Surprise Attack vs Radiant +12 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 artillery and 5 infantry moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                3 artilleries and 1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Sikang to Szechwan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                2 bombers moved from Kwangsi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 21 Sea Zone
                1 artillery moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Jehol to Chahar

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 4 artilleries, 2 bombers and 6 infantry
                    Russians defend with 8 infantry; Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 4 artilleries, 2 bombers and 6 infantry in Tsinghai, round 2 :  5/12 hits
                        Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 :  2/10 hits
                        4 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 4 artilleries, 2 bombers and 4 infantry in Tsinghai, round 3 :  5/10 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 :  0/5 hits
                        4 infantry owned by the Russians and 1 fighter owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 4 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 31
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 8 infantry
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer; British defend with 1 carrier
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 carrier and 1 destroyer in 41 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
                    French win with 1 carrier remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for French: 1 destroyer
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  5/6 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 :  1/2 hits
                        1 armour owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in French Indo China

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
                2 bombers moved from Tsinghai to Hopei

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 fighter placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.557
            Median : 4.000
            Variance : 0.317
            Standard Deviation : 0.563
            Total rolls : 61

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.243
            Median : 3.000
            Variance : 0.306
            Standard Deviation : 0.553
            Total rolls : 37

    French Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.118
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber moved from Wake Island to 21 Sea Zone
                1 fighter moved from 34 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
                1 submarine moved from 30 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 34 Sea Zone to 22 Sea Zone
                1 fighter moved from 34 Sea Zone to 22 Sea Zone
                1 battleship, 3 carriers and 3 cruisers moved from 34 Sea Zone to 33 Sea Zone
                1 battleship moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier and 2 fighters moved from 102 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Java
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Java, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Borneo
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 22 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 22 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
                    Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 submarine; Italians defend with 1 submarine
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 21 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 21 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from 22 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 carrier and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                7 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 cruiser, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 102 Sea Zone to 91 Sea Zone
                1 battleship moved from 106 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Hunan
                2 fighters and 1 tactical_bomber moved from India to Hunan
                1 artillery moved from Siam to French Indo China
                1 armour moved from Yunnan to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 armour and 3 mech_infantrys moved from Yunnan to French Indo China
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 carrier moved from 41 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 armour and 1 artillery moved from Alexandria to Egypt
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Malaya to Burma

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 2 mech_infantrys
                        British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  3/7 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 :  1/3 hits
                        1 armour owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Szechwan
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    British attack with 1 armour, 1 artillery and 3 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 1 artillery and 3 mech_infantrys in French Indo China, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 :  1/3 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                        British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in French Indo China, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in French Indo China, round 4 :  1/4 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Burma
                1 aaGun moved from Yunnan to Burma
                1 aaGun moved from Yunnan to Burma
                2 fighters and 1 tactical_bomber moved from Hunan to Burma

    Place Units - British
                1 cruiser and 1 transport placed in 106 Sea Zone
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,6,2,2,3,5,2,6,2,5
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 3 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 destroyer moved from 94 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 transport moved from 94 Sea Zone to 97 Sea Zone
                2 armour moved from Tunisia to Tobruk
                      Italians take Libya from British
                      Italians take Tobruk from British
                1 infantry moved from Algeria to Tunisia
                1 armour, 1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 destroyer moved from 94 Sea Zone to 99 Sea Zone
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 transport moved from 94 Sea Zone to 97 Sea Zone
                2 armour moved from Tunisia to Tobruk
                      Italians take Libya from British
                      Italians take Tobruk from British
                1 infantry moved from Algeria to Tunisia
                1 armour, 1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria
                Battle in Bessarabia
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Syria from Russians, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 artillery, 1 infantry and 1 transport
                        1 infantry owned by the British, 1 transport owned by the British and 1 artillery owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 artillery, 1 infantry and 1 transport

