@regularkid:
@Soulblighter:
@Zhukov44:
P.S.
As I mentioned above, I’d wager that using this 2-game series method would be the quickest way to discover which side the Balanced Mod adjustments currently favor.
That I agree with. However it needs to be tested between players of similar skill level and so far I haven’t seen enough results between tier M/E players.
agreed. would love to see some M/E games using BM
Prefacing this by saying that I currently suck at A&A and am new to the forums, so my input can only go so far…but every game I lose, I get better and learn new things…so is it possible that the best Allies strategies still have yet to be uncovered?
For those of you that know Smash Brothers Melee, everyone thought Jigglypuff was the worst ever so none of the pros ever played as her and strategies for Jiggly were never fully-developed. All of a sudden, a pro started playing Jiggly and found out she was actually pretty freaking amazing and new strategies were born. Axis is, generally speaking, more enticing to play because they get to force the action instead of constantly having to be on the defense. That being said, more time has probably been put in to finding the best ways to play as Axis, leaving the Allies underdeveloped.
Of course, the counter-argument is that someone always has to be Allies, so if there were good Allies strategies then someone would’ve figured them out by now (someone didn’t always have to play as Jiggly, which is why she was in the background for so long). And I’m defining “good Allies strategies” as strategies that would lead to a 50/50 win split. So if the best players play one game as each side with a fixed bid (of 30 or however high they need to go), then Allied strategies would be unearthed or it would be clear that the game is completely broken with no sweet-spot, no matter how much you bid.