e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League Post Game Results Here
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play balance mod, 1 game axis 1 game allies.
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Giallo has played 19 games as Allies in 2nd edition and cdnranger has played nothing but Axis. I’m wondering how much that has to do with their current standings in the rankings…… maybe not much, I don’t know, just wondering
I guess I need to try a game as Allies…. :-) Or play balanced mod -
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
I disagree Zhukov. I don’t mind playing with the allies and I am certain I am not the only M E tier that is willing to do that, but I do want a high bid to play with them. The basic game just favors the Axis to much. So the allies need the bid, but we all know this already and have known this for quite some time. Secondly. Complaining about overly low bids is pointless. It takes two to tango.
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BerntBernt (Allies) STOMPS Shin Ji (Axis) in a Balance Mod game.
A crazy strong Italy will only take you so far, it seems.
http://www.axisandallies.org/forums/index.php?topic=37515.new#new
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Giallo has played 19 games as Allies in 2nd edition and cdnranger has played nothing but Axis. I’m wondering how much that has to do with their current standings in the rankings…… maybe not much, I don’t know, just wondering
I guess I need to try a game as Allies…. :-) Or play balanced mod -
Hey, man, keep taking Axis in 2nd edition! It’s working for you!!
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Shin Ji, I’ll have that result recorded within hours - I was just here long enough to check the boards quick
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Snigg (Axis) forfeits to MrRoboto (Allies +21)
http://www.axisandallies.org/forums/index.php?topic=37271.new#new
I find it nearly impossible to truly follow the game when only half your opponents turns are posted to review.
Yes, you can view history in TripleA, but it’s no where as easy or apparent what has happened at a glance to me.
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Huh, I am sorry, Snigg. I never even read the forum post to be honest, I find the tripleA history a thousand times better.
I can’t understand at all, how the tripleA history doesn’t enable one to check what has happened.
But as I said - sorry for that. I simply hate to wait for 15 seconds 3 times instead of 1 time. I am playing more than 1 game at a time, sometimes even more than 10. It adds up and is just annoying to wait for the posting process with USA and China and so far I didn’t see the necessity to post them.
I don’t know if you asked me to post USA, China and Anzac, before. You might have, maybe I forgot, you could have asked me again. It was not intentionally to disturb you.
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agree with Roboto
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
I disagree Zhukov. I don’t mind playing with the allies and I am certain I am not the only M E tier that is willing to do that, but I do want a high bid to play with them. The basic game just favors the Axis to much. So the allies need the bid, but we all know this already and have known this for quite some time. Secondly. Complaining about overly low bids is pointless. It takes two to tango.
Well I agree. I like playing Allies and want a high bid. But while I always make what I consider a reasonable bid for Allies, few players are prepared to give me the bid I want. So most of my league games I play Axis.
The thing is, knowledge (via experience) of the Axis advantage gives me an advantage in bidding against the less experienced player who thinks a 20 bid is really high. Yet this also deprives me (and others) of opportunities to play Allies in the league. The only way to get Allies is to take Allies for less than they are worth, and if I do that too often I’ll lose my high ranking.
So to some extent the bidding system is working against the cause of accurate ratings because bids are not going up as fast as they should have. 2 game series at the same bid would fix the problem.
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
I disagree Zhukov. I don’t mind playing with the allies and I am certain I am not the only M E tier that is willing to do that, but I do want a high bid to play with them. The basic game just favors the Axis to much. So the allies need the bid, but we all know this already and have known this for quite some time. Secondly. Complaining about overly low bids is pointless. It takes two to tango.
Well I agree. I like playing Allies and want a high bid. But while I always make what I consider a reasonable bid for Allies, few players are prepared to give me the bid I want. So most of my league games I play Axis.
The thing is, knowledge (via experience) of the Axis advantage gives me an advantage in bidding against the less experienced player who thinks a 20 bid is really high. Yet this also deprives me (and others) of opportunities to play Allies in the league. The only way to get Allies is to take Allies for less than they are worth, and if I do that too often I’ll lose my high ranking.
