Surprise Attack vs Radiant +12 Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 65 PUs;
                Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 artillery and 4 infantry moved from Archangel to Vologda
                3 infantry moved from Belarus to Smolensk
                3 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Smolensk
                1 artillery moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 bomber moved from Novgorod to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 65 PUs;
                Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 artillery and 4 infantry moved from Archangel to Vologda
                3 infantry moved from Belarus to Smolensk
                3 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Smolensk
                1 artillery moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 bomber moved from Novgorod to Smolensk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 4 :  2/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Vologda, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Smolensk, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Smolensk to Novgorod
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
                2 artilleries and 4 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Norway to Finland
                2 artilleries and 6 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                1 artillery and 7 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                2 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to France

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery and 3 infantry placed in Western Germany
                Germans undo move 4.
                1 artillery and 1 infantry placed in Germany
                2 infantry placed in Western Germany
                Germans undo move 4.
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.630
            Median : 4.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.762
            Standard Deviation : 0.873
            Total rolls : 22

    Russians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Volgograd to Ukraine
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Timguska to Urals
                      Russians take Urals from Germans
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 armour moved from Volgograd to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                1 fighter moved from Russia to Novosibirsk
                1 tactical_bomber moved from Russia to Novosibirsk
                1 fighter moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Volgograd to Bryansk
                1 fighter moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  0/3 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Ukraine
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Kazakhstan
                    Russians attack with 2 armour, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Russians roll dice for 2 armour, 1 fighter and 2 infantry in Kazakhstan, round 2 :  0/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 2 :  2/3 hits
                        2 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 2 armour and 1 fighter in Kazakhstan, round 3 :  1/3 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kazakhstan, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kazakhstan
                    1 armour owned by the Russians retreated to Volgograd
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 armour and 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Novosibirsk to Russia
                1 tactical_bomber moved from Novosibirsk to Russia
                2 aaGuns and 5 infantry moved from Samara to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                3 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Kazakhstan to Caucasus
                1 artillery moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 armour moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 tactical_bomber moved from Kiangsu to Anhwe
                2 fighters moved from Kiangsu to Anhwe
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Kiangsu to 36 Sea Zone
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Kazakhstan to Caucasus
                1 artillery moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Amur to Manchuria
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 armour moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Anhwe
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 tactical_bomber moved from Kiangsu to Anhwe
                2 fighters moved from Kiangsu to Anhwe
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Kiangsu to 36 Sea Zone
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 carrier, 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 36 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 carrier in 36 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the British lost in 36 Sea Zone
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese retreated to 20 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 23 Sea Zone
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  2/5 hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        1 armour owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Caucasus
                    Japanese attack with 1 artillery
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery in Caucasus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Caucasus
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                    1 tactical_bomber owned by the British and 1 fighter owned by the British could not land and were killed

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to Hainan
                1 bomber moved from 36 Sea Zone to Kiangsu
                1 fighter moved from 23 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 43 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Jehol

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3,5,5,5,5,1,4,6,4,3,6,6,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
                Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 11 times
            Average roll : 4.033
            Median : 4.000
            Variance : 2.069
            Standard Deviation : 1.438
            Total rolls : 30

    Null / Other
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 7 times
            Average roll : 4.353
            Median : 4.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 bomber moved from India to Java
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                1 battleship moved from 42 Sea Zone to 39 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 1 artillery, 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports
                    Germans defend with 1 submarine; Italians defend with 1 submarine
                        Americans roll dice for 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 transports in 91 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 2 battleships owned by the Americans
                        1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 2 battleships, 3 carriers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Java
                    Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Java, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Java, round 3 :  1/5 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Java to Sumatra
                3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                3 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 2 fighters and 3 submarines moved from 30 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier and 3 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                Americans undo move 3.
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kansu to Tsinghai
                3 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 2 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Szechwan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Szechwan, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 infantry moved from Burma to Shan State
                4 mech_infantrys moved from Yunnan to French Indo China
                1 fighter moved from Shensi to Shan State
                1 artillery and 1 infantry moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Nigeria

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                    Italians defend with 1 armour and 1 harbour
                        British roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Egypt, round 2 :  2/7 hits
                        Italians roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Algeria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Algeria, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Algeria, round 3 :  1/2 hits
                        Italians roll dice for 1 infantry in Algeria, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
                    British win, taking Algeria from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Shan State, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 3 infantry in Shan State, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 4 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 4 mech_infantrys in French Indo China, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in French Indo China
                        British roll dice for 3 mech_infantrys in French Indo China, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        British roll dice for 3 mech_infantrys in French Indo China, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 4 :  0/1 hits
                        British roll dice for 3 mech_infantrys in French Indo China, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 5 :  0/1 hits
                        British roll dice for 3 mech_infantrys in French Indo China, round 6 :  0/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 6 :  0/1 hits
                        British roll dice for 3 mech_infantrys in French Indo China, round 7 :  1/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Shan State to Burma
                1 infantry moved from Caucasus to Rostov
                2 fighters and 1 tactical_bomber moved from Iraq to Volgograd
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa

    Place Units - British
                1 factory_minor placed in Brazil
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,1
                British collect 34 PUs (1 lost to blockades); end with 36 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                2 armour moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                2 armour moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 armour moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 :  1/2 hits
                        1 armour owned by the Russians, 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Algeria
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 artillery
                        Italians roll dice for 1 armour and 1 bomber in Algeria, round 2 :  2/2 hits
                        British roll dice for 1 artillery in Algeria, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 armour owned by the Italians lost in Algeria
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 armour and 1 artillery placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.625
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                3 bombers moved from Borneo to Hainan
                1 bomber moved from New South Wales to Sumatra
                1 fighter moved from Caroline Islands to Borneo
                1 fighter moved from Caroline Islands to Borneo
                1 fighter moved from Caroline Islands to Borneo

