@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2016 League Post Game Results Here
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It’s not just that.
If Germany pumps out 5 bombers each round (quite possible after round 5 or so), basically almost buying nothing else, what can you do? America needs to invest at least 60 IPC itself into carriers+fighters+destroyers to defend a possible landing somewhere. UK can just forget the idea of setting up a fleet in the med. Egypt and London are in constant threat, even if Italy or Germany only have 1 transport. I have lost London to 1 transport + 30 bombers before. Egypt of course, too.The one thing that comes to mind that could help that, is a heavy KGF, investing in the atlantic with USA. But in my experience, that means doom too, since Japan is unstoppable then. .
I actually think that the Balanced Mod has put KGF back on the table. With the USA getting all those bonuses, it really makes sense to have a strong Atlantic presence right from the start. And as for how you deal with bombers as the Allies, the answer is simple.
You lose.
No, really! The trick is to build those fleets, knowing the the German bomber stack will sink them. Then build more. Repeat as needed until you’ve got them. It doesn’t take as long as you’d assume. Germany makes a lot of money, but bombers are expensive. With Balanced Mod, this is less painful for the Allies.
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Every plane lost attacking Atlantic boats is a plane Russia or Africa or the middle east doesn’t have to worry about. You have to make the Germans attack stuff sometimes, otherwise they will just project increasing power on all parts of the board, and eventually even be able to take London with 1 infantry! :-) :| :wink:
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I think the Strategic bomber piece is flawed for several reasons in this game.
I think the best solution is that they only fire in the first round. Drop them bombs and go home.
I mean if AA only shoot round 1 Strategic bombers should only drop bombs in round 1.my 2 cents.
My other 2 cents is that the game should go back to a die to an aircraft, not roll a bunch and defender chooses.
i.e. germany attacks a stack of russians: 2ftrs, 8 bombers vs 6inf and an 2AA. the defender shoots at 6 bombers not generic hit the ftr/s the bombers slice you up. -
I think the bomber piece, and this is going back 35 years, has always been the way it is (attack anything at 4 every round) because it’s FUN
SBR used to bomb money directly - you had no choice whether to repair - and you could bomb every single IPC from your enemy by attacking a single vulnerable complex :evil:
And then there were HEAVY bombers that rolled 3 dice a piece! So cut the WHINING - us old school guys are just laughing! :wink: :wink: :-)
Not just 3 dice a piece, but THREE HITS PER BOMBER. Now you see, the bomber unit is there and the way it is, because it’s fun to lay waste “death from above” from long range -
A single bomber could potentially take 18 IPC’s away from you, and this is a game where Russia makes 24 per turn at the beginning of the game (and then dropping) (USA makes 36), and there are no such thing as NO’s. I know you probably know all this Infrastructure, but this is for the millenials among us (few though they may be)
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I do understand the points, and the realism argument.
I would suggest choosing from this menu:
- Increase cost of Bombers back up to 15, and consider fighters to 12 (leave over-priced tacs alone), just like they used to be. Tanks won’t look so expensive any more :)
- Remove the +2 SBR for Strat bombers, or make it +1.
- What you’re saying. Lower bomber attack value or do a 1 round thing. Bombers attacking at 4 in air to air combat or in naval combat is ridiculous. Very few instances of bombers actually attacking fleets in WWII to my knowledge.
- Lower cost of Strat bomber unit and make it so it only does SBR. No conventional attacks allowed. Who ever heard of bombers flying over an army of 20,000 and killing them all, anyway? And whoever heard of infantry shooting down bombers? Or tanks shooting down bombers? What is WRONG with this game anyway?! :wink:
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Odonis (Allies) over Stalingradski in the ‘Welcome Back to the League, Old Man’ showdown. That old man here is me.
http://www.axisandallies.org/forums/index.php?topic=37314.45
Stalingradski showed strong opening moves followed by a massive rules-based fumble costing him the game. He was initially bitter but will return stronger than ever. He believes that Odonis is a worthy and friendly opponent.
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Gamer - you do realize that Infrastructure is pre-millenial, right? :wink:
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I think the bomber piece, and this is going back 35 years, has always been the way it is (attack anything at 4 every round) because it’s FUN
SBR used to bomb money directly - you had no choice whether to repair - and you could bomb every single IPC from your enemy by attacking a single vulnerable complex :evil:
And then there were HEAVY bombers that rolled 3 dice a piece! So cut the WHINING - us old school guys are just laughing! :wink: :wink: :-)
Not just 3 dice a piece, but THREE HITS PER BOMBER. Now you see, the bomber unit is there and the way it is, because it’s fun to lay waste “death from above” from long rangeHey gamer,
Just to focus on this arguement. Larry drastically changed the aa gun aspect of the game and it was an amazing improvement. I think it is time for the strat bomber! Wont happen, I’m sure though.
