@zlefin I would generally say that you are allowed to reconsider until decisions are made or dice rolled. I’ll look at it now but if you do change your mind at this point, let me know
WWII
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
1 fighter moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Albania, round 2 : 1/3 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 0/2 hits
British roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 4 : 0/2 hits
British roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bulgaria, round 5 : 1/2 hits
British roll dice for 1 artillery in Bulgaria, round 5 : 0/1 hits
1 artillery owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Albania to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.444
Median : 5.000
Variance : 1.882
Standard Deviation : 1.372
Total rolls : 18Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.273
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from South Australia to 55 Sea Zone
1 destroyer and 2 fighters moved from 62 Sea Zone to 55 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from JapaneseCombat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to Western Australia
1 aaGun and 1 infantry moved from South Australia to Western Australia
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
Western Australia : 1 aaGun, 1 fighter and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 artillery
42 Sea Zone : 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 33 / 49
Russians : 38 / 58
Japanese : 37 / 52
Americans : 58 / 78
Chinese : 17 / 23
British : 35 / 42
UK_Pacific : 17 / 15
Italians : 12 / 10
ANZAC : 14 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Production/PUs Summary :
Germans : 33 / 49
Russians : 38 / 58
Japanese : 37 / 52
Americans : 58 / 78
Chinese : 17 / 23
British : 35 / 42
UK_Pacific : 17 / 15
Italians : 12 / 10
ANZAC : 14 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Romania to Greece
Germans take Greece from British
3 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Romania to Greece
Germans take Greece from British
3 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Germans creates battle in territory 92 Sea Zone
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/7 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/5 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in 92 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 aaGun moved from Poland to Germany
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Denmark
1 artillery moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in France
1 armour and 1 artillery placed in Germany
1 armour placed in Western Germany
4 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.491
Median : 4.000
Variance : 0.304
Standard Deviation : 0.551
Total rolls : 57Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.606
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11British Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries, 1 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Romania
Russians take Romania from Germans
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Poland
2 artilleries and 2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
4 armour and 2 mech_infantrys moved from Russia to Novosibirsk
2 infantry moved from Timguska to Yenisey
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
9 infantry moved from Jehol to Shantung
1 armour moved from Egypt to Iraq
1 armour moved from Morocco to 91 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Baltic States, round 2 : 4/5 hits
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 2/4 hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 aaGun moved from Jehol to Shantung
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 armour, 1 bomber and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 64 PUsTerritory Summary for Russians :
Shantung : 1 aaGun and 9 infantry
Manchuria : 1 infantry
Anhwe : 1 aaGun and 10 infantry
Yenisey : 2 infantry
Yakut S.S.R. : 1 infantry and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 artillery and 2 infantry
Baltic States : 2 artilleries
Bryansk : 1 infantry
Eastern Poland : 2 artilleries and 1 mech_infantry
Bessarabia : 2 artilleries and 2 infantry
Russia : 1 airfield, 3 armour, 1 bomber, 1 factory_major and 2 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 2 armour, 1 artillery and 2 infantry
Novosibirsk : 4 armour and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Iraq : 1 flag, 1 armour
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 armourProduction/PUs Summary :
Germans : 35 / 37
Russians : 41 / 64
Japanese : 34 / 52
Americans : 58 / 78
Chinese : 20 / 23
British : 30 / 42
UK_Pacific : 17 / 15
Italians : 12 / 10
ANZAC : 14 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 armour moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 armour, 1 artillery and 3 infantry moved from Kiangsu to Shantung
4 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsi
1 fighter moved from 20 Sea Zone to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 armour moved from Marianas to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 18 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 19 Sea Zone to Shantung
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to 55 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 armour, 1 artillery and 3 infantry moved from Kiangsu to Shantung
4 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsi
1 fighter moved from 20 Sea Zone to ShantungCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 2 armour, 3 artilleries, 5 fighters, 5 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 9 infantry; Chinese defend with 2 artilleries and 2 infantry
AA fire in Shantung : 1/3 hits
1 fighter owned by the Japanese lost in Shantung
Japanese roll dice for 2 battleships and 1 cruiser in Shantung, round 2 : 2/3 hits
Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers in Shantung, round 2 : 4/18 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 11 infantry in Shantung, round 2 : 4/13 hits
3 infantry owned by the Russians, 4 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Shantung
Japanese roll dice for 2 armour, 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Shantung, round 3 : 8/14 hits
Chinese roll dice for 2 artilleries and 6 infantry in Shantung, round 3 : 2/8 hits
6 infantry owned by the Russians, 2 artilleries owned by the Chinese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 armour, 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 1/4 hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Shantung to 20 Sea Zone
1 tactical_bomber moved from Shantung to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Shantung to Kiangsu
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Korea
1 artillery and 5 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 20 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.575
Median : 4.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 80Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.653
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 49ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.720
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25 -
Dont take the AA gun until British turn (Jap. Fac.)
