Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs2016 League Post Game Results Here
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Omega1759(Axis) defeats StuckTojo (Allies +20)
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After a marathon game with a well earned ending,
Giallo (allies +23) defeats PGMatt (axis)
http://www.axisandallies.org/forums/index.php?topic=36787.new#new
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http://www.axisandallies.org/forums/index.php?topic=36871.45
Inactivity from Pherman (Allies +22) vs Alex.
Claiming that game for now to get it off my mind. As I told Pherman via PM, I will continue it at any time, if and when he returns. Gamer, if its too complicated to get it in now and at a later point correct with a lot of adjustments, pls just dont incorporate now.
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Zhukov(axis) over Giallo
http://www.axisandallies.org/forums/index.php?topic=36953.180
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No worries Alex, I’ll record it now
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While we’re doing small adjustments, my last win against MrRoboto had me as Allies. The title of the thread was wrong for some reason, but I see it was recorded as an Axis win.
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http://www.axisandallies.org/forums/index.php?topic=37292.0
cyanight (axis) over MrRoboto (allies+20)
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@Shin:
While we’re doing small adjustments, my last win against MrRoboto had me as Allies. The title of the thread was wrong for some reason, but I see it was recorded as an Axis win.
I’m confused
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Thought you might be. It’s more than a little confusing. I keep double checking myself.
Under the balanced Mod Games section of the spreadsheet, I’m recorded as having one win as Axis against MrRoboto. I was playing the Allies in that game, not the Axis. That’s all. :)
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Shin Ji won against me again, this time really as axis =(
http://www.axisandallies.org/forums/index.php?topic=37138.120
And again, I lost by a blunder. Two games, two grave mistakes. Feels bad. :cry:
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http://www.axisandallies.org/forums/index.php?topic=37356.75
Omega1759 (Allies) defeats Talleyrand19 (Axis)
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Shin Ji won against me again, this time really as axis =(
http://www.axisandallies.org/forums/index.php?topic=37138.120
And again, I lost by a blunder. Two games, two grave mistakes. Feels bad. :cry:
Roboto, that’s not the right link. That’s the link to this thread
Don’t worry about it, I found your game
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MrRoboto over Giallo(axis) BM
http://www.axisandallies.org/forums/index.php?topic=37248.135
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Arthur Bomber Harris (Axis) over Radiant (Allies +21)
http://www.axisandallies.org/forums/index.php?topic=37343.45
UK couldn’t fight out of a wet paper bag to save their lives.
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http://www.axisandallies.org/forums/index.php?topic=37264.0
Cyanight (Allies) over Talleyrand19 (Axis)
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Omega1759 (Allies+16) over MrRoboto (Axis) in a crazy dice game.
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And Arthur Bomber Harris (axis) over MrRoboto (Allies) balanced mode.
http://www.axisandallies.org/forums/index.php?topic=37321.0
That whole massive bomber strategy with Germany, developed about a year ago, really destroys the game. It is no fun to play against. Maybe I’m too stupid to find something against that, but if it continues to be so popular among Axis players, I don’t know if I want to continue playing the game at all, or at least the Allies.
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Interceptors defending at 2 was probably partially designed to help with that?
It is a lot of work to play against. They can’t attack everything at once, though. If he gets lucky, yeah…… what do you do -
But hey, you play a guy who goes by “Arthur Bomber Harris”, there’s a pretty good chance…… you know :wink:
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Gotta love the challenge!
I’ve already spoken my piece about the bomber strategy, and then some, so I won’t bore or irritate you with it now. I’ve only played against it, against a very good player, twice, and both games were decided by dice - we each took a game.If it annoys you, just make a house rule. Limit 2 or 3 bombers purchased per turn or something. Perfectly reasonable to ask that and I doubt many will turn you down over that.
Don’t get me wrong - I still think buying that many bombers is sub-optimal, but I haven’t proven it, I will admit, as I explained above. I for one just still don’t buy that it’s unbeatable or breaks the game. However, I do think bombers are underpriced especially since the +2 damage was added. We paid 15 for them back in the day and didn’t have airbases





