Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2016 League Post Game Results Here
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ArtofWar1947 (Axis) over Kamikaze Pilot (Allies + 21)
http://www.axisandallies.org/forums/index.php?topic=37836 -
16L G40 Majikforce (Axis) defeated Ktylu (Allies +25)
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ktylu (Axis) looses to simon33 (Allies +18)
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AeV (Axis) defeats StuckTojo (Allies + 18)
http://www.axisandallies.org/forums/index.php?topic=37581.0
Great game by AeV who hung in there despite some very unlucky dice early in the game.
Eventually he won it with VCs in the Pacific, despite Europe being in big trouble. Personally I’ll never understand how the Allies can lose just because Japan gets a tiny landing force in Hawaii (Victory City rule is ridiculous, in my opinion), but a well deserved win by AeV nonetheless, who recovered from some brutal dice early on that would have overcome most other players.
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StuckTojo beats AldoRaine
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ktylu (Axis) looses to simon33 (Allies +18)
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Eventually he won it with VCs in the Pacific, despite Europe being in big trouble. Personally I’ll never understand how the Allies can lose just because Japan gets a tiny landing force in Hawaii (Victory City rule is ridiculous, in my opinion), but a well deserved win by AeV nonetheless, who recovered from some brutal dice early on that would have overcome most other players.
I agree. It sucks. Happened to me in one of my first G40 games, and I vowed never to lose that way again because it sucks. It is deceptively easy for Japan to win the game, and it is a huge reason the Axis are above .600 for the year. Still not a fan of Axis victory conditions that are completely independent of the other side of the board. They should have to have at least 11 total or something like that
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I also note that you are 3-3 with the Axis and 2-9 with the Allies
It’s just a lot easier to win with the Axis is all I’m saying. Maybe try throwing your nets to the other side of the boat
(Not that you have to win to have fun - maybe you prefer taking the Allies) -
@ktylu:
ktylu (Axis) looses to simon33 (Allies +18)
Did you post the same result twice?
I’ll wait to record until you answer -
I also note that you are 3-3 with the Axis and 2-9 with the Allies
It’s just a lot easier to win with the Axis is all I’m saying. Maybe try throwing your nets to the other side of the boat
(Not that you have to win to have fun - maybe you prefer taking the Allies)Is it just me, or is this the problem? Virtually everyone on here thinks it’s too easy for the Axis to win. Instead of bids, tweaks, Balanced Mods, etc. maybe the answer lies in simply alleviating the Allies of the burden of having to defend Honolulu as though their lives depend on it (because in 2nd ed. their lives do depend on it).
I say this both for reasons of balancing the game and for historical reasons. Are we really to believe the USA would have simply thrown in the towel, along with the Commonwealth and the USSR, just because a small Japanese landing force managed to briefly take Hawaii?
Just sayin’…. or maybe I’m still smarting from that last squeaker of a loss. :-D
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I also note that you are 3-3 with the Axis and 2-9 with the Allies
It’s just a lot easier to win with the Axis is all I’m saying. Maybe try throwing your nets to the other side of the boat
(Not that you have to win to have fun - maybe you prefer taking the Allies)Is it just me, or is this the problem? Virtually everyone on here thinks it’s too easy for the Axis to win. Instead of bids, tweaks, Balanced Mods, etc. maybe the answer lies in simply alleviating the Allies of the burden of having to defend Honolulu as though their lives depend on it (because in 2nd ed. their lives do depend on it).
I say this both for reasons of balancing the game and for historical reasons. Are we really to believe the USA would have simply thrown in the towel, along with the Commonwealth and the USSR, just because a small Japanese landing force managed to briefly take Hawaii?
Just sayin’…. or maybe I’m still smarting from that last squeaker of a loss. :-D
I agree. It is similar though less extreme the other way around. You can win by controlling Rome even if Germany and Japan are both monsters - just less likely.
SBR rules are too generous for the attacker which also favours axis.
@ktylu:
ktylu (Axis) looses to simon33 (Allies +18)
Did you post the same result twice?
I’ll wait to record until you answerYes.
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@aequitas:
16L G40 AeV(Axis) vs MrRoboto(Allies+20)
AetV over MrRoboto
Bumped out
http://www.axisandallies.org/forums/index.php?topic=37642.45
I enjoyed the game and was looking forward to a great time.
Maybe later?!I have to say: To me this is a very questionable way to claim a win!
You literally bumped Roboto once after 72h and 11 minutes.
Roboto was active on April 25th the last time in your game.He made a big move against the Japanese fleet recently and the Axis are in big big trouble in that game.
This claim has a very bad taste to me as if you were happy to just claim that win in a position which likely would be lost.
You of course acted within the rules and I don’t know if you guys have any history about delays or so. Still, I felt I wanted to give my 2 cents about this.
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@aequitas:
I enjoyed the game and was looking forward to a great time.
Maybe later?!Well if you enjoyed it, you didn’t need to post it due to bumping ;-)
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@aequitas:
I enjoyed the game and was looking forward to a great time.
Maybe later?!Well if you enjoyed it, you didn’t need to post it due to bumping ;-)
Are you finishing it or not? He left the door open for you, so there’s nothing wrong with posting it. Do I need to undo the result?
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I have to say: To me this is a very questionable way to claim a win!
You literally bumped Roboto once after 72h and 11 minutes.
Roboto was active on April 25th the last time in your game.He made a big move against the Japanese fleet recently and the Axis are in big big trouble in that game.
This claim has a very bad taste to me as if you were happy to just claim that win in a position which likely would be lost.
You of course acted within the rules and I don’t know if you guys have any history about delays or so. Still, I felt I wanted to give my 2 cents about this.
I thought he left the door open if Roboto returns, and if that’s what he meant by “maybe later?” then there is nothing wrong with this
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Ditka6654 Allies over Henryindiana Axis (no bid)
Congrats!
http://www.axisandallies.org/forums/index.php?topic=37740.60
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Welcome to the league, guys, may you make your mark in the league
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Snigg beats AldoRaine
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