Regularkid (Axis) vs. Gamerman01 (Allies) - G40 Balance Mod (0 bid)


  • mixed up the order of battles again. heh. next time i’ll get it!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, that’s normal.  At least you caught yourself the first time - some don’t

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I highly recommend that you learn to only make combat moves during the combat movement phase.  Technically non-combat moves are not allowed in the combat movement phase, but I’ll allow them because it only handicaps my opponent

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Other battles, then amphibious, then SBR?  I know you already owned up to it, but wow are you messing with me!  :wink:


  • hahaha. i know! i was chuckling to myself when i clicked SBR last, cuz then i realized what i had done, and knew it was the exact opposite of what u said. sry

    regarding Noncombat moves, yes, its a habit i’m trying to break (and getting better at it). Japan is a tough one for me, but will try.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Nasty move on Australia.  The extra bonus money will go to Japan

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                4 infantry moved from Southeast Mexico to 64 Sea Zone
                2 artilleries moved from Southeast Mexico to 64 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 64 Sea Zone to 26 Sea Zone
                2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                1 marine moved from Central United States to Southeast Mexico
                1 armour moved from Southeast Mexico to Central United States
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 destroyer moved from 57 Sea Zone to 39 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 63 Sea Zone to 55 Sea Zone
                1 battleship and 2 cruisers moved from 64 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                1 cruiser moved from 89 Sea Zone to 64 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 carrier moved from 89 Sea Zone to 64 Sea Zone
                1 destroyer moved from 89 Sea Zone to 64 Sea Zone
                1 tactical_bomber moved from 89 Sea Zone to 64 Sea Zone
                1 fighter moved from 89 Sea Zone to 64 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Hunan
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    A difficult, and fun, UK2
    The Indian Ocean area….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Neutral_Axis
                2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 armour moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan

    Combat - British
                Battle in Kenya
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    British win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for British: 1 tactical_bomber
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 fighters moved from 37 Sea Zone to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                2 aaGuns and 3 infantry moved from Burma to India
                1 destroyer moved from 76 Sea Zone to 78 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
                1 bomber moved from United Kingdom to French Equatorial Africa
                1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone

    Place Units - British
                1 carrier placed in 109 Sea Zone
                2 fighters placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,1,3
                British collect 27 PUs (2 lost to blockades); end with 28 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 submarine and 1 transport placed in 39 Sea Zone
                1 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                    Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Northern Italy
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                1 bomber moved from Egypt to Greece

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I can move soon
    Are you in Europe or USA/Canada?  Wondering about your time zone

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wow, you surprised me on that one.  Thought I’d be dealing with a stack on Egypt and Iraq and Syria would be activated too - but I’m not sitting in your chair - maybe I have more pressure on Egypt than I thought, or maybe you want to fly the German air back to Europe

    Was thinking Australia was dead in the water, but I guess I can retreat to South Australia  :evil:  :-P  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I was very hesitant to not have the fleet in Z80, and after all that concentration, you never took Iraq - whee!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I am moving the cruiser through the Panama canal during combat movement so I don’t forget it - they look the same color (you probably know how to change the color of ANZAC units?  Can you tell me?)

    Had to edit because Triple A wrongly doesn’t allow it

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Whew - great dice there……


  • i’m in California. a bit insomniac tho :-o

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Cool, that is ideal for me (California and insomniac too)

    Well at least you missed the convoy damage in 42 so you collect more - I don’t feel so bad now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’ll admit it - I can already say I love the balanced mod even though I’m not fully raking in the cash yet because USSR isn’t allowed to the party
    I do think it’s weighted too much for the Allies - too many NO’s added, I think.  But it’s early, I acknowledge

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 cruiser
                EDIT: Adding units owned by ANZAC to 89 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                3 fighters moved from Java to 42 Sea Zone
                1 artillery and 3 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Queensland
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to South Australia
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from Shan State to Yunnan

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,3,1
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

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