G40L 2016 BerntBernt (Axis) vs Karl7 (Allies +28)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Jehol to Kiangsi
                1 bomber and 2 fighters moved from Jehol to Hunan
                2 bombers and 1 tactical_bomber moved from Jehol to Kiangsi
                4 fighters moved from Jehol to Kweichow
                1 submarine moved from 71 Sea Zone to 72 Sea Zone
                2 submarines moved from 70 Sea Zone to 72 Sea Zone

    Combat - Japanese
                Battle in 72 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 2 destroyers
                    Americans win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 3 submarines
                Battle in Kweichow
                    Japanese attack with 4 fighters
                    ANZAC defend with 1 armour
                    Japanese win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 1 fighter
                Battle in Hunan
                    Japanese attack with 1 bomber and 2 fighters
                    Americans defend with 1 mech_infantry
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 3 bombers and 1 tactical_bomber
                    ANZAC defend with 1 armour
                    Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kiangsi to Chahar
                3 fighters moved from Kweichow to Szechwan
                2 fighters moved from Hunan to Szechwan
                1 bomber moved from Hunan to Chahar
                3 bombers moved from Kiangsi to Chahar
                1 aaGun, 3 artilleries and 10 infantry moved from Ulaanbaatar to Amur
                1 artillery and 2 infantry moved from West India to India
                5 armour and 1 mech_infantry moved from Eastern Persia to India
                1 artillery and 2 infantry moved from Persia to Iraq

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 artillery and 1 infantry placed in West India
                Japanese undo move 2.
                Japanese undo move 1.
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in West India
                3 infantry placed in India
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 25
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,5,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,1,3,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,4,3,5,5,4,2,6,2,4,3,6,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Japanese collect 10 PUs (25 lost to blockades); end with 10 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 3 fighters, 7 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                3 fighters moved from Gibraltar to 97 Sea Zone
                1 fighter moved from Egypt to 97 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 4 fighters and 2 submarines
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Italians Submerged
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 97 Sea Zone to 96 Sea Zone
                8 infantry moved from Gibraltar to 91 Sea Zone
                1 fighter moved from 96 Sea Zone to Malta
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 8 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                8 infantry moved from 96 Sea Zone to Malta
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                3 armour moved from Norway to Finland
                3 fighters moved from Norway to Finland

    Place Units - Americans
                3 infantry placed in Norway
                3 infantry placed in Finland
                4 submarines and 1 transport placed in 101 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 2 mech_infantrys moved from Egypt to Iraq
                5 fighters moved from Egypt to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Iraq

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Iraq
                    British attack with 2 armour, 6 fighters and 2 mech_infantrys
                    Japanese defend with 3 artilleries, 3 infantry and 2 mech_infantrys
                    retreated to Iraq
                    Japanese win with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 2 armour and 2 mech_infantrys

    Non Combat Move - British
                6 fighters moved from Iraq to Trans-Jordan
                4 artilleries and 6 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from Americans

    Combat - Italians
                French scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 fighter; French defend with 1 cruiser; Americans defend with 1 destroyer
                    French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Italians collect 4 PUs (4 lost to blockades); end with 7 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Yunnan to Szechwan
                2 armour moved from French Indo China to Szechwan
                2 fighters moved from 37 Sea Zone to Szechwan

    Combat - ANZAC
                Battle in Szechwan
                    ANZAC attack with 2 armour, 2 fighters and 2 infantry
                    Japanese defend with 5 fighters; Germans defend with 1 armour
                    retreated to Szechwan
                    Germans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 fighters
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 2 armour, 1 fighter and 2 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Shan State to Burma
                1 aaGun and 1 artillery moved from Shan State to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Queensland to 37 Sea Zone

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 fighters and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 artilleries and 3 infantry moved from Rostov to Caucasus
                18 artilleries and 7 infantry moved from Volgograd to Caucasus
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                3 fighters moved from Southern Italy to 96 Sea Zone
                7 fighters moved from Western Germany to 96 Sea Zone
                1 bomber moved from Russia to 96 Sea Zone
                10 armour moved from Volgograd to Sikang
                      Germans take Kazakhstan from Russians
                4 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
                      Germans take Kweichow from Chinese
                6 artilleries and 7 mech_infantrys moved from Novgorod to Karelia
                      Germans take Karelia from Americans
                1 mech_infantry moved from Belarus to Vyborg
                      Germans take Vyborg from Americans
                9 armour and 19 mech_infantrys moved from Belarus to Karelia

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 bomber and 10 fighters
                    Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 transports
                    2 submarines owned by the Americans Submerged
                    Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 70
                    Casualties for Germans: 5 fighters
                    Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
                Battle in Sikang
                    Germans attack with 10 armour
                    Russians defend with 1 infantry
                    Germans win, taking Sikang from Chinese with 10 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 21 artilleries and 10 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Caucasus from Russians with 21 artilleries and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 5 fighters moved from 96 Sea Zone to Southern Italy
                7 artilleries and 3 infantry moved from Tambov to Samara
                9 mech_infantrys moved from Belarus to Novgorod
                5 fighters moved from Novgorod to Western Germany
                1 mech_infantry moved from Greece to Romania
                2 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Russia to Volgograd
                3 armour moved from Ukraine to Belarus
                2 armour moved from Russia to Belarus

