Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2016 League Post Game Results Here
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2015 Playoff game (36873):
Balladeer (axis) over ArtofWar1947 (Allies + 24).
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Snigg (Axis) over Dawgoneit (Allies +21)
http://www.axisandallies.org/forums/index.php?topic=37096.new#new
Haven’t heard anything in 3 weeks.
Dawg was in the hospital, he’s back now but will be out of the games for a bit more. If you don’t want to wait that’s fine, but at least you know what’s up.
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Axis-dominion (Axis) over BerntBernt (Allies +22)
http://www.axisandallies.org/forums/index.php?topic=37398.150 -
MrRoboto (Axis) over Radiant (Allies+24)
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Finally! Bernt was on quite a run
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Yeah, 3 results in an hour and a quarter! More, I want more!
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Snigg (Axis) over Dawgoneit (Allies +21)
http://www.axisandallies.org/forums/index.php?topic=37096.new#new
Haven’t heard anything in 3 weeks.
Dawg was in the hospital, he’s back now but will be out of the games for a bit more. If you don’t want to wait that’s fine, but at least you know what’s up.
I hope things are OK with him, and I’ll be glad to continue the game when he’s better. I just hadn’t heard anything in a long while.
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SouL (Axis) over Odonis (Allies +20)
http://www.axisandallies.org/forums/index.php?topic=37029.new#new
Another marathon game that had SouL win in the Pacific, just after I had taken Germany and was poised to take Italy the next turn.
Well played and great fun!
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Arthur Bomber Harris (Axis) win over brincobi (Allies+21)
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Arthur Bomber Harris (Axis) win over brincobi (Allies+21)
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Welcome to the league, brincobi!
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Me1945 (axis) win against Ghostglider (+21)
http://www.axisandallies.org/forums/index.php?topic=35715.0 -
Axisandallies13 (Axis) defeats TheDefinitiveS (Allies+19)
Well played on both sides!http://www.axisandallies.org/forums/index.php?topic=37419.new#new
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Mommas, don’t let your babieeeees…… grow up…
to play Allies
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Brincobi (Axis) defeats Arthur Bomber Harris (Allies+21)
L16 G40 ABH (Allies+21) vs brincobi (Axis)
http://www.axisandallies.org/forums/index.php?topic=37514.30 -
Don’t let 'em shoot tanks or drive them old trucks….
Let 'em wear grey, and yellow, and such
Mommas, don’t let your babieeeees… grow up… to play Allies
'cause they’ll never win and they’re always alone
even with someone they love -
Talleyrand19 (Axis) over Snigg (Allies +22)
http://www.axisandallies.org/forums/index.php?topic=37246.new#new
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Allies ain’t easy to love, and they’re harder to hold
They’d rather give you a loss, than diamonds or gold
The doomed Prince of Wales and the faded Repulse,
and each night begins a new day
If you don’t understand them, and you don’t lose quick,
they’ll prob’ly just die away<chorus>Mommas, don’t let your babies grow up…. to play Allies
Don’t let 'em shoot M-1’s, or drive them old trucks,
Let 'em wear gray, and yellow, and such
Mommas, don’t let your babies grow up… to play Allies
'cause they’ll never win, and they’re always alone
even when you get some luckAllies like smokey ol’ Shermans and clear bombing skies…
Little shell casings and children, and girls of the night…
Them that don’t know 'em, won’t like 'em,
and them that do, usually won’t know how to play 'em
He ain’t wrong, he’s just weak, but his pride won’t let him
do things to make you think he’ll win<chorus again=“”>Here’s the famous song that inspired my lyrics today:
https://www.youtube.com/watch?v=RePtDvh4Yq4</chorus></chorus> -
haha. nice one, Gamer. If only there were some way to fix this systemic, pro-Axis imbalance. Oh wait! there is! http://www.axisandallies.org/forums/index.php?topic=37341.0 :-o
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That’s right - my song only applies to 2nd edition A&A by Larry Harris and co.
IIRC the first iteration heavily favored the Allies (No complex in Ukraine, a minor for Berlin, and richer USA jump to mind. Oh, and no separate theater victory conditions - that was the real killer)
Seriously, folks, the Axis are winning significantly more games than the Allies even with your +15 to +25 bids. I understand a lot of people don’t like to add a lot of stuff to the board to start the game, so you might take a page from the balanced mod folks’ ideas and add an NO or 3 to the Allies. You might want to modify Russia a little instead of the USA because the Russians are just a bit too weak in 2nd edition. One of the things the balance mod does is separate the no Allies NO from the Archangel NO so a single boat to 125 or a single Allied unit in Russia doesn’t stop Russia’s +5 NO. Another idea would be to supplement general Allied bidding with Russian bidding in infantry. Or add a bomber.
For example, bomber to Moscow and I bid 20
Or 4 infantry to Russia and I bid 20You might want to agree on a certain thing to Russia and then bid for UK or something. Just suggestions.
We’ve had hundreds of games of 2nd edition played now with bids of 15-25 to the Allies, and the Axis are still winning 55% (2015) or 60% (2016) of the gamesI don’t know…. might be interesting to try getting rid of the split theater winning conditions and make Axis get a certain number of VC’s worldwide. Take away the bid to the Allies… maybe make a couple other tweaks… food for thought
The balanced mod kept the split theater victory conditions (for those of you who don’t know anything about this mod yet). Not saying this as a positive or negative, just a fact





