Scramble Scotland?
Regularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to QueenslandCombat - Japanese
Battle in New Guinea
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC win, taking New Guinea from ANZAC with no units remaining. Battle score for attacker is -36
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
Japanese captures 20PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 armour and 1 fighter
Battle in Celebes
Battle in Hunan
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
1 carrier moved from 49 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 49 Sea Zone to 62 Sea Zone
2 battleships and 1 cruiser moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Paulau Island
2 bombers moved from Kwangsi to Caroline Islands
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 artilleries and 3 infantry moved from Kiangsi to Kwangsi
1 aaGun moved from Anhwe to Jehol
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to BorneoPlace Units - Japanese
2 mech_infantrys placed in Kiangsu
1 infantry placed in Kiangsu
2 transports placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 78 to 80
EDIT: Changing ownership of Queensland from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Queensland: 1 artillery
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Paulau Island: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Paulau Island: 1 fighter and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Turning off Edit Mode -
So the 8 planes that weren’t involved in combat on Kwangsi. . . 5 landed on Paulau, 2 landed on the carrier by Dutch New Guinea, 1 landed on Borneo. The surviving fighter from Queensland landed on the carrier in 62. The mech that i moved up from kwangsi to kiangsi has returned to kwangsi.
Those are the changes. Have no reason to disbelieve you that you have me beat (and would have even with better battle results), but I just don’t see it yet.
At any rate, now we see if I can turn a sow’s ear into a silk purse. play on, bruther. . .
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
-
disregard that last one (manual post of USA’s purchase phase). I get error messages 90% of the time when i try to post these things. Sometimes it goes through sometimes it doesn’t.
-
disregard that last one (manual post of USA’s purchase phase). I get error messages 90% of the time when i try to post these things. Sometimes it goes through sometimes it doesn’t.
If it’s like me, it still posts, it just takes a minute. I just keep refreshing to make sure it went through - it always does for me
-
So the 8 planes that weren’t involved in combat on Kwangsi. . . 5 landed on Paulau, 2 landed on the carrier by Dutch New Guinea, 1 landed on Borneo. The surviving fighter from Queensland landed on the carrier in 62. The mech that i moved up from kwangsi to kiangsi has returned to kwangsi.
Thanks for the summary
Those are the changes. Have no reason to disbelieve you that you have me beat (and would have even with better battle results), but I just don’t see it yet.
I understand. I appreciate how you said it respectfully, too
At any rate, now we see if I can turn a sow’s ear into a silk purse. play on, bruther. . .
You’ll get no mercy :-)
-
Alright, sitting down to make a move…. I guess USA won’t need any decisions - they still haven’t received an invitation to the party
-
heheh
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 marine moved from Southeast Mexico to 64 Sea Zone
2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to Central United States
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 64 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 64 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Central United States
3 bombers placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
2 infantry moved from Szechwan to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 81 Sea Zone to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
1 bomber moved from French Equatorial Africa to Iraq
1 armour moved from Kenya to Italian Somaliland
British take Ethiopia from Italians
British take Italian Somaliland from Italians
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to IraqCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Trans-Jordan
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Trans-Jordan from Italians, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
British attack with 1 fighter; Russians loiter and taunt
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to 81 Sea Zone
1 fighter moved from Iraq to 81 Sea Zone
1 bomber and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from India to 39 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 aaGun moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
2 infantry moved from India to West India
1 aaGun moved from India to Burma
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowPlace Units - British
1 transport placed in 110 Sea Zone
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,1
British collect 35 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry -
Just a second, I guess I hadn’t really decided on the Yunnan fighters yet. Sending one to the Phillipines…
-
No, that’s not a good idea because you’ll really want the Phillipines. You’re good to go - map is fine as is.
I’m wondering, though….
if you’ll still think you had a shot even if Australia went average. I think the Allies’ position is already suffocating, but if you don’t see it or agree, don’t mind me - just game on! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to EgyptCombat - Italians
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Cyprus from British, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun moved from Northern Italy to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
haha. well, i can see the potential for suffocation, sure. an allied control korea is always a bit concerning!
-
but we ain’t there yet :P
-
Well, you just diced me back in Australia and I lost all 3 ANZ fighters
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Queensland
2 fighters moved from South Australia to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
ANZAC win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour
Casualties for ANZAC: 2 fighters
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 infantry moved from Yunnan to Kweichow
1 cruiser moved from 89 Sea Zone to 103 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,6
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
Maybe you should give me a fighter back and we’ll call it even for Australia J3 and ANZ3 - put it on New Zealand if you agree
You’re crazy to attack Z110 but I guess you might need to try something and try to get lucky, but anyway, yes I will scramble 3 fighters :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French





