Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2016 League Post Game Results Here
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I think the calc on A&A.org and the Triple A calc are the best, but none are perfect, not that I know of.
If it’s an important calc, I am running it about 3 different ways with 3 different calcs. Plus I developed my own crude one on a spreadsheet because it’s the only one that I can see what is actually happening with the units round by round (especially for big mixed fleet, air, destroyers, subs, capital ships)
They all have their flaws. A big problem I have with the Triple A calc is it ALWAYS takes a hit to all capital ships first and you can’t stop that. Sometimes you don’t want to do that, so the calc will be off. Just one example.
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
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If we’re gonna talk much more about calcs I guess we should take it to the league discussion thread
I have more problems with the Triple A calc that I am willing to shareNEVER trust the UK Pacific on defense calculations especially if there are AAA guns. Always change the power to some other Allied power and then enter in the units.
ALWAYS be wary of any calc doing a naval/air/sub/destroyer battle. Triple A calc sometimes goes funny when transports are involved. Sometimes a good idea to remove the transports from the calc
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
Thanks, but you don’t need my permission, FYI. If both players agree, most anything goes except for counting more than one game result for one single game
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
wow, too nice! Ok, but you’ll probably win anyway.
The “balanced” is pretty harsh on the Axis. It does require new thinking.
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Karl7, I offer you to redo your move without that attack and we continue the game. If gamerman consents.
wow, too nice! Ok, but you’ll probably win anyway.
The “balanced” is pretty harsh on the Axis. It does require new thinking.
After review the game is over anyway. The Axis were set up for the attack. It not succeeding is the end.
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ShinJi Allies over Karl7
Balanced mod.
http://www.axisandallies.org/forums/index.php?topic=37236.120
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http://www.axisandallies.org/forums/index.php?topic=37197.90
Snake Axis over Karl7
The game tipped when the US attacked Borneo w/2 inf 2 art vs 2 inf and lost. Japan had a whole turn w/out worrying about its islands. All down hill from there.
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http://www.axisandallies.org/forums/index.php?topic=37206.135
Aldoraine (Allies) defeated Talleyrand19 (Axis)
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http://www.axisandallies.org/forums/index.php?topic=37300.30
Mr. Roboto over Karl7 Allies
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MrRoboto (Allies) defeats Talleyrand19 (Axis)
http://www.axisandallies.org/forums/index.php?topic=37244.0;topicseen
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Bernt Bernt Axis over Karl7
http://www.axisandallies.org/forums/index.php?topic=37192.150
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Balladeer (Axis) over Cyanight (Allies + 22)
http://www.axisandallies.org/forums/index.php?topic=37217.new;topicseen#new
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ShinJi (Axis) over MrRoboto (Allies) in a balanced mod game.
Was one of the craziest game I’ve ever played. Japan once had 110 IPC and fought TOGETHER with Italy in Mexico, pumping out infantry in Argentina! All the while Japan held the whole African continent and defenden Egypt against Russia!
At the end, I went against the russian army in Northern Italy with all that Germany had and should have weakened it enough for Italy to seal the deal. But unfortunately that battle went south and thus I wasn’t able to push it out, eventually losing Rome (Russia capturing the 50+ IPC from Italy in the process).
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Here’s the link to that game, btw. There was no bid. Amazingly played, MrRoboto!
Domo arigoto.
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Giallo (Allies) stomps Shin Ji (Axis) in the Balanced Mod (no bid)
Axis cannot miss a step! And J1 may be less ideal than I was initially thinking.
http://www.axisandallies.org/forums/index.php?topic=37249.new#new
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Omega1759 Over StuckTojo
I’ll post the link when my girlfriend is here to show me how (it’s a new Mac and I don’t understand it). :-P
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MrRoboto (Allies+20) over Radiant
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Talleyrand19 (Axis) defeats StuckTojo (Allies +23)