2016 strategic planner axis vs variance (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
4 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
4 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
4 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
20 armour, 5 artilleries, 21 infantry and 16 mech_infantrys moved from Western Ukraine to BryanskCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 24 armour, 5 artilleries, 23 infantry and 24 mech_infantrys
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 24 armour, 5 artilleries, 23 infantry and 24 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
4 fighters moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Ukraine
3 aaGuns moved from Western Ukraine to BryanskPlace Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
3 infantry placed in France
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Manchuria to Amur
Russians take Amur from Japanese
2 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
3 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yenisey
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians win, taking Yenisey from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Timguska to Yenisey
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun and 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 5 transports moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
5 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 fighter moved from French Indo China to India -
no scramble. OOL is AA, mechs, bomber, tac.
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no scramble. OOL is AA, mechs, bomber, tac.
I rolled the first round - but I accidentally lost my own inf, the only takeable unit. what do I do?
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It’s OK. Just start your turn again and do it over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 5 transports moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 bombers and 1 fighter moved from French Indo China to India
5 fighters and 2 tactical_bombers moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour, 9 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
1 fighter owned by the Japanese retreated
UK_Pacific win with 1 bomber, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -74
Casualties for Japanese: 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 5 mech_infantrysNon Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from India to 39 Sea Zone
5 fighters and 2 tactical_bombers moved from French Indo China to 39 Sea Zone
1 tactical_bomber moved from French Indo China to SumatraTurn Complete - Japanese
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no scramble
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I’m confused there is no attack?
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I could scramble my tactical bomber from India to stop the shore bombardment but I chose not to scramble.
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I could scramble my tactical bomber from India to stop the shore bombardment but I chose not to scramble.
okay. your turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Changing ownership of Malaya from Japanese to British
EDIT: Adding units owned by British to Malaya: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
5 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from India to Egypt
1 armour moved from Shan State to India
15 mech_infantrys moved from Shan State to India
2 aaGuns, 1 artillery and 6 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from India to SyriaPlace Units - British
3 transports placed in 98 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,2,2,6,3,6,6,2,6,3,4,5,6,1,3,1,6,2,1,6,3,4
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Gibraltar
Battle in 99 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win, taking Gibraltar from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Holland Belgium
Italians attack with 1 bomber and 3 infantry
British defend with 1 armour and 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 artilleries and 7 infantry moved from Romania to Bessarabia
4 infantry moved from Northern Italy to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
2 aaGuns moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 fighter moved from 99 Sea Zone to Ukraine
2 fighters moved from Southern Italy to UkrainePlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Rostov
2 bombers and 4 fighters moved from Ukraine to Rostov
3 mech_infantrys moved from Bryansk to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 bombers, 4 fighters and 6 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Rostov from Russians with 2 bombers, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Turning off Edit Mode
2 bombers and 3 fighters moved from Rostov to Ukraine
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
4 fighters moved from Western Germany to Ukraine
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
7 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
2 infantry moved from Tambov to Rostov
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 5 mech_infantrys
retreated to Rostov
Germans win with 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Tambov to Russia
1 armour moved from Yenisey to Novosibirsk
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
15 mech_infantrys moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 4 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Gibraltar
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Syria to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 battleships moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in Southern Italy
British attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
British captures 13PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22
Casualties for British: 2 infantry
Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
Battle in Northern Italy
British converts factory_major into different units
Battle in Southern France
Battle in Gibraltar
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 harbour and 1 infantry
British win, taking Northern Italy from Italians, taking Southern France from Germans, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 97 Sea Zone
British attack with 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 97 Sea Zone from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
4 destroyers moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Morocco
4 mech_infantrys moved from Egypt to Iraq
1 armour and 21 mech_infantrys moved from India to Eastern Persia
5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Union of South Africa
2 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - British
4 transports placed in 110 Sea Zone
3 artilleries placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 62 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 67 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,1,1,5,6,5,1,3,5,5,3,5,4,4,5,5,3,1,6,4,5,6
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer