Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs2016 League Post Game Results Here
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2016 League: axis-dominion (axis) over ArtofWar (allies+22)
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Giallo (Allies) over MrRoboto (Axis) Balanced mod
http://www.axisandallies.org/forums/index.php?topic=37372.0
One of the worst G1’s I ever had turned out to be too much to turn around, despite all efforts.
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http://www.axisandallies.org/forums/index.php?topic=37483.60
regularkid (Axis) over Talleyrand19 (Allies) balanced mod
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cdnranger(axis) over giallo
Another weak game from my side…
http://www.axisandallies.org/forums/index.php?topic=36897.195
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Somebody’s gotta beat that ranger! :wink:
And the Allies lose yet again….
WHATT??? Somebody double check me, but I count EIGHTEEN wins in a ROW by the Axis in 2nd edition. That’s absurd
Switch to the balanced mod already
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Giallo has played 19 games as Allies in 2nd edition and cdnranger has played nothing but Axis. I’m wondering how much that has to do with their current standings in the rankings…… maybe not much, I don’t know, just wondering
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18 in a row! That makes me wonder if this game is as out of balance as the original one in the 1980’s was for the Allies!?!
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If Me1945 resigns it will be 19…… my oh my
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
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play balance mod, 1 game axis 1 game allies.
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Giallo has played 19 games as Allies in 2nd edition and cdnranger has played nothing but Axis. I’m wondering how much that has to do with their current standings in the rankings…… maybe not much, I don’t know, just wondering
I guess I need to try a game as Allies…. :-) Or play balanced mod -
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
I disagree Zhukov. I don’t mind playing with the allies and I am certain I am not the only M E tier that is willing to do that, but I do want a high bid to play with them. The basic game just favors the Axis to much. So the allies need the bid, but we all know this already and have known this for quite some time. Secondly. Complaining about overly low bids is pointless. It takes two to tango.
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BerntBernt (Allies) STOMPS Shin Ji (Axis) in a Balance Mod game.
A crazy strong Italy will only take you so far, it seems.
http://www.axisandallies.org/forums/index.php?topic=37515.new#new
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Giallo has played 19 games as Allies in 2nd edition and cdnranger has played nothing but Axis. I’m wondering how much that has to do with their current standings in the rankings…… maybe not much, I don’t know, just wondering
I guess I need to try a game as Allies…. :-) Or play balanced mod -
Hey, man, keep taking Axis in 2nd edition! It’s working for you!!
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Shin Ji, I’ll have that result recorded within hours - I was just here long enough to check the boards quick
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Snigg (Axis) forfeits to MrRoboto (Allies +21)
http://www.axisandallies.org/forums/index.php?topic=37271.new#new
I find it nearly impossible to truly follow the game when only half your opponents turns are posted to review.
Yes, you can view history in TripleA, but it’s no where as easy or apparent what has happened at a glance to me.
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Huh, I am sorry, Snigg. I never even read the forum post to be honest, I find the tripleA history a thousand times better.
I can’t understand at all, how the tripleA history doesn’t enable one to check what has happened.
But as I said - sorry for that. I simply hate to wait for 15 seconds 3 times instead of 1 time. I am playing more than 1 game at a time, sometimes even more than 10. It adds up and is just annoying to wait for the posting process with USA and China and so far I didn’t see the necessity to post them.
I don’t know if you asked me to post USA, China and Anzac, before. You might have, maybe I forgot, you could have asked me again. It was not intentionally to disturb you.
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agree with Roboto
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
I disagree Zhukov. I don’t mind playing with the allies and I am certain I am not the only M E tier that is willing to do that, but I do want a high bid to play with them. The basic game just favors the Axis to much. So the allies need the bid, but we all know this already and have known this for quite some time. Secondly. Complaining about overly low bids is pointless. It takes two to tango.
Well I agree. I like playing Allies and want a high bid. But while I always make what I consider a reasonable bid for Allies, few players are prepared to give me the bid I want. So most of my league games I play Axis.
The thing is, knowledge (via experience) of the Axis advantage gives me an advantage in bidding against the less experienced player who thinks a 20 bid is really high. Yet this also deprives me (and others) of opportunities to play Allies in the league. The only way to get Allies is to take Allies for less than they are worth, and if I do that too often I’ll lose my high ranking.
So to some extent the bidding system is working against the cause of accurate ratings because bids are not going up as fast as they should have. 2 game series at the same bid would fix the problem.
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If accurate ratings are desired, then we should use 2 game series with the same bid for all league rated play. Same with balanced mod games.
The way the league ratings are structured, E or M players are to some extent disincentivized from playing Allies because that threatens their ability to make the playoff.
Experience = higher bids. Masters and elites are getting easy Axis wins against overly low bids. The solution is 2 games at an agreed upon bid.
I disagree Zhukov. I don’t mind playing with the allies and I am certain I am not the only M E tier that is willing to do that, but I do want a high bid to play with them. The basic game just favors the Axis to much. So the allies need the bid, but we all know this already and have known this for quite some time. Secondly. Complaining about overly low bids is pointless. It takes two to tango.
Well I agree. I like playing Allies and want a high bid. But while I always make what I consider a reasonable bid for Allies, few players are prepared to give me the bid I want. So most of my league games I play Axis.
The thing is, knowledge (via experience) of the Axis advantage gives me an advantage in bidding against the less experienced player who thinks a 20 bid is really high. Yet this also deprives me (and others) of opportunities to play Allies in the league. The only way to get Allies is to take Allies for less than they are worth, and if I do that too often I’ll lose my high ranking.
So to some extent the bidding system is working against the cause of accurate ratings because bids are not going up as fast as they should have. 2 game series at the same bid would fix the problem.
I get where you are coming from, but if you know you will steamroll an opponent at +20, you can always give them a higher bid to make the game more challenging. Like I said before. It takes two to tango. Personally I enjoy the challenging games the most as winning or even losing such games is much more full fulling.