I dont like making them a 3 instead of a 4 or diminishing their range.
I like the one round only or strengthening aa guns the way I said, because ftrs have become a little too strong as well, removing them as bomber fodder might help in a similar way to how the balance mod has slightly strengthed cruisers and battleships…As to 3 dice heavy bombers. In the 86 version i always got supersubs and my opponent always got those insane stupid 3 dice bombers. Thanks for bringing back those painful memories. :x :cry:
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Gamer - you do realize that Infrastructure is pre-millenial, right? :wink:
“I know you probably know all this Infrastructure, but this is for the millenials among us (few though they may be)”
Read it again. Pretty clear I knew he was an old geezer
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@Infrastructure:
As to 3 dice heavy bombers. In the 86 version i always got supersubs and my opponent always got those insane stupid 3 dice bombers. Thanks for bringing back those painful memories. :x :cry:
See, that’s why I brought it up. Compared to that, the German bomber strat is NOTHING!
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http://www.axisandallies.org/forums/index.php?topic=37275.90
Odonis (Axis) over Talleyrand19 (Allies)
just when I think I’m figuring things out, I make the worst mistake in the history of the Allied Spain strategy
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Axis Dominion (Allies +23) defeats Arthur Bomber Harris (Axis)
http://www.axisandallies.org/forums/index.php?topic=37332.0 -
http://www.axisandallies.org/forums/index.php?topic=37348.0
StuckTojo (Allies) defeats Talleyrand19 (Axis)…up next, round 3
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And Arthur Bomber Harris (axis) over MrRoboto (Allies) balanced mode.
http://www.axisandallies.org/forums/index.php?topic=37321.0
That whole massive bomber strategy with Germany, developed about a year ago, really destroys the game. It is no fun to play against. Maybe I’m too stupid to find something against that, but if it continues to be so popular among Axis players, I don’t know if I want to continue playing the game at all, or at least the Allies.
Although we had this discussion very often, I still would to share my opinion about it. I definitely believe that the bomber strategy is not better (slightly worse) than a well executed Barbarossa.
The axis are just tough to beat if played well, even with a 25+ bid, that’s it.For a reason I do not quite understand losing against bombers hurts somehow more and people start complaining that bombers are unbeatable.
I mean, take players like Zhukov or Adam, they are both Barbarossa lovers and only start buying bombers if this is the quickest way to put pressure on Russia (Round 4-5 usually). As far as I know both haven’t lost a single game with the Axis (unless dice have been ridiculous maybe)
So I wonder: Why doesn’t everybody complain that Barbarossa ist just unbeatable and flawed? Just buy ground units towards Russia ruthlessly the first 3-4 rounds and Germans are unstoppable. THIS is what I believe might be some kind of a flaw –> Germans pushing brutal on Russia PLUS great execution forces Allies to ask for 32+ bids.Bombers are annoying for the Allies as the make the game dicey, so there is no safe way to stop them. However many games have been reported where dark skies failed. And interestingly, in the top competition of this league dark sky is rarely executed, and to me its no surprise why :)
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Rubioton+12 Allies over Surprise Attack
36915.1
One of these days I’ll get my game plan figured out -
So I wonder: Why doesn’t everybody complain that Barbarossa ist just unbeatable and flawed? Just buy ground units towards Russia ruthlessly the first 3-4 rounds and Germans are unstoppable. THIS is what I believe might be some kind of a flaw –> Germans pushing brutal on Russia PLUS great execution forces Allies to ask for 32+ bids.
Yep, they’re going to take over Moscow in that scenario. UNLESS the Allies put enough pressure on them to stop it. Allies need to do their job is the thing. I also prefer this strat. Buy slow moving ground units for 3-4 rounds (sometimes longer, depending) and just march them to Russia. Bombers early on can work, but this strat is a guarantee.
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Stalingradski (Allies +23) over Tallyrand19 (Axis)
http://www.axisandallies.org/forums/index.php?topic=37263.315
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oh yeah, Stalingradski beat me, forgot to post
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oysteilo over Pherman
http://www.axisandallies.org/forums/index.php?topic=36857.90
I am claiming this one due to inactivity. I have not heard from the guy since December. I see others have done the same





