Please use J-4 with revised NCM:
G40L 2016 BerntBernt (Axis) vs Karl7 (Allies +28)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 aaGun, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
13 armour, 7 fighters and 3 infantry moved from Finland to Norway
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
3 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Malta to Gibraltar
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 33 Sea Zone to 35 Sea ZonePlace Units - Americans
1 aaGun and 2 infantry placed in Norway
2 carriers and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Norway: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from JapaneseCombat - British
Non Combat Move - British
1 aaGun, 3 fighters and 3 infantry moved from Finland to Norway
6 fighters moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to TunisiaPlace Units - British
3 armour placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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If ok, I forgot to move the USSR ftrs back
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,4,4,5
Italians collect 8 PUs; end with 15 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Yunnan to French Indo China
1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
3 infantry moved from Shan State to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to French Indo China
2 fighters moved from Queensland to 35 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in French Indo China
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 5 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 6 artilleries and 26 mech_infantrys moved from Karelia to Finland
Germans take Finland from Americans
1 mech_infantry moved from Vyborg to Finland
3 armour moved from Novgorod to Finland
1 armour moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
7 artilleries and 3 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Timguska
1 armour moved from Kweichow to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Kweichow
1 armour moved from Kweichow to Yunnan
Germans take Yunnan from Chinese
1 armour moved from Yunnan to Kweichow
1 armour moved from Kweichow to Hunan
Germans take Hunan from Chinese
1 armour moved from Hunan to KweichowCombat - Germans
Non Combat Move - Germans
9 armour moved from Sikang to Caucasus
21 artilleries and 10 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Caucasus
9 mech_infantrys moved from Novgorod to Karelia
5 armour moved from Belarus to Karelia
3 armour moved from Russia to Kazakhstan
1 bomber and 5 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
5 tactical_bombers placed in Western Germany
3 armour placed in Caucasus
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 76 PUs (8 lost to blockades); end with 76 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
3 bombers moved from Kweichow to Suiyuyan
5 artilleries, 1 infantry and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Japanese
Battle in Suiyuyan
Japanese attack with 3 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Iraq
Japanese attack with 5 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Iraq from British with 5 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 artilleries and 10 infantry moved from Burma to Yunnan
5 armour and 1 mech_infantry moved from India to Yunnan
6 infantry moved from India to Burma
2 fighters moved from Anhwe to Japan
1 aaGun, 3 artilleries and 10 infantry moved from Ulaanbaatar to Buyant-Uhaa
3 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Buyant-UhaaPlace Units - Japanese
6 infantry placed in Japan
Japanese undo move 1.
3 infantry placed in Japan
3 infantry placed in Japan
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,3,4,2,4,2,5,1,5,3,4,2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Japanese collect 15 PUs (19 lost to blockades); end with 15 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs -
Ah, you saw my slight move toward Japan. Not hard to see anyway.
Game is over. No way I’ll hold Egypt in the long run. The allies have about 30+ IPC advantage, but that means nothing when they have to transport everything. Taking India back was a mistake. That and losing my US airforce to dice really crushed the allies.
GG
I’ll post.
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Thanks for the game Karl.
Had to fight hard for this one, Japan was in bad shape.





