Surprise Attack vs Radiant +12 Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 battleship, 2 cruisers and 1 transport moved from 96 Sea Zone to 97 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 battleship, 2 cruisers and 1 transport moved from 96 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 battleship and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 :  1/3 hits
                        British roll dice for 1 battleship in 93 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the British lost in 93 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
                    Casualties for British: 1 battleship and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Bryansk
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Bryansk
                        Italians roll dice for 1 artillery in Bryansk, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Bryansk, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Rostov
                    Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 artillery and 3 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 7 times
            Average roll : 3.560
            Median : 4.000
            Variance : 2.458
            Standard Deviation : 1.568
            Total rolls : 25

    Russians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 6 times
            Average roll : 3.647
            Median : 4.000
            Variance : 2.438
            Standard Deviation : 1.561
            Total rolls : 17


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from Borneo to Celebes
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 battleship moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from Borneo to Celebes
                3 fighters moved from Borneo to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    ANZAC attack with 1 artillery, 2 bombers and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 battleship in Celebes, round 2 :  1/1 hits
                        ANZAC roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 bomber owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 bomber and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Celebes to Borneo
                3 fighters moved from 35 Sea Zone to Borneo

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 66 PUs;
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Smolensk
                1 artillery and 3 infantry moved from Urals to Vologda
                1 infantry moved from Timguska to Urals
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Belarus to Rostov
                1 armour moved from Belarus to Rostov
                1 artillery moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                4 infantry moved from Norway to Finland
                2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 66 PUs;
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Smolensk
                2 infantry moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Smolensk
                1 artillery and 3 infantry moved from Urals to Vologda
                1 infantry moved from Timguska to Urals
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Belarus to Rostov
                1 armour moved from Belarus to Rostov
                1 artillery moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                4 infantry moved from Norway to Finland
                2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Smolensk
                    Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Smolensk, round 2 :  1/6 hits
                        Russians roll dice for 3 infantry in Smolensk, round 2 :  3/3 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Smolensk, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 artillery and 1 bomber in Smolensk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 artillery, 3 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Smolensk to Novgorod
                1 armour moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                2 artilleries and 4 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to France
                3 infantry moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 fighter moved from Western Germany to 93 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                1 infantry moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                1 armour placed in Germany
                1 artillery and 1 infantry placed in France
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.700
            Median : 4.000
            Variance : 0.842
            Standard Deviation : 0.918
            Total rolls : 20

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.231
            Median : 4.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Russians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 1 times
            Average roll : 2.167
            Median : 2.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Samara to Rostov
                1 mech_infantry moved from Samara to Rostov
                1 mech_infantry moved from Samara to Rostov
                3 fighters and 2 tactical_bombers moved from Russia to Rostov
                1 infantry moved from Samara to Tambov
                1 artillery moved from Russia to Tambov
                3 artilleries and 5 infantry moved from Russia to Vologda
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Samara to Russia

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 armour and 1 mech_infantry; Italians defend with 2 armour and 1 mech_infantry
                        Russians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 :  7/8 hits
                        Italians roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 :  2/5 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the Russians, 2 armour owned by the Italians and 1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Italians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Vologda
                    Russians attack with 3 artilleries and 5 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 3 artilleries and 5 infantry in Vologda, round 2 :  2/8 hits
                        Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 3 artilleries and 3 infantry in Vologda, round 3 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 fighters and 2 tactical_bombers moved from Rostov to Russia
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Russians
                3 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Yenisey to Evenkiyskiy
                1 bomber moved from Yakut S.S.R. to Evenkiyskiy
                1 armour moved from Chahar to Kansu
                      Japanese take Suiyuyan from Chinese
                      Japanese take Kansu from Chinese
                1 armour moved from Hopei to Tsinghai
                      Japanese take Shensi from Chinese
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Jehol to Anhwe
                2 fighters moved from 35 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Yenisey to Evenkiyskiy
                1 bomber moved from Yakut S.S.R. to Evenkiyskiy
                1 armour moved from Chahar to Kansu
                      Japanese take Suiyuyan from Chinese
                      Japanese take Kansu from Chinese
                1 armour moved from Hopei to Tsinghai
                      Japanese take Shensi from Chinese
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Jehol to Anhwe
                2 fighters moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 3 fighters, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 battleship and 1 transport
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 :  2/2 hits
                        1 battleship owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 :  2/4 hits
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 1 battleship and 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 3 mech_infantrys
                        Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  3/6 hits
                        Chinese roll dice for 3 mech_infantrys in Kwangsi, round 2 :  2/3 hits
                        3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 3 mech_infantrys
                Battle in Evenkiyskiy
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Evenkiyskiy, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Evenkiyskiy
                    Japanese win, taking Evenkiyskiy from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser and 3 destroyers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 carriers, 1 cruiser and 3 destroyers in 35 Sea Zone, round 2 :  0/4 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 carriers, 1 cruiser and 3 destroyers in 35 Sea Zone, round 3 :  2/4 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 carriers, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Evenkiyskiy to Amur
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsu

