It really depends on which method you prefer.
A G1 attack can catch the Russians a little off guard and take advantage of their defenses still being relatively thin. The downfall is that Germany’s offense will also be a little thin and be more prone to Russian counter-attacks.
A G3 or G4 attack allows Germany the maximum build up time before Russia can declare war and can make for a much stronger punch into Russia’s borders all along the line. I often wait until G4 because you can hit Russia on 4 fronts (Romania > Bessarabia, Hungary > E Poland, Poland > Baltic States, Finland > Karelia) and have a very strong front line after the battles - harder for Russia to counter attack. The downfall of this is that Russia also gets 3 turns of build-up so they will have more stuff for you to fight. Generally, Germany will still have more than Russia, but if the dice don’t favor you, your front lines could get really ate up by the time you reach Moscow.
A lot depends on what USA does when they get into the war. If they go 80%-100% Europe, your Russian offensive could peter out fast because you have to fend off an American invasion or try to bail out Italy. On the other hand, Japan should be doing very well in the Pacific and you may get an overall Axis win that way.
If USA goes mostly Pacific, then you should be very successful in Russia. The UK will be busy trying to fight Italy and your U-Boats while you pour tanks into Russia and steadily grind them back. However, If Japan plays poorly, it’s possible the USA could wrap things up in the Pacific early enough to still come over and cause trouble for you in Europe before you can take Moscow. Then it’s the dreaded TWO FRONT WAR for Germany.
Russia's Far East Army
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Played my first game of A&A Global 40, I was Russia. I decided to keep my Far East Army in the East. It caused the Japanese some trouble, taking pressure off India and Australia. However my defense around Moscow lacked depth.
To sum up the game, then western Allies were not able to create a second front or even the threat of a second front which allowed Germany and Italy to turn full force toward Russia.
What do you usually do with the Soviet Far East Armies?
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keep them there but in moscow build 10 inf. every turn and retreat your troops back to moscow but keep some in the other cities and ukraine
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keep them there but in moscow build 10 inf. every turn and retreat your troops back to moscow but keep some in the other cities and ukraineÂ
If you are playing with multiple players and only control Russia, how is that fun?
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Herr Worsham.
The consensus seems to be that if you leave the troops in the east, they may function to tie up critical Japanese resources that a dedicated KJF America can exploit. You are correct though that without them, Moscow is much more likely to fall, and they are especially helpful to backstop china when they are on the left hand side of China rather than the upper right. I would suggest keeping the pressure on by leaving them next to Manchuria, because you can choose the timing of an invasion, and because Russia’s entry into the war allows the USA to SBR Japan and gives them a landing pad. Instead of using the stack of infantry to walk 7 turns back to Moscow, have a relief flight of UK planes protect Moscow.
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I like to march 6 of the far east infintry back toward Moscow. I generally leave the others as a deterent to the Japanese. They may take far east territories but they will have to fight for them. The six moving back toward Moscow may move south to the west side of China like Taamvan said if the Japanese are moving through China with no signs of stopping. The Urkrane and Leningrad will build men and artillery as long as they can to slow the German advance. With draw and counter attack as much as possible. Sacrifice to one infintry to prevent blitzes and hit them back on the Soviet turn. Delay and redirect German efforts as much as you can. Give your allies (thta is if they are paying attention) time to hit the Germans and Italians from the west as soon as possible. Even if they can’t sustain the invasion, the fact that they are coming should alteast redirect some of their resources back toward Europe. You play a defensive game and rarely get any glory for it but if you can slow the axis down, you may give the allies the victory. I have been stimmied a couple of times when Larrie plays the Soviets. A good player can make all of the difference.
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Here’s a large post, from this very same page, discussing the very same thing:
http://www.axisandallies.org/forums/index.php?topic=36942.0edit-
And looking at it, you actually made the last post there. I’m confused, and I’ll shut up now.





