I thought India was toast there! I was planning on killing some troops during its fall. How about that.
G40L 2016 BerntBernt (Axis) vs Karl7 (Allies +28)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 23 PUs;Combat Move - Japanese
4 bombers moved from West India to Yunnan
12 fighters and 1 tactical_bomber moved from Hunan to Yunnan
2 artilleries, 2 infantry and 2 mech_infantrys moved from Persia to Iraq
2 fighters moved from West India to Yunnan
1 artillery moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from BritishCombat - Japanese
Battle in Yunnan
Japanese attack with 4 bombers, 14 fighters and 1 tactical_bomber
ANZAC defend with 1 aaGun, 2 armour, 1 artillery, 5 fighters and 1 infantry; Chinese defend with 2 infantry
Japanese win with 4 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 aaGun, 2 armour, 1 artillery, 5 fighters and 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Japanese: 8 fighters
Battle in Iraq
Japanese attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Iraq from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 armour and 1 mech_infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 submarine moved from 82 Sea Zone to 70 Sea Zone
4 bombers, 6 fighters and 1 tactical_bomber moved from Yunnan to Jehol
1 aaGun, 3 artilleries and 10 infantry moved from Amur to Ulaanbaatar
2 artilleries and 3 infantry moved from West India to IndiaPlace Units - Japanese
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in West India
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,2,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6,2,2,4,2,1,6,3,6,5,6,4,3
Japanese collect 21 PUs (19 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Finland
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 mech_infantry moved from Shan State to Hunan
Chinese take Hunan from JapaneseCombat - Americans
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to Norway
4 fighters moved from Norway to Finland
3 armour moved from Norway to Finland
1 fighter moved from Gibraltar to Egypt
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 79 Sea Zone to 41 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
8 infantry and 4 transports moved from 102 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 fighters placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
3 armour placed in Finland
3 armour placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kenya to British Somaliland
British take British Somaliland from Japanese
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
1 fighter moved from Anglo Egyptian Sudan to Rhodesia
2 fighters moved from Anglo Egyptian Sudan to EgyptCombat - British
British creates battle in territory 106 Sea Zone
Battle in Rhodesia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Rhodesia from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Syria to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 armour and 2 infantry placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 72 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6,2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
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Italy builds a destroyer, moves the sub to 97 and collects 3 IPC.
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Ok, I guess you are saying I should move for you?
I’ll post a map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
1 submarine moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 7 PUs (1 lost to blockades); end with 7 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Italians from 7 to 3
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from French Indo China to Szechwan
Chinese take Szechwan from Germans
1 armour moved from French Indo China to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from French Indo China to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shan State to YunnanCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
1 aaGun moved from Shan State to Yunnan
1 fighter moved from Shan State to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Queensland to 37 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 5 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
3 artilleries and 3 infantry moved from Tambov to Volgograd
7 armour and 3 infantry moved from Caucasus to Volgograd
15 artilleries and 2 infantry moved from Rostov to Volgograd
2 infantry moved from Smolensk to Vologda
3 fighters moved from Novgorod to Vologda
3 armour moved from Bryansk to Volgograd
1 bomber moved from Southern Italy to Samara
2 infantry moved from Russia to Samara
1 armour moved from Suiyuyan to SzechwanCombat - Germans
Battle in Szechwan
Germans attack with 1 armour
ANZAC defend with 1 mech_infantry
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Volgograd
Germans attack with 10 armour, 18 artilleries and 8 infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 10 armour, 18 artilleries and 7 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
7 artilleries and 3 infantry moved from Russia to Tambov
3 artilleries moved from Ukraine to Rostov
9 armour and 29 mech_infantrys moved from Russia to Belarus
1 armour moved from Ulaanbaatar to Suiyuyan
1 armour moved from Tsagaan Olom to Suiyuyan
1 armour moved from Dzavhan to Suiyuyan
1 armour and 1 mech_infantry moved from Olgiy to Suiyuyan
3 fighters moved from Vologda to Novgorod
2 fighters moved from Western Germany to Novgorod
1 bomber moved from Samara to RussiaPlace Units - Germans
5 fighters placed in Western Germany
3 infantry placed in Rostov
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
3 artilleries placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 72 PUs (4 lost to blockades); end with 72 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Germans
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 30 infantry moved from Kazakhstan to Turkmenistan
1 aaGun, 1 artillery and 11 infantry moved from Novosibirsk to Kansu
2 aaGuns and 15 infantry moved from Buryatia to SakhaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Jehol to Kiangsi
1 bomber and 2 fighters moved from Jehol to Hunan
2 bombers and 1 tactical_bomber moved from Jehol to Kiangsi
4 fighters moved from Jehol to Kweichow
1 submarine moved from 71 Sea Zone to 72 Sea Zone
2 submarines moved from 70 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 3 submarines
Americans defend with 2 destroyers
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 3 submarines
Battle in Kweichow
Japanese attack with 4 fighters
ANZAC defend with 1 armour
Japanese win with 3 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 1 bomber and 2 fighters
Americans defend with 1 mech_infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 3 bombers and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to Chahar
3 fighters moved from Kweichow to Szechwan
2 fighters moved from Hunan to Szechwan
1 bomber moved from Hunan to Chahar
3 bombers moved from Kiangsi to Chahar
1 aaGun, 3 artilleries and 10 infantry moved from Ulaanbaatar to Amur
1 artillery and 2 infantry moved from West India to India
5 armour and 1 mech_infantry moved from Eastern Persia to India
1 artillery and 2 infantry moved from Persia to IraqPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 1 infantry placed in West India
Japanese undo move 2.
