Edited the Amur walk-in.
16L G40 Karl7 (Allies +27) vs Shin Ji (Axis)
-
oh fuckk … I forgot to move the brit! Will you allow change? Makes no sense to leave him there.
-
Oh, I thought you were taunting me.
Where do you want it?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 bomber and 3 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea -
Intercept, then?
-
Since you didn’t want to last time, and I’m about to go to bed, I’ll assume no intercept.
If that’s a problem we can roll it on the board.
-
let me see real quick
-
Ya none
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 6 armour and 3 artilleries; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 bomber and 3 fighters moved from Japan to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to KoreaCombat - Japanese
Air Battle in Korea
Japanese attacks with 6 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
1 tactical_bomber killed by AA
Bombing raid in Korea rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Korea rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Philippines to Japan
3 mech_infantrys moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
3 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 armour and 2 mech_infantrys moved from French Indo China to HunanPlace Units - Japanese
3 artilleries placed in Manchuria
3 armour placed in Kwangtung
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship and 2 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship and 2 transports
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,1,3,1,3,1
Japanese collect 47 PUs (11 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Changing ownership of Borneo from Japanese to Dutch
EDIT: Changing ownership of Borneo from Dutch to Japanese
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Turning off Edit Mode -
Sorry for the walk-in, I forgot to include that in my combat move. And I wanted to transport the person off Borneo, but the game won’t let me for some reason. Meh. It’s not super important.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
4 fighters moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Korea
4 fighters moved from Japan to Korea
1 battleship, 3 carriers, 3 cruisers, 5 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 fighter moved from Hawaiian Islands to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters placed in Korea
2 fighters and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Tambov
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from JapaneseCombat - British
Battle in Volgograd
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
retreated to Volgograd
Germans win with 2 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Tambov
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Tambov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 armour moved from Kazakhstan to Russia
1 fighter moved from Persia to Russia
2 fighters moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Persia
3 infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
1 destroyer placed in 110 Sea Zone
1 fighter and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 armour moved from Bryansk to Caucasus
1 fighter moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Eastern Poland to 110 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 3 armour and 1 fighter
British defend with 1 artillery and 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Italians: 2 armour
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in MoroccoNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Caucasus to UkrainePlace Units - Italians
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
Did you want to move your French stuff?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to LibyaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Rostov to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Bryansk to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
3 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
7 bombers and 2 fighters moved from Western Germany to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone -
Scramble the French ftr?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Rostov to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Bryansk to Vologda
Germans take Smolensk from Russians
Germans take Vologda from Russians
3 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
7 bombers and 2 fighters moved from Western Germany to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 7 bombers, 1 cruiser, 1 destroyer and 2 fighters
British defend with 1 cruiser; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans win with 7 bombers and 2 fighters remaining. Battle score for attacker is 43
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Northwest Persia
Germans attack with 5 armour and 2 fighters
British defend with 2 armour, 1 infantry and 2 mech_infantrys
retreated to Northwest Persia
Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -37
Casualties for Germans: 5 armour and 1 fighter
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Samara to Bryansk
1 fighter moved from Northwest Persia to Rostov
7 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
10 armour moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
2 fighters moved from 91 Sea Zone to Morocco
7 bombers moved from 91 Sea Zone to Southern FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
1 tactical_bomber placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs