 artilleries and 10 infantry moved from Ulaanbaatar to Buyant-Uhaa
3 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Buyant-UhaaPlace Units - Japanese
6 infantry placed in Japan
Japanese undo move 1.
3 infantry placed in Japan
3 infantry placed in Japan
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,3,4,2,4,2,5,1,5,3,4,2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Japanese collect 15 PUs (19 lost to blockades); end with 15 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs





