@sunkhareb scramble decisions for yoi
16L G40 Karl7 (Allies +27) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
4 infantry moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 fighter moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Tobruk
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Tobruk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
3 fighters moved from Persia to Russia
1 fighter moved from 98 Sea Zone to Egypt
1 cruiser moved from 91 Sea Zone to 88 Sea Zone
2 aaGuns, 3 artilleries and 10 infantry moved from Burma to IndiaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 bomber and 1 fighter moved from Southern Italy to Rostov
2 armour moved from Western Ukraine to Rostov
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to BryanskCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Western Ukraine to Bryansk
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 2 transports
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser and 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer, 5 fighters and 1 submarineNon Combat Move - ANZAC
1 aaGun and 1 infantry moved from Northern Territory to Queensland
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
3 fighters moved from Belarus to Volgograd
3 armour moved from Ukraine to Volgograd
4 bombers moved from Eastern Poland to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from France to Western GermanyCombat - Germans
Battle in Volgograd
Germans attack with 3 armour and 3 fighters
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 fighters moved from Volgograd to Rostov
3 armour moved from Ukraine to Rostov
3 aaGuns, 21 artilleries and 25 infantry moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
7 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Western Ukraine
10 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to NorwayPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 23 PUs;
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 armour, 6 infantry and 1 mech_infantry moved from Samara to Russia
2 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 armour, 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
3 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone -
Scramble off Korea?
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oh fuckk … I forgot to move the brit! Will you allow change? Makes no sense to leave him there.
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Oh, I thought you were taunting me.
Where do you want it?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 bomber and 3 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea -
Intercept, then?
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Since you didn’t want to last time, and I’m about to go to bed, I’ll assume no intercept.
If that’s a problem we can roll it on the board.
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let me see real quick
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Ya none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 bomber and 3 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to KoreaCombat - Japanese
Air Battle in Korea
Japanese attacks with 6 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
1 tactical_bomber killed by AA
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Korea rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Philippines to Japan
3 mech_infantrys moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
3 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 armour and 2 mech_infantrys moved from French Indo China to HunanPlace Units - Japanese
3 artilleries placed in Manchuria
3 armour placed in Kwangtung
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship and 2 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 2 transports
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,1,3,1,3,1
Japanese collect 47 PUs (11 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Changing ownership of Borneo from Japanese to Dutch
EDIT: Changing ownership of Borneo from Dutch to Japanese
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode -
Sorry for the walk-in, I forgot to include that in my combat move. And I wanted to transport the person off Borneo, but the game won’t let me for some reason. Meh. It’s not super important.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
4 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Korea
4 fighters moved from Japan to Korea
1 battleship, 3 carriers, 3 cruisers, 5 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 fighter moved from Hawaiian Islands to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters placed in Korea
2 fighters and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total