So to some extent the bidding system is working against the cause of accurate ratings because bids are not going up as fast as they should have. 2 game series at the same bid would fix the problem.
I get where you are coming from, but if you know you will steamroll an opponent at +20, you can always give them a higher bid to make the game more challenging. Like I said before. It takes two to tango. Personally I enjoy the challenging games the most as winning or even losing such games is much more full fulling.
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
Assuming the pro-axis imbalance persisted for individual games, wouldn’t your idea make rankings a less reliable indicator of actual skill (including initial bid making) because
I disagree Zhukov. I don’t mind playing with the allies and I am certain I am not the only M E tier that is willing to do that, but I do want a high bid to play with them. The basic game just favors the Axis to much. So the allies need the bid, but we all know this already and have known this for quite some time. Secondly. Complaining about overly low bids is pointless. It takes two to tango.
Well I agree. I like playing Allies and want a high bid. But while I always make what I consider a reasonable bid for Allies, few players are prepared to give me the bid I want. So most of my league games I play Axis.
The thing is, knowledge (via experience) of the Axis advantage gives me an advantage in bidding against the less experienced player who thinks a 20 bid is really high. Yet this also deprives me (and others) of opportunities to play Allies in the league. The only way to get Allies is to take Allies for less than they are worth, and if I do that too often I’ll lose my high ranking.
So to some extent the bidding system is working against the cause of accurate ratings because bids are not going up as fast as they should have. 2 game series at the same bid would fix the problem.
You’d wind up with a lot of tied matches even between players at different skill levels (with axis winning both of the two games). Seems like a lot of work just to get to a tie
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I like playing Allies and want a high bid. But while I always make what I consider a reasonable bid for Allies, few players are prepared to give me the bid I want. So most of my league games I play Axis.
I’m always curious to hear Masters’ perspectives on this: Assuming equally matched players skill wise (say, tier 1 or higher), how much would you say Allies are worth for a bid?
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In case 2 very high skilled players play a BO1 for the championship and assuming both at fully confident with their Axis play I believe 30+ bids are necessary.
I also think the reason many players still take the Allies is because losing with Axis is somehow more painful. When taking the Allies there is still that excuse in the head “well, axis is overpowered anyway so I chose the harder way and I can blame Larry”. When playing Axis there are NO excuses, “Larry gave you the advantage and you still messed it up, you failed”
Something like that I guess^^
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You’d wind up with a lot of tied matches even between players at different skill levels (with axis winning both of the two games). Seems like a lot of work just to get to a tie
Assuming that happens, the bid would go up alot faster than it would under single games. The reason Allies still win alot of games is because some players (f.e. Adam514) are good enough with Allies that they can overcome the Allied disadvantage against all but the most skilled opponents. Anyway, those players who could score Allied wins in this scenario (going 2-0) would be, correctly, ranked the highest. Eventually, the bid would get up to the point where the Allied win % approaches 50%, making it difficult to win with the Axis as well.
See the TripleA ladder ratings for a concrete example of what I’m talking about.
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P.S.
As I mentioned above, I’d wager that using this 2-game series method would be the quickest way to discover which side the Balanced Mod adjustments currently favor.
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P.S.
As I mentioned above, I’d wager that using this 2-game series method would be the quickest way to discover which side the Balanced Mod adjustments currently favor.
That I agree with. However it needs to be tested between players of similar skill level and so far I haven’t seen enough results between tier M/E players.
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P.S.
As I mentioned above, I’d wager that using this 2-game series method would be the quickest way to discover which side the Balanced Mod adjustments currently favor.
That I agree with. However it needs to be tested between players of similar skill level and so far I haven’t seen enough results between tier M/E players.
agreed. would love to see some M/E games using BM
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http://www.axisandallies.org/forums/index.php?topic=37131.60
SouL (x) over dawgoneit (L)
Absence of over a month.
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The Allies are even losing no-shows! What are the odds?