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Greece
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    Russians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 battleship; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 bombers and 3 fighters moved from Dutch New Guinea to Caroline Islands
                1 bomber moved from New South Wales to Caroline Islands
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 11 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery and 4 infantry moved from Nenetsia to Archangel
                3 artilleries and 6 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                11 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour moved from Belarus to Bryansk
                1 armour moved from Novgorod to Bryansk
                1 cruiser, 1 destroyer and 3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 11 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 artillery and 4 infantry moved from Nenetsia to Archangel
                3 artilleries and 6 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                11 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                3 armour moved from Belarus to Bryansk
                1 armour moved from Novgorod to Bryansk
                1 cruiser, 1 destroyer and 3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 3 :  0/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 4 :  2/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 15 armour, 6 artilleries, 2 bombers, 11 infantry and 2 mech_infantrys
                    Russians defend with 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 29 infantry, 1 mech_infantry and 2 tactical_bombers
                        AA fire in Bryansk :  1/2 hits
                        1 bomber owned by the Germans lost in Bryansk
                        Germans roll dice for 15 armour, 6 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys in Bryansk, round 2 :  12/35 hits
                        Russians roll dice for 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 29 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 :  17/41 hits
                        8 infantry owned by the Russians, 11 infantry owned by the Germans, 4 artilleries owned by the Germans, 2 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
                    15 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Belarus
                    Russians win with 1 armour, 6 artilleries, 2 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -25
                    Casualties for Germans: 4 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 8 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Novgorod
                1 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 artillery and 5 infantry moved from Novgorod to Belarus
                1 infantry moved from Finland to Karelia
                2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 7 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Eastern Poland
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 submarine placed in 93 Sea Zone
                1 submarine placed in 110 Sea Zone
                2 armour placed in Germany
                1 artillery and 5 infantry placed in Western Germany
                2 infantry placed in Normandy Bordeaux
                2 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 12 times
                3 was rolled 14 times
                4 was rolled 20 times
                5 was rolled 18 times
                6 was rolled 18 times
            Average roll : 3.729
            Median : 4.000
            Variance : 0.505
            Standard Deviation : 0.711
            Total rolls : 96

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 12 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 11 times
            Average roll : 3.920
            Median : 4.000
            Variance : 1.061
            Standard Deviation : 1.030
            Total rolls : 50

    Russians Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 2 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.522
            Median : 4.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 46


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Kazakhstan
                1 tactical_bomber moved from Bryansk to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                9 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 aaGun owned by the Germans lost in Ukraine
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 6 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Samara
                    Russians attack with 9 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 9 infantry in Samara, round 2 :  2/9 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novosibirsk to Samara
                1 aaGun moved from Novosibirsk to Samara
                1 infantry moved from Kansu to Timguska
                2 infantry moved from Olgiy to Yenisey
                1 tactical_bomber moved from Kazakhstan to Volgograd
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Kazakhstan to Russia
                1 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 fighter moved from Western Ukraine to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                3 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to Java
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 submarine moved from 23 Sea Zone to 34 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                2 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
                1 artillery moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Tsinghai to Shensi
                1 infantry moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 36 Sea Zone to French Indo China
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Hopei to 34 Sea Zone
                1 bomber moved from Hopei to French Indo China


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to Java
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 submarine moved from 23 Sea Zone to 34 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                2 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
                1 artillery moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Tsinghai to Shensi
                1 infantry moved from Kwangsi to French Indo China
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 36 Sea Zone to French Indo China
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from Hopei to 34 Sea Zone
                1 bomber moved from Hopei to French Indo China

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 3 mech_infantrys
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  3/5 hits
                        Chinese roll dice for 3 mech_infantrys in Hunan, round 2 :  1/3 hits
                        3 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 3 mech_infantrys
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 2 artilleries and 3 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Kazakhstan, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Japanese roll dice for 2 artilleries and 3 infantry in Kazakhstan, round 3 :  0/5 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 4 :  2/4 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 4 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 :  1/3 hits
                        Americans roll dice for 1 armour in Java, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    British defend with 1 armour, 1 artillery and 2 mech_infantrys
                        Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in French Indo China, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 armour, 1 artillery and 2 mech_infantrys in French Indo China, round 2 :  0/4 hits
                        1 artillery owned by the British and 2 mech_infantrys owned by the British lost in French Indo China
                        Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in French Indo China, round 3 :  4/6 hits
                        UK_Pacific roll dice for 1 armour in French Indo China, round 3 :  0/1 hits
                        1 armour owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys

