Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2016 League Post Game Results Here
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Re: http://www.axisandallies.org/forums/index.php?topic=37602
ArtofWar1947 (Axis) OVER Radiant (Allies + 21)
(On Friday March 25, 2016, Radiant informed me that he was quitting the league and our game for good.)
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nerquen over axis-dominion (axis) BM
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Majikforce Axis over Surprise Attack Allies +12
ID 37201.0 -
Mr. Roboto (Axis) over StuckTojo (Allies +16)
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16L G40 Giallo(Axis) vs AeV(Allies +20)
Giallo over AeV
http://www.axisandallies.org/forums/index.php?topic=36991.300
That game was a Long run.
The Allies were able to break Germanys attack on Moscow by landing in Greece.
But Allies could not keep their European territorys.
Japan positioned her fleet out of reach for the US all the time.
Axis crippled the Allies ecconemically and everywhere.GG
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hobo (Allies +17) defeats StuckTojo (Axis)
http://www.axisandallies.org/forums/index.php?topic=37604.150
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http://www.axisandallies.org/forums/index.php?topic=37605.0
Hobo +20 allies defeats talleyrand…my first LL experience did not go well
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Omega1759 (allies+16) over MrRoboto (Axis)
http://www.axisandallies.org/forums/index.php?topic=37383.0
Probably the most frustrating loss I had so far. I was leading so hard, destined to win. But then I missed a single Russian sub, which (of course) was able to kill a blocking destroyer, leading to a capture of Berlin. Even after that I wasn’t in such a horrible situation, but it was not enough…
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Just be happy if the professor didn’t charge you tuition for that lesson! :-D
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Just be happy if the professor didn’t charge you tuition for that lesson! :-D
I certainly learned to keep that Soviet sub in mind :-D
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Snigg (Allies +21) v. souL (Axis)
http://www.axisandallies.org/forums/index.php?topic=37231.0
Forgot what even happened.
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cya night over axis-dom (allies) BM
http://www.axisandallies.org/forums/index.php?topic=37697.75
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stucktojo (allies +18) over hobo (axis)
ended before it started, with my infamous luck
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opps forgot link
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What in the world
How do you give up a low luck game after G1 against a guy with more then 2 points per game less than you
By the way, you will lose a 90% battle one out of ten times
What happened? I’ve never played low luck but isn’t there just one die roll max per round, for the remainder? Aren’t you pretty much a lock to win the game with your superior skills and experience? I just don’t get it -
a fair bid in a low luck game is over 30. anything less, against a equally skilled opponent, is a guaranteed axis victory, IMO
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Not if the “bad dice forever chosen one” is participating :lol:
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http://www.axisandallies.org/forums/index.php?topic=37713.60
Talleyrand19 (Allies) defeats Shrike (Axis)…the title says +18 bid, but we actually went with a balanced mod game, so it was BM
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L16 G40 1 of 2 AeV (Axis) vs ABH (Allies+23)
Arthur Bomber Harris over Aequitas et Veritas
And another AeV game bites the dust…
http://www.axisandallies.org/forums/index.php?topic=37464.120
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http://www.axisandallies.org/forums/index.php?topic=37496.msg1526266;topicseen#new
regularkid (Allies) over MrRoboto (Axis) Balanced Mod.
Without Vichy it’s just too hard.