@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League Post Game Results Here
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:-o Lol I guess I meant every city that is usually contested for when trying to win on the Europe GAME BOARD. (with the exception of London and EUS which if you lost you are doing something very wrong!) Everybody is so darn literal! :wink:
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I had a friend who was so offended when you sad he was born in Europe.
“I WAS BORN IN GERMANY!”
:-D
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I can definitly identify with Europe, but Germany is fine enough :)
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Gratz Alex, great game you guys played!
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@alexgreat:
Yes, he said board, and I told you he likely meant Europe as continent, probably not even counting the UK. What else could he have meant since he never occupied EUS?
And thx for the geography lesson, I would never have known.
:-) Good response -
No, what I was originally questioning is whether he ever took EUS because I didn’t know anything about the game except what he said. Then I found out that he just meant Europe when he actually said Europe board, and then you said he never even took London :lol: :lol: -
I see my win against TalleyRand on Apr 14 didn’t count towards my record. Is that because it was a forfeit?
No, absolutely not.
I thought I notified you at least once when you played extra games with Omega1759 (aka the professor)
You are between 10 and 20 games completed. �League rules say only best of 5 (first to 3 wins) can be played against a single opponent (that is once you have completed 10 games). �You are 2-3 vs. Talleyrand. �When you get to 20 games, best of 7 is allowed. �Since you won one and lost one that are not yet counted, both will count when you get to…… well, 18 games because those 2 will make 20. �So then you will be 3-4 vs. Talleyrand. �You have 4 losses to Omega1759 that have not been counted for the same reason. �When Omega gets to 9 games completed, I will count one of the losses because that will put him to 10 (I count them as soon as I can). �Until then, only 2 losses (best of 3) count.
Of course, the purpose of the rule is to keep people from just continually playing the same people - to help everyone get games
Thanks for head’s up. I’m sure you did notify me, but I just didn’t fully grasp everything :-P
Good to know. I guess I’ll keep having to find more different players to kick my butt around :-D
Thanks for all the hard work.
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You bet, thanks, great to have you in the league this year
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ABH over simon33 (Allies) in a rematch: http://www.axisandallies.org/forums/index.php?topic=37785.300
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Snigg (Allies +23) over simon33 (axis) http://www.axisandallies.org/forums/index.php?topic=37766.105
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ArtofWar1947 (Axis) over Kamikaze Pilot (Allies + 21)
http://www.axisandallies.org/forums/index.php?topic=37836 -
16L G40 Majikforce (Axis) defeated Ktylu (Allies +25)
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ktylu (Axis) looses to simon33 (Allies +18)
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AeV (Axis) defeats StuckTojo (Allies + 18)
http://www.axisandallies.org/forums/index.php?topic=37581.0
Great game by AeV who hung in there despite some very unlucky dice early in the game.
Eventually he won it with VCs in the Pacific, despite Europe being in big trouble. Personally I’ll never understand how the Allies can lose just because Japan gets a tiny landing force in Hawaii (Victory City rule is ridiculous, in my opinion), but a well deserved win by AeV nonetheless, who recovered from some brutal dice early on that would have overcome most other players.
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StuckTojo beats AldoRaine
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ktylu (Axis) looses to simon33 (Allies +18)
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Eventually he won it with VCs in the Pacific, despite Europe being in big trouble. Personally I’ll never understand how the Allies can lose just because Japan gets a tiny landing force in Hawaii (Victory City rule is ridiculous, in my opinion), but a well deserved win by AeV nonetheless, who recovered from some brutal dice early on that would have overcome most other players.
I agree. It sucks. Happened to me in one of my first G40 games, and I vowed never to lose that way again because it sucks. It is deceptively easy for Japan to win the game, and it is a huge reason the Axis are above .600 for the year. Still not a fan of Axis victory conditions that are completely independent of the other side of the board. They should have to have at least 11 total or something like that
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I also note that you are 3-3 with the Axis and 2-9 with the Allies
It’s just a lot easier to win with the Axis is all I’m saying. Maybe try throwing your nets to the other side of the boat
(Not that you have to win to have fun - maybe you prefer taking the Allies) -
@ktylu:
ktylu (Axis) looses to simon33 (Allies +18)
Did you post the same result twice?
I’ll wait to record until you answer -
I also note that you are 3-3 with the Axis and 2-9 with the Allies
It’s just a lot easier to win with the Axis is all I’m saying. Maybe try throwing your nets to the other side of the boat
(Not that you have to win to have fun - maybe you prefer taking the Allies)Is it just me, or is this the problem? Virtually everyone on here thinks it’s too easy for the Axis to win. Instead of bids, tweaks, Balanced Mods, etc. maybe the answer lies in simply alleviating the Allies of the burden of having to defend Honolulu as though their lives depend on it (because in 2nd ed. their lives do depend on it).
I say this both for reasons of balancing the game and for historical reasons. Are we really to believe the USA would have simply thrown in the towel, along with the Commonwealth and the USSR, just because a small Japanese landing force managed to briefly take Hawaii?
Just sayin’…. or maybe I’m still smarting from that last squeaker of a loss. :-D