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What do you mean? Is this information for me or did you post it for yourself as a reminder?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 armour, 2 artilleries and 3 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 2 artilleries, 1 carrier, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
5 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Gibraltar to Holland Belgium
1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 3 armour, 2 artilleries, 9 fighters and 6 infantry
Germans defend with 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
AA fire in Western Germany : 0/3 hits
Americans roll dice for 3 armour, 2 artilleries, 9 fighters and 6 infantry in Western Germany, round 2 : 7/20 hits
Germans roll dice for 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 4/11 hits
1 aaGun owned by the Germans, 4 infantry owned by the Americans, 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Western Germany
Americans roll dice for 3 armour, 2 artilleries, 9 fighters and 2 infantry in Western Germany, round 3 : 4/16 hits
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 2/5 hits
1 tactical_bomber owned by the Germans, 2 infantry owned by the Americans and 3 armour owned by the Germans lost in Western Germany
Americans roll dice for 3 armour, 2 artilleries and 9 fighters in Western Germany, round 4 : 4/14 hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 armour, 2 artilleries and 9 fighters remaining. Battle score for attacker is 46
Casualties for Germans: 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for Americans: 6 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Western Germany to 112 Sea Zone
5 fighters moved from Western Germany to Normandy Bordeaux
4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 25 Sea Zone to 33 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 airfield placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 transport
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
Central United States : 1 armour, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters and 4 infantry
Morocco : 1 flag, 2 aaGuns and 3 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Western Germany : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 6 transports
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 27 / 37
Russians : 41 / 64
Japanese : 43 / 43
Americans : 66 / 86
Chinese : 14 / 23
British : 30 / 42
UK_Pacific : 14 / 15
Italians : 12 / 10
ANZAC : 14 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 armour and 2 artilleries
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Shantung, round 2 : 3/7 hits
Japanese roll dice for 2 armour and 2 artilleries in Shantung, round 2 : 2/4 hits
1 armour owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shantung, round 3 : 3/5 hits
Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour and 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Shantung to AnhwePlace Units - Chinese
2 artilleries and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Shantung : 2 artilleries and 2 infantry
Anhwe : 2 artilleries, 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 27 / 37
Russians : 41 / 64
Japanese : 41 / 43
Americans : 66 / 86
Chinese : 16 / 22
British : 30 / 42
UK_Pacific : 14 / 15
Italians : 12 / 10
ANZAC : 14 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 40 PUs;
British buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour and 4 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 112 Sea Zone to Denmark
2 fighters moved from Normandy Bordeaux to Denmark
3 fighters moved from United Kingdom to Denmark
2 artilleries and 4 infantry moved from Norway to Finland
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 artilleries and 4 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
2 mech_infantrys moved from Yunnan to Kwangtung
1 bomber moved from Yunnan to Kwangtung
1 fighter moved from Anhwe to Kwangtung
1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from Malaya to YunnanCombat - British
Battle in Sumatra
Battle in Kiangsi
British attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 3/6 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Sumatra from Japanese, taking Kiangsi from Japanese with 1 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Denmark
British attack with 2 armour, 7 fighters and 4 infantry
Germans defend with 1 aaGun, 2 armour, 1 artillery and 5 infantry
AA fire in Denmark : 0/3 hits
