Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs2016 League Post Game Results Here
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Keep playing!
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Oooooohhhhh……
Well, what goes up must come down, right? -
http://www.axisandallies.org/forums/index.php?topic=33759.new#new
Me1945(+20) beats Gamerman01(axis)
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That’s my first axis loss ever for Global 1940, all versions, dating back to June 2012 - so great job, Me1945! (humblebrag) :-P
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I honestly regret that the game ended off with the abnormal dice - I think it was pretty average for the rest of the game. My re-roll offer is still in place. Let me know, if you change your mind. Otherwise thank you for the game. Challenging, hardly predictable and interesting.
YOU are DANGEROUS. -
Snake Allies over Karl7
http://www.axisandallies.org/forums/index.php?topic=37022.105
Many dice gone wrong. Wasn’t much of a game in the end.
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That’s my first axis loss ever for Global 1940, all versions, dating back to June 2012 - so great job, Me1945! (humblebrag) :-P
Yea, but that’s only, what, 12 games total? :-D
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I’m glad you said something!
Now I get to say18-1 :-D
Wanna play?
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You know, I was actually considering it, but I think your pace would drive me to distraction. For me, each ongoing game uses up a certain amount of brainspace. One with you would use up nearly all of mine! So I wouldn’t really be able to play anyone else during that time. :-(
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Sure, it was an empty gesture anyway :-)
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BertBert Allies over Karl7
http://www.axisandallies.org/forums/index.php?topic=37062.150
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I mean Bernt Bernt!
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Gamerman (Allies) over regularkid (Axis)
. . a short but eventful game! Hope you enjoyed your first exposure to the G40 Balance Mod. I’m looking forward to a rematch :)
http://www.axisandallies.org/forums/index.php?topic=37140.msg1490406#msg1490406
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Please see my post in the league discussion thread (because many players probably aren’t reading this thread yet because it’s only a week old) that gives my summary thoughts after playing this new modification of 2nd edition G40 for the first time.
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cds allies over Kalr7
http://www.axisandallies.org/forums/index.php?topic=37098.210
complete dice game :-P
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I have separated Axis vs. Allies results to the far right in the rankings spreadsheet
I have Kid’s 6 games as balanced mod games. Are there any others? Has there been a balanced mod game result yet that didn’t involve RegularKid?By separating them, hopefully we get an idea after awhile whether one side is winning more than the other. If they’re mixed together, we can’t tell anything about either one….
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Yes. Adam514 has played several league games using Balance Mod against other players–Pherman and PGMatt come to mind. Not sure if there were others. I think what ur doing is awesome. It will definitely give us a clearer idea of how close we have come to achieving true balance. Good stuff.
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Thanks -
always nice to be appreciated -
Majicforce over surprise attack
Id# 36714.0