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Rostov
                3 infantry placed in Volgograd
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 79 PUs; end with 80 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 artillery and 31 infantry moved from Turkmenistan to Eastern Persia
                      Russians take Eastern Persia from Japanese
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Germans
                1 artillery and 11 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Germans
                1 infantry moved from Shensi to Suiyuyan

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Turkmenistan to Eastern Persia
                1 aaGun moved from Kansu to Suiyuyan
                2 aaGuns and 15 infantry moved from Sakha to Buryatia

    Turn Complete - Russians

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                3 artilleries and 11 infantry moved from India to Burma
                4 bombers moved from Chahar to French Indo China
                2 fighters moved from Szechwan to French Indo China
                1 fighter moved from Szechwan to Hunan
                1 tactical_bomber moved from Chahar to Hunan
                2 fighters moved from Japan to Kiangsi

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters
                    Chinese defend with 1 infantry
                    Japanese win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 3 artilleries and 11 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 4 bombers and 2 fighters
                    ANZAC defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Japanese win with 3 bombers remaining. Battle score for attacker is -18
                    Casualties for ANZAC: 1 armour and 2 mech_infantrys
                    Casualties for Japanese: 1 bomber and 2 fighters

    Non Combat Move - Japanese
                3 bombers moved from French Indo China to Kweichow
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 aaGun, 3 artilleries and 10 infantry moved from Amur to Ulaanbaatar
                2 fighters moved from Kiangsi to Anhwe
                3 infantry moved from West India to India
                2 artilleries and 1 infantry moved from Persia to Northwest Persia
                3 artilleries and 2 mech_infantrys moved from Iraq to Northwest Persia

    Place Units - Japanese
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,2,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,5,4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,1,2,4,3,1,5,1,6,1,3,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
                Japanese collect 17 PUs (19 lost to blockades); end with 23 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                13 armour, 7 fighters and 3 infantry moved from Finland to Norway
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                3 fighters moved from Hawaiian Islands to Midway
                3 fighters moved from Eastern United States to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Malta to Gibraltar
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 33 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 aaGun and 2 infantry placed in Norway
                2 carriers and 1 destroyer placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Finland: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Norway: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Japanese

    Combat - British

    Non Combat Move - British
                1 aaGun, 3 fighters and 3 infantry moved from Finland to Norway
                6 fighters moved from Trans-Jordan to Egypt
                1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Morocco to Tunisia

    Place Units - British
                3 armour placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    If ok, I forgot to move the USSR ftrs back

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 7 PUs;

    Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,4,4,5
                Italians collect 8 PUs; end with 15 PUs total

  • '15

    @Karl7:

    If ok, I forgot to move the USSR ftrs back

    No problem

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from Yunnan to French Indo China
                1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
                3 infantry moved from Shan State to 37 Sea Zone
                3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to French Indo China
                2 fighters moved from Queensland to 35 Sea Zone

    Place Units - ANZAC
                2 armour and 1 fighter placed in French Indo China
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 26 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 7 infantry and 5 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour, 6 artilleries and 26 mech_infantrys moved from Karelia to Finland
                      Germans take Finland from Americans
                1 mech_infantry moved from Vyborg to Finland
                3 armour moved from Novgorod to Finland
                1 armour moved from Sikang to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Tsinghai to Novosibirsk
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                7 artilleries and 3 infantry moved from Samara to Novosibirsk
                1 infantry moved from Urals to Timguska
                1 armour moved from Kweichow to Shensi
                      Germans take Shensi from Chinese
                1 armour moved from Shensi to Kweichow
                1 armour moved from Kweichow to Yunnan
                      Germans take Yunnan from Chinese
                1 armour moved from Yunnan to Kweichow
                1 armour moved from Kweichow to Hunan
                      Germans take Hunan from Chinese
                1 armour moved from Hunan to Kweichow

    Combat - Germans

    Non Combat Move - Germans
                9 armour moved from Sikang to Caucasus
                21 artilleries and 10 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Volgograd to Caucasus
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
                2 mech_infantrys moved from Rostov to Caucasus
                9 mech_infantrys moved from Novgorod to Karelia
                5 armour moved from Belarus to Karelia
                3 armour moved from Russia to Kazakhstan
                1 bomber and 5 fighters moved from Southern Italy to Western Germany

    Place Units - Germans
                5 tactical_bombers placed in Western Germany
                3 armour placed in Caucasus
                2 artilleries and 1 infantry placed in Volgograd
                3 infantry placed in Rostov
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Germans collect 76 PUs (8 lost to blockades); end with 76 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
                3 bombers moved from Kweichow to Suiyuyan
                5 artilleries, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 3 bombers, 1 fighter and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Iraq
                    Japanese attack with 5 artilleries, 1 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Iraq from British with 5 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 artilleries and 10 infantry moved from Burma to Yunnan
                5 armour and 1 mech_infantry moved from India to Yunnan
                6 infantry moved from India to Burma
                2 fighters moved from Anhwe to Japan
                1 aaGun, 3 artilleries and 10 infantry moved from Ulaanbaatar to Buyant-Uhaa
                3 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Buyant-Uhaa

    Place Units - Japanese
                6 infantry placed in Japan
                Japanese undo move 1.
                3 infantry placed in Japan
                3 infantry placed in Japan
                1 artillery and 2 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,3,4,2,4,2,5,1,5,3,4,2,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                Japanese collect 15 PUs (19 lost to blockades); end with 15 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs

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