Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2016 League Post Game Results Here
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I think the calc on A&A.org and the Triple A calc are the best, but none are perfect, not that I know of.
If it’s an important calc, I am running it about 3 different ways with 3 different calcs. Plus I developed my own crude one on a spreadsheet because it’s the only one that I can see what is actually happening with the units round by round (especially for big mixed fleet, air, destroyers, subs, capital ships)
They all have their flaws. A big problem I have with the Triple A calc is it ALWAYS takes a hit to all capital ships first and you can’t stop that. Sometimes you don’t want to do that, so the calc will be off. Just one example.
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
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If we’re gonna talk much more about calcs I guess we should take it to the league discussion thread
I have more problems with the Triple A calc that I am willing to shareNEVER trust the UK Pacific on defense calculations especially if there are AAA guns. Always change the power to some other Allied power and then enter in the units.
ALWAYS be wary of any calc doing a naval/air/sub/destroyer battle. Triple A calc sometimes goes funny when transports are involved. Sometimes a good idea to remove the transports from the calc
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
Thanks, but you don’t need my permission, FYI. If both players agree, most anything goes except for counting more than one game result for one single game
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
wow, too nice! Ok, but you’ll probably win anyway.
The “balanced” is pretty harsh on the Axis. It does require new thinking.
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
wow, too nice! Ok, but you’ll probably win anyway.
The “balanced” is pretty harsh on the Axis. It does require new thinking.
After review the game is over anyway. The Axis were set up for the attack. It not succeeding is the end.
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ShinJi Allies over Karl7
Balanced mod.
http://www.axisandallies.org/forums/index.php?topic=37236.120
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http://www.axisandallies.org/forums/index.php?topic=37197.90
Snake Axis over Karl7
The game tipped when the US attacked Borneo w/2 inf 2 art vs 2 inf and lost. Japan had a whole turn w/out worrying about its islands. All down hill from there.
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http://www.axisandallies.org/forums/index.php?topic=37206.135
Aldoraine (Allies) defeated Talleyrand19 (Axis)
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http://www.axisandallies.org/forums/index.php?topic=37300.30
Mr. Roboto over Karl7 Allies
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MrRoboto (Allies) defeats Talleyrand19 (Axis)
http://www.axisandallies.org/forums/index.php?topic=37244.0;topicseen
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Bernt Bernt Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=37192.150
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Balladeer (Axis) over Cyanight (Allies + 22)
http://www.axisandallies.org/forums/index.php?topic=37217.new;topicseen#new
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ShinJi (Axis) over MrRoboto (Allies) in a balanced mod game.
Was one of the craziest game I’ve ever played. Japan once had 110 IPC and fought TOGETHER with Italy in Mexico, pumping out infantry in Argentina! All the while Japan held the whole African continent and defenden Egypt against Russia!
At the end, I went against the russian army in Northern Italy with all that Germany had and should have weakened it enough for Italy to seal the deal. But unfortunately that battle went south and thus I wasn’t able to push it out, eventually losing Rome (Russia capturing the 50+ IPC from Italy in the process).
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Here’s the link to that game, btw. There was no bid. Amazingly played, MrRoboto!
Domo arigoto.
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Giallo (Allies) stomps Shin Ji (Axis) in the Balanced Mod (no bid)
Axis cannot miss a step! And J1 may be less ideal than I was initially thinking.
http://www.axisandallies.org/forums/index.php?topic=37249.new#new
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Omega1759 Over StuckTojo
I’ll post the link when my girlfriend is here to show me how (it’s a new Mac and I don’t understand it). :-P
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MrRoboto (Allies+20) over Radiant
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Talleyrand19 (Axis) defeats StuckTojo (Allies +23)