Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2016 League Post Game Results Here
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Shin Ji again over Giallo Well played!
http://www.axisandallies.org/forums/index.php?topic=37182.135
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Odonis (Allies +22) defeats Talleyrand19 (Axis)…it’s been a nasty introduction to the world of online Axis&Allies for Talleyrand
http://www.axisandallies.org/forums/index.php?topic=37184.75
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16L G 40 oysteilo (axis) vs Odonis (allies +18)
Oysteilo wins
http://www.axisandallies.org/forums/index.php?topic=36765.new#new
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BerntBernt (allies +19) defeats Arthur Bomber Harris (axis)
http://www.axisandallies.org/forums/index.php?topic=37213.new;topicseen#new
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Adam (axis) over PGMatt (allies, balance)
http://www.axisandallies.org/forums/index.php?topic=37056.new#new
It was an interesting experience and one I would try again…but not with so strong a player. Adam in reality had the game in about 4 rounds.
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Hope you don’t mind, Matt -
This is what I’m talking about. Games between players that are 3 tiers apart (assuming they’re in the right tier, which is less likely for a player with only 2-5 games played but much more likely when 10+ like Adam has) are not competitive.
So to the occasional complaint that the point system provides a disincentive to play someone who is several tiers lower than you, I again say that that should not be considered a problem. It would be extremely rare to have a competitive game between players who both have 6+ games completed and are 3 or more tiers apart. Not saying they shouldn’t happen - they can be fun for the winner and educational and fun for the loser. I have played multiple non-competitive games over the years - I rarely turn down a challenge from another player. Just saying don’t whine about your PPG dropping when you knowingly played someone who can’t beat you 10% of the time.
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Adam514 over regularkid
Another fantastic game. WP, adam, as always.
http://www.axisandallies.org/forums/index.php?topic=37218.msg1495594#msg1495594
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CdS vs Talleyrand19 no winner/no loser (draw)
http://www.axisandallies.org/forums/index.php?topic=37221.45
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Karl (axis) over Dawgoneit
http://www.axisandallies.org/forums/index.php?topic=37049.135
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Zhukov (Axis) over ArtofWar (Allies + 23)
http://www.axisandallies.org/forums/index.php?topic=36972.135
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lebowski (axis) over MrRoboto (allies) in my first balanced mode game.
The missing bid at the beginning really hurts, but I played badly too. -
How many allies and how many axis wins so far with the ballanced mod?
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Look to the far right of the spreadsheet. Not enough data yet. It’s close, if I caught all the results.
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PGMatt (axis) defeats Pherman121 (allies +22), forfeit loss for inactivity.
http://www.axisandallies.org/forums/index.php?topic=36816.new#new
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http://www.axisandallies.org/forums/index.php?topic=37255.45\
Mr.Roboto Allies Balanced over Karl&
dice game. nothing more.
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dice game. nothing more.
I beg to differ :-P
Sadly, Mr. Roboto may be right. I calculated the critical battle on DS Kelly and it said 60ish%. After I lost horribly, and at Mr. Roboto’s assertion, I recalculated on the internal battle calc. It said 48% or so.
Is the DS Kelly battle calc not reliable?
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I think the calc on A&A.org and the Triple A calc are the best, but none are perfect, not that I know of.
If it’s an important calc, I am running it about 3 different ways with 3 different calcs. Plus I developed my own crude one on a spreadsheet because it’s the only one that I can see what is actually happening with the units round by round (especially for big mixed fleet, air, destroyers, subs, capital ships)
They all have their flaws. A big problem I have with the Triple A calc is it ALWAYS takes a hit to all capital ships first and you can’t stop that. Sometimes you don’t want to do that, so the calc will be off. Just one example.
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
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If we’re gonna talk much more about calcs I guess we should take it to the league discussion thread
I have more problems with the Triple A calc that I am willing to shareNEVER trust the UK Pacific on defense calculations especially if there are AAA guns. Always change the power to some other Allied power and then enter in the units.
ALWAYS be wary of any calc doing a naval/air/sub/destroyer battle. Triple A calc sometimes goes funny when transports are involved. Sometimes a good idea to remove the transports from the calc





