Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificRegularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)
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Deal! Good idea, much like your mod
Just post your new Germany
Are we keeping Russian dice? Probably fair for both if we do - I did lose a very valuable tac.
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And you’re right, it was really a bummer to realize on America’s turn that my 3 bombers and 2 of the fighters couldn’t even reach Z6 like I thought they could all along, and all I had to do was declare war with Russia. I was willing to work around it, but yours sounds like a good idea
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Yes. i’m just doing different noncombat. will post shortly
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oh i see what you mean. hmmm. well if the new unit placement for germany would cause u to make different combat moves, then do it. but i think if ur gonna attack the cruiser at all, it should be with the same forces, and the same result. I don’t mind if u elect to forgo the attack tho
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry, 1 marine and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Karelia
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
2 mech_infantrys moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Karelia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Karelia to Poland
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to Poland
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Poland
3 fighters moved from Holland Belgium to Poland
1 aaGun moved from Eastern Poland to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 mech_infantry moved from Eastern Poland to Poland
13 armour, 3 artilleries, 5 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun, 5 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
1 marine placed in Germany
1 infantry placed in France
Germans undo move 2.
3 infantry and 3 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New Zealand: 1 fighter
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Finland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 5 mech_infantrys
EDIT: Removing units owned by Germans from Western Ukraine: 3 armour
EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 3 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Removing units owned by Germans from Finland: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
oh i see what you mean. hmmm. well if the new unit placement for germany would cause u to make different combat moves, then do it. but i think if ur gonna attack the cruiser at all, it should be with the same forces, and the same result. I don’t mind if u elect to forgo the attack tho
No, don’t worry, yes that’s what I meant. I’ll have to take a look at what you did with Germany, but I anticipate it will be fine and I will duplicate my attacks - I think it was 114 and Ukraine - I’ll just need to make sure my noncoms are OK and then it will be back to you for Japan, yes. This will all work out
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Can’t download it because of the site problem - need you to e-mail it to me, thanks!!
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Never mind, I can just re-do the edits to your original G4 map
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Now hold the phone….
That German noncom changes a lot with the Russian turn. I was able to easily defend Leningrad before, but now it’s not nearly as safe, so wouldn’t want to land a couple planes there. I didn’t take any losses in Ukraine, so what do you say I just redo the turn and can change combat movements? You’ll have your cruiser back. And I can warn you that I might attack East Poland so you might want to add another tank or two there possibly.Let me know when you’re ready. I do have your G4 position as edited now, since I did the edits myself (because could not download) Let me know if this proposal is OK (I’m not bound to my previous R4). After all, you got the benefit of seeing that I moved my infantry and artillery to Rostov so that took away from the advantage of having all mech and tanks in West Ukraine.
Anyway, I think it’s fair that I re-do R4 not being bound to dice or combat moves from my first one. There will be a chance that I take a hit (or more) in Ukraine this time, and you will have your cruiser back. Do you agree?
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Was afk so didn’t see ur message. But, yah, I think the download is working now. You can go ahead and roll the battles you wanna do. np. just if yer gonna attack the cruiser, we should assume same results/forces involved
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Right, absolutely, no I’ll just re-do the move from scratch and declare war this time! Thanks for the accommodations - I spoiled things with that oversight
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Before I do, I want to tell you that I would probably attack East Poland and see how it goes, since I have infantry I can lose. Are you sure you don’t want to put more there?
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Infantry and artillery in Baltic States that is not in a good position. So I most likely would attack. I don’t want to do that in case I get good dice, and have you protest that I was taking advantage of your granting me a re-do for the DOW
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if you woulda made the attack given these new circumstances, then by all means you should make the attack. do ur worst (best). :)
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cuz i have a sneaking suspicion you won’t make that attack cuz of risk it entails. maybe i’m wrong. lets see!
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OK, that’s what I needed! Confirmation
I’ll study the move now -
I’m attacking East Poland with everything, and Ukraine with inf/art
If I take Ukraine without losses, then I guarantee you at least 1 hit with the AAA in East Poland because I lost a plane attacking your cruiser the first time. I just think it’s right. So if you whiff in Ukraine and your AAA whiffs, I will remove 1 plane anyway.
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You did hit in Ukraine, so I will not take off a plane. Maybe your AAA will hit me anyway. No fair hitting more than once :wink:
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You hit me once, so everything really feels fair now :-) Enough talking about it - time to forge ahead past J4!
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Ooooh……