Japanese undo move 1.
2 artilleries and 1 infantry placed in Persia
3 infantry placed in West India
3 infantry placed in India
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,1,3,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,4,3,5,5,4,2,6,2,4,3,6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Japanese collect 10 PUs (25 lost to blockades); end with 10 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 7 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 4 fighters and 2 submarines
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Italians Submerged
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 97 Sea Zone to 96 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 8 infantry, 2 submarines and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
8 infantry moved from 96 Sea Zone to Malta
1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
3 armour moved from Norway to Finland
3 fighters moved from Norway to FinlandPlace Units - Americans
3 infantry placed in Norway
3 infantry placed in Finland
4 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Egypt to Iraq
5 fighters moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to IraqCombat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 2 armour, 6 fighters and 2 mech_infantrys
Japanese defend with 3 artilleries, 3 infantry and 2 mech_infantrys
retreated to Iraq
Japanese win with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Japanese: 3 infantry
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
6 fighters moved from Iraq to Trans-Jordan
4 artilleries and 6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from AmericansCombat - Italians
French scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 fighter; French defend with 1 cruiser; Americans defend with 1 destroyer
French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 4 PUs (4 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Yunnan to Szechwan
2 armour moved from French Indo China to Szechwan
2 fighters moved from 37 Sea Zone to SzechwanCombat - ANZAC
Battle in Szechwan
ANZAC attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 5 fighters; Germans defend with 1 armour
retreated to Szechwan
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters
Casualties for Germans: 1 armour
Casualties for ANZAC: 2 armour, 1 fighter and 2 infantryNon Combat Move - ANZAC
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shan State to Burma
1 aaGun and 1 artillery moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to 37 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Rostov to Caucasus
18 artilleries and 7 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
3 fighters moved from Southern Italy to 96 Sea Zone
7 fighters moved from Western Germany to 96 Sea Zone
1 bomber moved from Russia to 96 Sea Zone
10 armour moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
4 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
Germans take Kweichow from Chinese
6 artilleries and 7 mech_infantrys moved from Novgorod to Karelia
Germans take Karelia from Americans
1 mech_infantry moved from Belarus to Vyborg
Germans take Vyborg from Americans
9 armour and 19 mech_infantrys moved from Belarus to KareliaCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber and 10 fighters
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 transports
2 submarines owned by the Americans Submerged
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 5 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
Battle in Sikang
Germans attack with 10 armour
Russians defend with 1 infantry
Germans win, taking Sikang from Chinese with 10 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 21 artilleries and 10 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Caucasus from Russians with 21 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber and 5 fighters moved from 96 Sea Zone to Southern Italy
7 artilleries and 3 infantry moved from Tambov to Samara
9 mech_infantrys moved from Belarus to Novgorod
5 fighters moved from Novgorod to Western Germany
1 mech_infantry moved from Greece to Romania
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Russia to Volgograd
3 armour moved from Ukraine to Belarus
2 armour moved from Russia to BelarusPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 79 PUs; end with 80 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 artillery and 31 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Japanese
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 artillery and 11 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Shensi to SuiyuyanCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Turkmenistan to Eastern Persia
1 aaGun moved from Kansu to Suiyuyan
2 aaGuns and 15 infantry moved from Sakha to BuryatiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 artilleries and 11 infantry moved from India to Burma
4 bombers moved from Chahar to French Indo China
2 fighters moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Hunan
1 tactical_bomber moved from Chahar to Hunan
2 fighters moved from Japan to KiangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 artilleries and 11 infantry
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 4 bombers and 2 fighters
ANZAC defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Japanese win with 3 bombers remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 bomber and 2 fightersNon Combat Move - Japanese
3 bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 aaGun, 3 artilleries and 10 infantry moved from Amur to Ulaanbaatar
2 fighters moved from Kiangsi to Anhwe
3 infantry moved from West India to India
2 artilleries and 1 infantry moved from Persia to Northwest Persia
3 artilleries and 2 mech_infantrys moved from Iraq to Northwest PersiaPlace Units - Japanese
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,2,5,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,1,2,4,3,1,5,1,6,1,3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Japanese collect 17 PUs (19 lost to blockades); end with 23 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs





