Turn complete.
Surprise Attack vs Radiant +12 Allies
-
I have faith that the AA guns will do their duty, no intercept’s.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Slovakia Hungary to Poland
1 submarine moved from 91 Sea Zone to 88 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Germans take Southern France from French
4 armour and 1 mech_infantry moved from France to Germany
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United KingdomCombat - Germans
Battle in 88 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 22 damage total. Damaged units is as follows: airfield = 6, harbour = 5, factory_major = 11
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
5 infantry moved from Bulgaria to Romania
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 fighter and 3 infantry placed in Western Germany
2 artilleries and 4 infantry placed in Germany
1 artillery placed in Western Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.909
Median : 5.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
So much for my AA’s…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Volgograd
1 tactical_bomber moved from Baltic States to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Karelia to Western Ukraine
1 fighter moved from Karelia to Western Ukraine
2 aaGuns, 3 artilleries and 12 infantry moved from Novgorod to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 10/26 hits
Chinese roll dice for 11 infantry in Yunnan, round 2 : 5/11 hits
5 infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 9 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 14/21 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 9 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 5 infantry
Casualties for Chinese: 11 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
4 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Shantung
3 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 harbour placed in Hainan
1 artillery and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.424
Median : 3.000
Variance : 1.466
Standard Deviation : 1.211
Total rolls : 59Japanese Combat
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.532
Median : 3.000
Variance : 1.717
Standard Deviation : 1.310
Total rolls : 47Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 battleship placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Burma to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 27 PUs;
British buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from United Kingdom to France
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 fighter moved from Malta to Tunisia
1 fighter moved from Malta to Tunisia
1 tactical_bomber moved from Malta to TunisiaCombat - British
Battle in France
British attack with 1 bomber
Germans defend with 1 aaGun, 1 airfield and 1 factory_minor
AA fire in France : 0/1 hits
1 aaGun owned by the Germans lost in France
British win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Tunisia
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tunisia, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Tunisia
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tunisia, round 3 : 4/4 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Tunisia to Algeria
1 fighter moved from Tunisia to Algeria
1 fighter moved from Tunisia to Algeria
1 artillery moved from Tobruk to Libya
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
4 mech_infantrys moved from India to Burma
2 fighters, 5 infantry and 1 tactical_bomber moved from Shan State to Burma
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 109 Sea Zone to 117 Sea Zone
1 bomber moved from France to United KingdomPlace Units - British
5 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 bomber moved from Southern Italy to Syria
2 fighters moved from Southern Italy to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Egypt to Syria
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 bomber moved from Southern Italy to Syria
2 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 2/3 hits
British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits
2 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Greece, round 2 : 4/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Syria
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Syria to Southern Italy
2 fighters moved from Greece to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.103
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Null / Other
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Neutral_Allies Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4French Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.118
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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Your dice has ruined both our games, it’s a waste of both our time.
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Sorry, the dice were treating me well.
Maybe later in the year
Tanks
S.A. -
I am not quiting just saying that the this game sucks.
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Okay, cool
Tanks
S.A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 artillery and 6 infantry moved from Romania to Bessarabia
1 artillery and 5 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Poland to Baltic States
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 109 Sea Zone to 117 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone -
AIR RAID!!!
Bombers over London….Does Mr. Churchill care to send up interceptors? -
Sure I am due to nit something out of the air right? Send them all.