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 1 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 48 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.103
            Median : 3.000
            Variance : 0.821
            Standard Deviation : 0.906
            Total rolls : 29

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.348
            Median : 4.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    ANZAC Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 battleships and 6 fighters moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                3 carriers moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone
                1 bomber moved from Burma to Kwangsi
                1 carrier, 2 fighters and 3 submarines moved from 42 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 2 battleships, 1 destroyer and 6 fighters
                    Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                        Americans roll dice for 2 battleships, 1 destroyer and 6 fighters in 93 Sea Zone, round 2 :  5/9 hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 :  3/3 hits
                    Units damaged: 2 battleships owned by the Americans
                        1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 93 Sea Zone
                    Americans win with 2 battleships, 1 destroyer and 5 fighters remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Americans: 1 fighter
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Kwangsi
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in Kwangsi, round 4 :  1/1 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                1 bomber moved from Kwangsi to India
                1 fighter moved from 25 Sea Zone to Midway
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from 30 Sea Zone to Johnston Island
                5 fighters moved from 93 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                2 battleships moved from 76 Sea Zone to 98 Sea Zone
                4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                4 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                6 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 6 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 6 infantry in Kweichow, round 2 :  1/6 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 6 armour; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Libya
                      British take Libya from Italians
                1 armour moved from Libya to Tobruk
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                3 infantry moved from Siam to French Indo China
                3 mech_infantrys moved from Caucasus to Ukraine
                2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                1 bomber moved from Egypt to Ukraine
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Burma to Kweichow

    Combat - British
                Battle in Ukraine
                    British attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                        British roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  2/7 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Ukraine
                        British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 :  3/6 hits
                        Italians roll dice for 1 artillery in Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Ukraine
                    British win, taking Ukraine from Italians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,5,4
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 battleship and 2 cruisers moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Southern Italy to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 battleship and 2 cruisers moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
                    Americans defend with 2 battleships and 1 destroyer
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 2 battleships and 1 destroyer in 93 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 battleship owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 :  3/6 hits
                        Americans roll dice for 1 battleship in 93 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from British with 1 battleship, 2 cruisers and 2 fighters remaining. Battle score for attacker is 40
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 battleships and 1 destroyer
                Battle in Gibraltar
                Battle in Rostov
                    Italians attack with 1 artillery and 1 bomber
                    Russians defend with 1 armour
                        Italians roll dice for 1 artillery and 1 bomber in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Rostov
                    Italians win, taking Gibraltar from British, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Rostov to Yugoslavia
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia
                2 fighters moved from 93 Sea Zone to Southern Italy

    Place Units - Italians
                1 armour, 1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.895
            Median : 4.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.643
            Median : 3.500
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Americans Combat
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 bomber and 3 fighters moved from Borneo to 35 Sea Zone
                1 bomber moved from Sumatra to 35 Sea Zone

    Combat - ANZAC


  • Hey surpise do you want to use your tokens against the battleship?


  • Yea, lets try 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 bomber and 3 fighters moved from Borneo to 35 Sea Zone
                1 bomber moved from Sumatra to 35 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 battleship owned by the ANZAC scoring 0 hits.  Rolls: 3,6,5
                Battle in 35 Sea Zone
                    ANZAC attack with 1 battleship, 2 bombers and 3 fighters
                    Japanese defend with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
                        ANZAC roll dice for 1 battleship, 2 bombers and 3 fighters in 35 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  3/10 hits
                    Units damaged: 1 battleship owned by the ANZAC
                        1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 1 battleship, 2 bombers and 1 fighter in 35 Sea Zone, round 3 :  2/4 hits
                        Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 :  3/9 hits
                        2 destroyers owned by the Japanese, 2 bombers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 1 battleship in 35 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 :  3/7 hits
                        1 battleship owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
                    Casualties for ANZAC: 1 battleship, 2 bombers and 3 fighters
                    Casualties for Japanese: 3 destroyers
                    3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,5,5
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 4 infantry moved from Archangel to Vologda
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Vologda
                1 infantry moved from Urals to Novosibirsk
                1 bomber moved from Vologda to Novosibirsk
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour and 1 mech_infantry moved from Belarus to Ukraine
                3 transports moved from 127 Sea Zone to 112 Sea Zone
                4 infantry moved from Finland to Karelia
                3 infantry moved from Poland to Eastern Poland

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