    Combat - ANZAC
                Battle in Java
                Battle in Hainan
                    ANZAC attack with 3 bombers
                    Japanese defend with 1 fighter and 1 harbour
                        ANZAC roll dice for 3 bombers in Hainan, round 2 :  2/3 hits
                        Japanese roll dice for 1 fighter in Hainan, round 2 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 fighter owned by the Japanese lost in Hainan
                    ANZAC win, taking Java from Japanese with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 bomber
                    Casualties for Japanese: 1 fighter

    Non Combat Move - ANZAC
                1 bomber moved from Hainan to Borneo
                1 bomber moved from Hainan to Borneo

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Finland to Karelia
                1 artillery and 2 infantry moved from Vologda to Urals
                1 infantry moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Vologda to Urals
                1 artillery and 4 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Finland to Karelia
                1 artillery and 2 infantry moved from Vologda to Urals
                1 infantry moved from Evenkiyskiy to Timguska
                      Germans take Timguska from Russians
                1 infantry moved from Vologda to Urals
                1 artillery and 4 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar

    Combat - Germans
                Battle in Urals
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Urals, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Urals, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Urals, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 bomber and 5 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 5 infantry in Bryansk, round 2 :  2/7 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bryansk, round 3 :  4/5 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Gibraltar
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 1 artillery
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 2 :  1/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 93 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 bomber moved from Bryansk to Novgorod
                2 artilleries and 4 infantry moved from Archangel to Belarus
                1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                2 armour, 1 artillery and 7 infantry moved from Eastern Poland to Belarus
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 artillery and 5 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from France to Western Germany

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 1 mech_infantry placed in Germany
                1 artillery and 4 infantry placed in Western Germany
                3 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 1 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.061
            Median : 3.000
            Variance : 2.031
            Standard Deviation : 1.425
            Total rolls : 33

    Germans Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.160
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 25

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                1 infantry moved from Russia to Samara
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Volgograd to Bryansk
                4 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 armour moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Samara
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/7 hits
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 3 :  2/6 hits
                        Germans roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Samara, round 2 :  4/6 hits
                        Japanese roll dice for 1 artillery in Samara, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Hunan to Yunnan
                1 armour and 1 infantry moved from Jehol to Chahar
                1 armour and 1 mech_infantry moved from Anhwe to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 bomber moved from Kiangsu to Yenisey
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                      Japanese take 36 Sea Zone from UK_Pacific
                      Japanese take 37 Sea Zone from UK_Pacific
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Hopei
                1 fighter moved from 19 Sea Zone to Chahar
                1 fighter moved from 19 Sea Zone to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Hunan to Yunnan
                1 armour and 1 infantry moved from Jehol to Chahar
                1 armour and 1 mech_infantry moved from Anhwe to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 bomber moved from Kiangsu to Yenisey
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                      Japanese take 36 Sea Zone from UK_Pacific
                      Japanese take 37 Sea Zone from UK_Pacific
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Hopei
                1 fighter moved from 19 Sea Zone to Chahar
                1 fighter moved from 19 Sea Zone to Kweichow

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 armour, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chahar, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chahar, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yenisey
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Yenisey, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 mech_infantry
                    British defend with 3 aaGuns
                        3 aaGuns owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 mech_infantry remaining. Battle score for attacker is 15
                    Casualties for British: 3 aaGuns

    Non Combat Move - Japanese
                1 fighter moved from Kweichow to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                1 fighter moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 bomber moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Kiangsu to Hunan
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 carrier moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery placed in Japan
                1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
                Japanese collect 45 PUs (3 lost to blockades); end with 46 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.621
            Median : 4.000
            Variance : 1.536
            Standard Deviation : 1.239
            Total rolls : 29

    Null / Other
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.950
            Median : 4.000
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 20

    Russians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                4 units repaired.
                2 battleships and 3 carriers moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 bomber moved from Sumatra to Kwangsi
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 battleships moved from 39 Sea Zone to 76 Sea Zone
                4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 carrier, 2 fighters and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 1 destroyer and 4 fighters
                    Germans defend with 1 submarine; Italians defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 91 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 2 battleships and 3 carriers
                    Germans defend with 1 destroyer; Italians defend with 1 destroyer
                        Americans roll dice for 2 battleships and 3 carriers in 92 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 2 destroyers in 92 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 battleships and 3 carriers in 92 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 battleships and 3 carriers remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kwangsi
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Kwangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Kwangsi to Burma
                2 fighters moved from 104 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                1 artillery moved from 86 Sea Zone to Brazil

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from French West Africa to French Central Africa
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                      British take Alexandria from Italians
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Nigeria to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 mech_infantrys moved from Persia to Caucasus
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                3 mech_infantrys moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Shan State to Siam
                1 fighter moved from Burma to 37 Sea Zone

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 2 destroyers
                    Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                        British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 93 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 1 battleship owned by the British
                        1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 93 Sea Zone
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 fighter in 93 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Germans and 1 cruiser owned by the British lost in 93 Sea Zone
                    British win, taking 93 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in 37 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Tobruk
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 :  1/2 hits
                        Italians roll dice for 2 infantry in Tobruk, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                        British roll dice for 1 armour in Tobruk, round 3 :  1/1 hits
                        Italians roll dice for 1 infantry in Tobruk, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                    British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in Siam
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 infantry in Siam, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from 37 Sea Zone to Burma
                1 infantry moved from 87 Sea Zone to French West Africa
                1 infantry moved from 87 Sea Zone to French West Africa

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 86 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 2 armour and 1 mech_infantry

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