Regularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)


  • French West Africa (and the unit) turns Pro-Axis Neutral when Vichy France occurs (at the beginning of France’s turn) unless there is a non-French Allied Unit in that territory at the time.

    If the territory and unit turns, Allies can only take the territory with a combat move. This is handled just like any other pro-axis neutral. The units fight back, and must be killed for Allies to get the territory.

    Yup, Madagscar is fair game if France turns Vichy. Yay History!!!

    Marines get their amphib bonus for the entire battle.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 5 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                6 infantry moved from Amur to Buryatia
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 armour and 1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                1 fighter and 1 mech_infantry placed in Russia
                3 artilleries placed in Ukraine

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, now I see it’s French EQUATORIAL Africa, not French West.  Got it - the allies are gonna ROLL  :wink:

    I think the Axis have won most of the balanced games so far though?  Very small sample size.

    Your turn!  I’m gonna go watch a football game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from Japan to Kwangsi
                2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
                1 fighter moved from Korea to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 tactical_bomber moved from Japan to Kwangsi
                1 fighter moved from 6 Sea Zone to Caroline Islands
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 cruiser moved from 20 Sea Zone to 34 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 battleship and 1 submarine moved from 19 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 marine placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs


  • Gamerman, the Mod files with the enhanced marine images, objectives panel, etc. are available for download here: https://www.dropbox.com/s/wlya7zued52et90/G40 Balance Mod Files.zip?dl=0

    Instructions on installation:

    1. Download the “G40 Balance Mod Files.zip” file to your desktop

    2. Unzip this zip file

    3. Locate your “documents/triplea/maps” directory. It usually the same triplea folder that contains your “savedgames” folder.

    4. Once inside the triplea/maps folder, you should see a file called “World War II Global.zip” (you’ll also see one called :World War II Global.zip.properties." ignore this)

    5. Unzip “World War II Global.zip” (Don’t worry. This has no impact on playability. TripleA reads zip files and regular folders the same way).

    6. Inside the unzipped “World War II Global” folder, you will see a bunch stuff. We are concerned with only three items: (i) the “map.properties” file, the “objectives.properties” file, and the “units” folder.

    7. Now, if you go back to the “G40 Balance Mod Files” folder that you downloaded to your desktop, inside you should find these same three items: “map.properties,” “objectives.properties,” and the “Units” folder

    All you have to do is replace the existing “map.properties,” “objectives.properties” and “Units” folder in your World War II Global directory, with the ones that you downloaded. Again, this will have no impact on the playability of the regular game.

    Once this is done, launch TripleA and run our game. You should see the objectives listed in your objectives panel, the new unit imagines for ‘marines,’ and a distinct color for pro-axis neutral territory that will set Vichy France apart.

    If you have any questions, or run into any issues let me know! Enjoy!

  • 15 '14

    Questions about Marines,

    so attack at 2 during amph assault - check

    Why building them for 5 instead if Inf/arty?


  • Marines turn your capital ships into mini troop transports. So if you happen to have a cruiser or battleship on hand (as every nation does at the start of the game), buying a marine is like buying an artillery powered unit and transport in one.

    How about a game?

  • 15 '14

    Thanks, understood.

    Definitely interested in a game, however I have 2 regular games going and will play Gamerman in the playoff semi final next, so I need to postpone.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I got the download working - I think.  I see some of the new NO’s, but several are missing.  Is this normal?  Does the game still do them all correctly but just doesn’t show them all?  For example, I see the “northern” route for Russia for 2 IPC’s but none of the others.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I loaded up my game with Ghostglider and the new NO’s (although, again, not all of them) are showing.  I thought it would have no impact on the 2nd edition regular game…


  • “I got the download working - I think.  I see some of the new NO’s, but several are missing.  Is this normal?  Does the game still do them all correctly but just doesn’t show them all?  For example, I see the “northern” route for Russia for 2 IPC’s but none of the others.”

