Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs2016 League Post Game Results Here
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Eventually he won it with VCs in the Pacific, despite Europe being in big trouble. Personally I’ll never understand how the Allies can lose just because Japan gets a tiny landing force in Hawaii (Victory City rule is ridiculous, in my opinion), but a well deserved win by AeV nonetheless, who recovered from some brutal dice early on that would have overcome most other players.
I agree. It sucks. Happened to me in one of my first G40 games, and I vowed never to lose that way again because it sucks. It is deceptively easy for Japan to win the game, and it is a huge reason the Axis are above .600 for the year. Still not a fan of Axis victory conditions that are completely independent of the other side of the board. They should have to have at least 11 total or something like that
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I also note that you are 3-3 with the Axis and 2-9 with the Allies
It’s just a lot easier to win with the Axis is all I’m saying. Maybe try throwing your nets to the other side of the boat
(Not that you have to win to have fun - maybe you prefer taking the Allies) -
@ktylu:
ktylu (Axis) looses to simon33 (Allies +18)
Did you post the same result twice?
I’ll wait to record until you answer -
I also note that you are 3-3 with the Axis and 2-9 with the Allies
It’s just a lot easier to win with the Axis is all I’m saying. Maybe try throwing your nets to the other side of the boat
(Not that you have to win to have fun - maybe you prefer taking the Allies)Is it just me, or is this the problem? Virtually everyone on here thinks it’s too easy for the Axis to win. Instead of bids, tweaks, Balanced Mods, etc. maybe the answer lies in simply alleviating the Allies of the burden of having to defend Honolulu as though their lives depend on it (because in 2nd ed. their lives do depend on it).
I say this both for reasons of balancing the game and for historical reasons. Are we really to believe the USA would have simply thrown in the towel, along with the Commonwealth and the USSR, just because a small Japanese landing force managed to briefly take Hawaii?
Just sayin’…. or maybe I’m still smarting from that last squeaker of a loss. :-D
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I also note that you are 3-3 with the Axis and 2-9 with the Allies
It’s just a lot easier to win with the Axis is all I’m saying. Maybe try throwing your nets to the other side of the boat
(Not that you have to win to have fun - maybe you prefer taking the Allies)Is it just me, or is this the problem? Virtually everyone on here thinks it’s too easy for the Axis to win. Instead of bids, tweaks, Balanced Mods, etc. maybe the answer lies in simply alleviating the Allies of the burden of having to defend Honolulu as though their lives depend on it (because in 2nd ed. their lives do depend on it).
I say this both for reasons of balancing the game and for historical reasons. Are we really to believe the USA would have simply thrown in the towel, along with the Commonwealth and the USSR, just because a small Japanese landing force managed to briefly take Hawaii?
Just sayin’…. or maybe I’m still smarting from that last squeaker of a loss. :-D
I agree. It is similar though less extreme the other way around. You can win by controlling Rome even if Germany and Japan are both monsters - just less likely.
SBR rules are too generous for the attacker which also favours axis.
@ktylu:
ktylu (Axis) looses to simon33 (Allies +18)
Did you post the same result twice?
I’ll wait to record until you answerYes.
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@aequitas:
16L G40 AeV(Axis) vs MrRoboto(Allies+20)
AetV over MrRoboto
Bumped out
http://www.axisandallies.org/forums/index.php?topic=37642.45
I enjoyed the game and was looking forward to a great time.
Maybe later?!I have to say: To me this is a very questionable way to claim a win!
You literally bumped Roboto once after 72h and 11 minutes.
Roboto was active on April 25th the last time in your game.He made a big move against the Japanese fleet recently and the Axis are in big big trouble in that game.
This claim has a very bad taste to me as if you were happy to just claim that win in a position which likely would be lost.
You of course acted within the rules and I don’t know if you guys have any history about delays or so. Still, I felt I wanted to give my 2 cents about this.
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@aequitas:
I enjoyed the game and was looking forward to a great time.
Maybe later?!Well if you enjoyed it, you didn’t need to post it due to bumping ;-)
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@aequitas:
I enjoyed the game and was looking forward to a great time.
Maybe later?!Well if you enjoyed it, you didn’t need to post it due to bumping ;-)
Are you finishing it or not? He left the door open for you, so there’s nothing wrong with posting it. Do I need to undo the result?
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I have to say: To me this is a very questionable way to claim a win!
You literally bumped Roboto once after 72h and 11 minutes.
Roboto was active on April 25th the last time in your game.He made a big move against the Japanese fleet recently and the Axis are in big big trouble in that game.
This claim has a very bad taste to me as if you were happy to just claim that win in a position which likely would be lost.
You of course acted within the rules and I don’t know if you guys have any history about delays or so. Still, I felt I wanted to give my 2 cents about this.
I thought he left the door open if Roboto returns, and if that’s what he meant by “maybe later?” then there is nothing wrong with this
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Ditka6654 Allies over Henryindiana Axis (no bid)
Congrats!
http://www.axisandallies.org/forums/index.php?topic=37740.60
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Welcome to the league, guys, may you make your mark in the league
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Snigg beats AldoRaine
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Simon33 (Axis) defeats StuckTojo (Allies +16)
http://www.axisandallies.org/forums/index.php?topic=37797.225
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ABH 3-peats Simon33 (Axis) http://www.axisandallies.org/forums/index.php?topic=37785.480
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Adam514 over Giallo(allies) BM
When you start a game vs Adam(after you lost several times), you say ok this game i’m gonna do it differently. At the end it doesn’t matter anyway :-D
http://www.axisandallies.org/forums/index.php?topic=37659.180
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ABH 3-peats Simon33
Per league rules, this one can’t be counted until Simon reaches 10 (9 and this can be the 10th) games. I track it and it will be counted when Simon completes 9 games
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When you start a game vs Adam(after you lost several times), you say ok this game i’m gonna do it differently. At the end it doesn’t matter anyway :-D
?? You’ve played him several times?
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Adam514 (Axis) defeats Zhukov44 (Allies +25)
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Adam has racked up 122 points in 20 games, leading all players in points total
Impressive!