    Non Combat Move - Japanese
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from French Indo China to Kiangsu
                1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
                1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 infantry moved from Siberia to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from French Indo China to Kiangsu
                1 bomber moved from 34 Sea Zone to Paulau Island
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                1 infantry moved from Chahar to Hopei

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour placed in Japan
                1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
                Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 11 times
            Average roll : 3.406
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 64

    Null / Other
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.341
            Median : 3.000
            Variance : 0.825
            Standard Deviation : 0.908
            Total rolls : 41

    ANZAC Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.429
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    UK_Pacific Combat
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.200
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                1 bomber moved from Caroline Islands to 42 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport
                    Germans defend with 1 submarine; Italians defend with 1 submarine
                        Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 :  0/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 :  2/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 3 :  0/2 hits
                        2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 42 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                        Americans roll dice for 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  5/10 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 2 battleships owned by the Americans
                        1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
                    Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from 42 Sea Zone to India
                1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kansu, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 carrier and 2 cruisers moved from 39 Sea Zone to 36 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                1 fighter moved from Burma to 36 Sea Zone
                1 tactical_bomber moved from Burma to 36 Sea Zone
                1 armour moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 armour moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 fighter moved from Burma to Yunnan
                1 mech_infantry moved from Egypt to Syria
                1 armour moved from Egypt to Syria
                2 fighters and 1 tactical_bomber moved from Egypt to Syria
                1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from United Kingdom to France

    Combat - British
                Battle in Morocco
                Battle in Yunnan
                    British attack with 1 fighter and 5 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 5 mech_infantrys in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British win, taking Morocco from Italians, taking Yunnan from Japanese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Syria
                    British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 :  2/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in 36 Sea Zone
                    British attack with 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 36 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Japanese and 1 cruiser owned by the British lost in 36 Sea Zone
                        British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    British win, taking 36 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 2 cruisers
                    Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Syria to Iraq
                1 tactical_bomber moved from Syria to Iraq
                1 fighter moved from Syria to Iraq
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Yunnan to Shensi
                3 aaGuns moved from Burma to Yunnan
                3 infantry moved from India to Burma

    Place Units - British
                1 factory_minor placed in Persia
                1 destroyer placed in 106 Sea Zone
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,2,2
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
                UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                1 armour moved from Bessarabia to Western Ukraine
                1 bomber moved from Greece to Ukraine
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Tobruk to Egypt
                      Italians take Alexandria from British
                      Italians take Egypt from British
                1 infantry moved from Tunisia to Algeria
                1 armour moved from Tobruk to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                1 armour moved from Bessarabia to Western Ukraine
                1 bomber moved from Greece to Ukraine
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Tobruk to Egypt
                      Italians take Alexandria from British
                      Italians take Egypt from British
                1 infantry moved from Tunisia to Algeria
                1 armour moved from Tobruk to Tunisia

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour and 1 mech_infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 :  2/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Syria, round 2 :  2/2 hits
                        1 armour owned by the British, 1 artillery owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                    British win with no units remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Ukraine
                        Italians roll dice for 1 artillery and 1 bomber in Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 :  1/2 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  0/2 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 4 :  0/2 hits
                        British roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour in Gibraltar, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Gibraltar, round 5 :  1/1 hits
                        1 armour owned by the Italians lost in Gibraltar
                    British win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Ukraine to Southern Italy
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                2 infantry placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.108
            Standard Deviation : 0.329
            Total rolls : 38

    Russians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.957
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone
                1 fighter moved from Caroline Islands to 23 Sea Zone
                1 bomber moved from Caroline Islands to Paulau Island
                1 bomber moved from Caroline Islands to Paulau Island
                1 bomber moved from Caroline Islands to Paulau Island
                1 fighter moved from Caroline Islands to 23 Sea Zone

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 3 bombers
                    Japanese defend with 1 bomber and 1 infantry
                        ANZAC roll dice for 3 bombers in Paulau Island, round 2 :  3/3 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Paulau Island
                    ANZAC win with 3 bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 bomber and 1 infantry
                Battle in 23 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 23 Sea Zone to Caroline Islands
                1 bomber moved from Paulau Island to Borneo
                1 bomber moved from Paulau Island to Borneo
                1 bomber moved from Paulau Island to Borneo

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

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