    It is normal if you are in a regular G40 game. If you’re in our game, you should see all of the NOs listed.

    The objectives panel is purely cosmetic. It has zero impact on playability of either version. The game will calculatesthe NOs correctly regardless of what the Objectives Panel says they are (or even if there is no objectives panel at all).

    If you want the original objectives panel back, just replace the “Objectives.Properties” file in your “triple/maps/world war ii global” directory with the original file: https://www.dropbox.com/s/92pk24wag4uy5ak/objectives.properties?dl=0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I’ll just leave the old one in, so thanks for the file - I already copied it
    I do like the pro-Axis neutral color a lot better - pretty cool upgrade, thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 harbour and 1 marine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from Central United States to Eastern United States
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 63 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 infantry moved from 64 Sea Zone to Southeast Mexico
                1 mech_infantry moved from Central United States to Southeast Mexico
                1 armour moved from Central United States to Southeast Mexico
                2 aaGuns moved from Eastern United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 aaGun moved from Western United States to Central United States
                1 cruiser moved from 26 Sea Zone to 64 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from 10 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
                1 cruiser moved from 10 Sea Zone to 64 Sea Zone
                1 battleship moved from 10 Sea Zone to 64 Sea Zone
                1 destroyer moved from 35 Sea Zone to 57 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from Philippines to Guam
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from Eastern United States to Western United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to Southeast Mexico

    Place Units - Americans
                1 harbour placed in Southeast Mexico
                1 marine placed in Central United States
                1 carrier and 2 destroyers placed in 10 Sea Zone
                Americans undo move 3.
                1 destroyer placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 fighter
                EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
                EDIT: Removing units owned by Americans from Southeast Mexico: 1 fighter
                EDIT: Adding units owned by Americans to Western United States: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sorry about the edits -
    Fighter from EUS stays put instead of moving to WUS, fighter from Hawaii to WUS instead of SE Mexico

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Hunan to Shensi

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hoo boy, this isn’t easy the first time.  Figuring out UK1 with all these changes and still trying to figure out these French rules.  Taking a break, back in a half hour

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Can Allied ships non-com into Z93 when there are Vichy French boats there?  Like powers that aren’t at war with one another?


  • No. After the Vichy Change, the ships are hostile to allies. You can move ships there while they are still french. When the Vichy event occurs, the ships will turn to pro-axis neutral, and the sz will become contested (so the allied ships must leave or fight on their next turn)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Scotland to 111 Sea Zone
                1 bomber moved from United Kingdom to 111 Sea Zone
                1 cruiser moved from 91 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 fighter moved from Malta to Tobruk
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 fighter moved from Burma to Siam
                1 fighter and 1 tactical_bomber moved from India to Siam

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter, 1 tactical_bomber and 1 transport
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Siam
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 111 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 battleship
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                Battle in 106 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                    British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 bomber moved from 111 Sea Zone to United Kingdom
                1 fighter moved from 96 Sea Zone to Malta
                1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 fighter moved from Tobruk to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 cruiser moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Burma to Yunnan
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Malaya to Shan State
                3 aaGuns moved from India to Burma
                5 infantry moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 tactical_bomber moved from Siam to Yunnan
                1 fighter moved from Siam to Yunnan
                1 artillery moved from India to Burma
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 fighter moved from Siam to Yunnan

    Place Units - British
                1 artillery placed in Union of South Africa
                2 transports placed in 71 Sea Zone
                1 transport placed in 106 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I don’t see which objective British No. 4 control convoy lanes is

    I should have sent a boat to 96 in case I got hit, but I got away with it.  Your battleship let me off easy too…

Suggested Topics

  • 10
  • 37
  • 64
  • 54
  • 41
  • 58
  • 33
  • 228
Axis & Allies Boardgaming Custom Painted Miniatures

84

Online

17.9k

Users

40.7k

Topics

1.8m

Posts