British roll dice for 2 armour, 7 fighters and 4 infantry in Denmark, round 2 : 2/13 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery and 5 infantry in Denmark, round 2 : 4/8 hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 4 infantry owned by the British lost in Denmark
British roll dice for 2 armour and 7 fighters in Denmark, round 3 : 5/9 hits
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Denmark, round 3 : 5/7 hits
3 fighters owned by the British, 4 infantry owned by the Germans, 2 armour owned by the British and 1 artillery owned by the Germans lost in Denmark
Germans win with 2 armour remaining. Battle score for attacker is -30
Casualties for Germans: 1 aaGun, 1 artillery and 5 infantry
Casualties for British: 2 armour, 3 fighters and 4 infantry
4 fighters owned by the British retreated
Battle in Kwangtung
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits
Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Finland
British attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British roll dice for 2 artilleries and 3 infantry in Finland, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Finland
British win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Battle in BorneoNon Combat Move - British
1 bomber moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Western Australia to Shan State
2 fighters moved from Denmark to 112 Sea Zone
2 fighters moved from Denmark to Normandy BordeauxPlace Units - British
2 artilleries, 1 fighter and 4 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,4,1,3,1,4,2,1,4,2
UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Formosa : 1 flag
Kiangsi : 1 armour and 4 mech_infantrys
Siam : 1 flag
Yunnan : 2 mech_infantrys
Anhwe : 1 bomber and 1 tactical_bomber
Shan State : 2 artilleries, 1 fighter and 4 infantry
Burma : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
Borneo : 1 artillery and 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
43 Sea Zone : 1 transport
39 Sea Zone : 1 flag, 2 submarines
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Normandy Bordeaux : 2 fighters, 1 infantry and 1 mech_infantry
112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Finland : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 25 / 37
Russians : 41 / 64
Japanese : 29 / 43
Americans : 66 / 86
Chinese : 17 / 22
British : 32 / 37
UK_Pacific : 25 / 26
Italians : 12 / 10
ANZAC : 14 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
DICE :cry:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Western Germany, round 2 : 3/8 hits
Americans roll dice for 3 armour and 2 artilleries in Western Germany, round 2 : 3/5 hits
2 artilleries owned by the Americans, 1 armour owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/5 hits
Americans roll dice for 2 armour in Western Germany, round 3 : 1/2 hits
2 armour owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 4 infantry
Casualties for Americans: 3 armour and 2 artilleries
Battle in Romania
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Romania, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 artillery moved from Southern France to Northern Italy
2 fighters moved from Western Germany to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.459
Median : 3.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 37Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.611
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 62 Sea Zone to Caroline Islands
1 fighter moved from Western Australia to 33 Sea Zone
1 infantry moved from Western Australia to South Australia
1 artillery moved from Dutch New Guinea to New Guinea
1 infantry moved from South Australia to New South Wales
3 fighters moved from India to Shan StateNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Western Australia to South Australia
1 aaGun moved from South Australia to New South WalesPlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 1 fighter and 1 infantry
Shan State : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 33 / 37
Russians : 38 / 64
Japanese : 29 / 43
Americans : 61 / 86
Chinese : 17 / 22
British : 32 / 37
UK_Pacific : 25 / 26
Italians : 12 / 9
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Production/PUs Summary :
Germans : 33 / 37
Russians : 38 / 64
Japanese : 29 / 43
Americans : 61 / 86
Chinese : 17 / 22
British : 32 / 37
UK_Pacific : 25 / 26
Italians : 12 / 9
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This one is over. Good game, I missed something somewhere.
I’ll go post the results





