@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
16L G40 Giallo (Allies +24) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
5 armour and 15 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from GermansCombat - British
Battle in Ukraine
British attack with 5 armour, 4 fighters, 15 mech_infantrys and 2 tactical_bombers
Germans defend with 6 armour, 1 bomber, 1 factory_minor and 6 mech_infantrys; Italians defend with 2 artilleries and 3 infantry
British win, taking Ukraine from Germans with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 6 armour, 1 bomber and 6 mech_infantrys
Casualties for British: 4 armour and 15 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
3 mech_infantrys moved from Persia to Caucasus
6 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
3 aaGuns, 9 artilleries and 15 infantry moved from West India to Eastern Persia
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 104 Sea Zone to 91 Sea ZonePlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
1 mech_infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,3,5,1,1
British collect 37 PUs (5 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Gibraltar
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy BordeauxCombat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 3 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in Normandy Bordeaux
Italians attack with 4 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Gibraltar to France
1 aaGun moved from Northern Italy to France
2 armour and 2 mech_infantrys moved from Western Germany to France
1 armour and 1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Italians
1 bomber and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 aaGuns and 12 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 aaGuns and 12 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 11 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to ChileCombat - ANZAC
Battle in Chile
ANZAC attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 66 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery moved from Volgograd to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 mech_infantry moved from Volgograd to BryanskPlace Units - Germans
3 artilleries placed in Volgograd
3 armour placed in Russia
10 mech_infantrys placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 60 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tsagaan Olom to Dzavhan
Russians take Dzavhan from Japanese
1 infantry moved from Caucasus to Rostov
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Northwest Persia
1 aaGun, 10 artilleries and 49 infantry moved from Caucasus to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 9 armour, 2 bombers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 46 Sea Zone to 55 Sea Zone
5 artilleries moved from 55 Sea Zone to Northern Territory
5 infantry moved from 55 Sea Zone to Northern Territory
5 armour and 5 infantry moved from India to 39 Sea Zone
5 armour, 5 infantry and 5 transports moved from 39 Sea Zone to 56 Sea Zone
5 infantry moved from 56 Sea Zone to Western Australia
5 armour moved from 56 Sea Zone to Western Australia
1 infantry moved from India to West India
1 artillery moved from India to West India
3 armour moved from Hunan to Chahar
2 armour moved from Kweichow to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Hopei
1 armour moved from Yunnan to Hopei
3 armour moved from French Indo China to Szechwan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to HopeiCombat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 5 armour
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour
Battle in Szechwan
Japanese attack with 3 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 armour moved from Kwangtung to Anhwe
2 bombers moved from Kwangsi to New Guinea
3 carriers, 6 fighters and 2 submarines moved from 33 Sea Zone to 55 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 7 tactical_bombers moved from 39 Sea Zone to 56 Sea Zone
1 fighter moved from New Guinea to 56 Sea Zone
1 fighter moved from Philippines to New GuineaPlace Units - Japanese
2 bombers and 1 infantry placed in Japan
3 armour placed in Kwangtung
3 armour placed in French Indo China
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 3 carriers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
3 bombers moved from Spain to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from ItaliansCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8,6 and causes: 18 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Western Germany to Spain
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to New Zealand
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 91 Sea Zone
1 artillery moved from Peru to BrazilPlace Units - Americans
1 carrier placed in 91 Sea Zone
2 bombers placed in Spain
2 carriers and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 39 PUs;
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
3 artilleries and 4 infantry moved from Caucasus to Turkey
5 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Germans
1 mech_infantry moved from Caucasus to Bryansk
1 armour moved from Ukraine to Western Ukraine
British take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
3 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
7 mech_infantrys moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
1 mech_infantry moved from Spain to Northern Italy
British take Northern Italy from Italians
2 infantry moved from Spain to Normandy Bordeaux
6 fighters moved from United Kingdom to Normandy Bordeaux
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Turkey
British attack with 3 artilleries, 3 fighters, 4 infantry, 7 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 3 artilleries, 3 fighters, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Normandy Bordeaux
British attack with 6 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Bryansk from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in West India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
1 artillery owned by the British and 2 infantry owned by the British retreated to Eastern Persia
Japanese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Turkey to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
6 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 factory_minor placed in Saudi Arabia
3 mech_infantrys placed in Ukraine
British undo move 2.
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Persia
1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,2,5,1
British collect 46 PUs (6 lost to blockades); end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from France to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Air Battle in Gibraltar
Italians attacks with 2 units heading to Gibraltar
British launches 4 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Northern Italy
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
2 armour and 2 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 aaGun moved from France to Western GermanyPlace Units - Italians
2 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from New South Wales to Western Australia
5 fighters moved from New South Wales to Western Australia
1 infantry moved from Caucasus to TurkeyCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 armour, 5 fighters and 2 mech_infantrys
Japanese defend with 5 armour and 5 infantry
Japanese win with 5 armour remaining. Battle score for attacker is -55
Casualties for ANZAC: 2 armour, 5 fighters and 2 mech_infantrys
Casualties for Japanese: 5 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
3 infantry moved from Caucasus to TurkeyNon Combat Move - French
Turn Complete - French
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4th time this happened, to focused on one map… Thats pretty stupid again
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Want to concede now and go directly to the rematch?
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And hey. Could be worse. At least you didn’t accidentally leave a major capital open to invasion. I’ve lost two games this season doing that.
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yeah gg Shin Ji, i like our games
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same conditions again? and ill post
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Actually, I’m kinda digging on the Balanced Mod right now. Interested in trying that out?