@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
16L G40 Giallo (Allies +24) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
4 fighters moved from United Kingdom to Portugal
1 armour moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
7 artilleries and 15 infantry moved from West India to India
UK_Pacific take India from Japanese
3 armour moved from Eastern Persia to India
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Eastern Persia
1 bomber, 4 fighters and 2 tactical_bombers moved from West India to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Spain to Southern France
British take Southern France from Italians
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea ZoneCombat - British
Battle in Portugal
British attack with 4 fighters and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
4 fighters moved from Portugal to Spain
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 aaGun moved from Gibraltar to Spain
3 aaGuns moved from West India to IndiaPlace Units - British
1 factory_minor placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
3 fighters moved from Southern Italy to Southern France
1 armour moved from Rostov to Caucasus
1 bomber moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Southern France
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Southern Italy
2 fighters moved from 99 Sea Zone to Southern Italy
3 fighters moved from Southern France to Southern Italy
4 armour and 2 mech_infantrys moved from Southern Italy to FrancePlace Units - Italians
2 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 aaGuns, 1 armour, 3 artilleries, 4 fighters, 4 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
ANZAC collect 14 PUs (1 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Persia to Northwest Persia
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 carriers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Smolensk to Russia
1 bomber moved from Novgorod to Russia
4 artilleries and 5 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 4 artilleries, 1 bomber and 6 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 6 infantry
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 6 infantryNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 aaGuns, 4 armour, 14 artilleries, 30 infantry and 11 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
3 armour moved from Belarus to Tambov
11 artilleries moved from Belarus to Bryansk
2 armour and 3 mech_infantrys moved from Karelia to Belarus
3 fighters and 3 tactical_bombers moved from Novgorod to 112 Sea Zone
2 fighters and 4 tactical_bombers moved from Novgorod to Western Germany
1 infantry moved from Finland to Norway
6 artilleries, 2 infantry and 9 mech_infantrys moved from Western Germany to FrancePlace Units - Germans
3 carriers and 1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Anhwe
1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hopei to AnhweCombat - Russians
Battle in Anhwe
Russians attack with 2 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 6 armour and 1 infantry
retreated to Anhwe
Japanese win with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 2 armour, 4 infantry and 1 mech_infantry
Casualties for Japanese: 5 armour and 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Samara to Hopei
1 aaGun and 3 infantry moved from Kansu to Suiyuyan
1 aaGun and 5 infantry moved from Olgiy to Kansu
2 aaGuns, 5 artilleries and 43 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
5 artilleries and 14 infantry moved from Volgograd to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Caroline Islands to 31 Sea Zone
1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
3 transports moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
5 fighters and 3 tactical_bombers moved from 33 Sea Zone to Kwangsi
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Anhwe
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
3 armour moved from Kwangtung to Anhwe
7 artilleries moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
4 infantry moved from Amur to Buyant-UhaaCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 4 transports
ANZAC defend with 1 transport
Japanese win with 2 battleships, 7 carriers, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 30 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Britain
Battle in Java
Japanese attack with 3 artilleries and 5 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Britain from ANZAC, taking Java from ANZAC with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from 30 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Marshall Islands
4 submarines moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 artilleries, 2 fighters and 1 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Southern France
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern France
3 mech_infantrys moved from Southeast Mexico to Venezuela
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Venezuela
3 bombers moved from Gibraltar to Western Germany
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 armour, 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone -
intercept?
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Nah, my AA gunners are bored anyway. Let em do their thing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Spain to Southern France
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern France
3 mech_infantrys moved from Southeast Mexico to Venezuela
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 91 Sea Zone to Venezuela
3 bombers moved from Gibraltar to Western Germany
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
2 armour, 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Western Germany to Spain
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Venezuela to British Guiana
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Southern France to United Kingdom
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
3 artilleries and 3 infantry placed in Central United States
1 fighter placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 harbour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
1 mech_infantry moved from Spain to Holland Belgium
British take Holland Belgium from Germans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from Spain to 104 Sea Zone
1 artillery and 3 infantry moved from Iraq to Northwest Persia
4 fighters and 2 tactical_bombers moved from Eastern Persia to India
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Portugal to Spain
1 battleship moved from 10 Sea Zone to 89 Sea Zone
6 mech_infantrys moved from Egypt to Iraq
3 armour and 2 mech_infantrys moved from Iraq to PersiaCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 bomber moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
4 fighters moved from 104 Sea Zone to United KingdomPlace Units - British
1 harbour placed in Iraq
1 destroyer placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 mech_infantrys placed in United Kingdom
1 artillery and 1 infantry placed in IraqTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
4 armour moved from France to Southern France
2 armour and 1 mech_infantry moved from Southern Italy to Southern France
5 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Normandy Bordeaux
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 6 armour, 5 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 6 armour, 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
5 fighters moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Western Ukraine to UkrainePlace Units - Italians
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser moved from 61 Sea Zone to 63 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
ANZAC collect 8 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 41 Sea ZoneNon Combat Move - French
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to SpainTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 18x factory_major; Remaining resources: 69 PUs;
Germans buy 9 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Holland Belgium
11 artilleries moved from Bryansk to Rostov
1 armour moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Rostov
9 armour, 14 artilleries, 30 infantry and 11 mech_infantrys moved from Tambov to Volgograd
4 artilleries and 3 infantry moved from Russia to Tambov
1 armour and 3 mech_infantrys moved from Belarus to Rostov -
Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 18x factory_major; Remaining resources: 69 PUs;
Germans buy 9 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from Western Germany to Holland Belgium
11 artilleries moved from Bryansk to Rostov
1 armour moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Rostov
9 armour, 14 artilleries, 30 infantry and 11 mech_infantrys moved from Tambov to Volgograd
4 artilleries and 3 infantry moved from Russia to Tambov
1 armour and 3 mech_infantrys moved from Belarus to RostovCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 armour, 11 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns and 3 infantry
Germans win, taking Rostov from Russians with 1 armour, 11 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Russians: 2 aaGuns and 3 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
8 artilleries, 1 infantry and 9 mech_infantrys moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from Holland Belgium to Southern France
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern France
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Southern France
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Tambov to VolgogradPlace Units - Germans
9 armour and 1 mech_infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to France: 3 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern France: 1 tactical_bomber
EDIT: Removing units owned by Germans from Southern France: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs