Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
2016 JDOW (Axis) vs strategic planner (allies +24)
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By the way: You are aware that you could have taken Brazil during Americans Non Combat move?
The transport at Mexico could have taken it.Just keep it in mind for the next turn just in case you were unaware.
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Here is the strategy session part 2: Playing the Russians
While playing the Russians on a very high level is very difficult and underestimated by many players, playing them at least solid is quite easy.
There is just 1 simple objective: Don’t lose Moscow
If you make it easy for the Axis to get Moscow, the Allies lose the game, as simple as that.You might have seen games where the Axis lost despite taking Moscow, but those games had special circumstances:
- Germans took unacceptable losses in order to take Moscow
- Germans took unacceptable losses in Western Europe
- Allies successfully got Japan so much down that America could focus 100% on Germany
In order to accomplish to not lose Moscow, there are just 2 rules:
1. Do not let substantial parts of the red Army get slaughtered
2. Make sure the biggest part of the Red Army stays in range of Moscow to defend itYou heavily breached both of those rules with your Russians.
- You sent expensive units twice into certain death at Bessarabia
- You sent a substantial part of the Red army to an expedition into Scandinavia, thus they out of range of Moscow
Both attacks at Bessarabia were ill advised, you have no chance there, Germans resupplies just kill those guys en passent, Germans have superior air power to make sure that battles ending up in blood baths. instead sending so many units into certain death you had 2 other options:
1. Not attacking Bessarabia at all
2. Just attacking with few infantry plus solid air support, you just want to exchange units and maybe kill 3-4 Germans and only losing 2 RussiansIf you would have kept all those units you could have had a very strong army now at Bryansk making it hard for the Germans to crack.
In addition do not send the Russian planes to chase Italian boats. You need those planes to defend and to efficiently take territories.So for the next time: Make it hard for the Germans to progress in Russia. Lure them deep into Russia like it happened in the real WW2. The deeper they are into Russia, the longer the German supply chain is and the shorter the Russian is.
- Make solid buys with the Russians: Buy 10 units at least each round, better 11-12 as long as you have the money. Rather something like 7 inf, 3 art, 1 mech for the first 2 rounds
- Only make exchange battles with air support against single Inf. Take e.g. inf+fig+tac vs single inf. Only take more units than the defender in case you really want to take the territory to block somehow
- Keep them in range of Moscow, skip scandinavian expedictions, try to hold Bryansk as long as possible, the hold Moscow as long as possible, bring Allied air to Moscow if necessary
Of course this is a very simple strategy which does not make you autowin, however it will just give the other powers enough time to severely harm the Axis. You need well played US and UK to get the Axis down but as I said, solid Russians are a good start to do so :)
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thanks for the advice :). I am good at 1942 1E - this Saturday I played Russia, bought all inf/art the whole time and pushed Germany back to eastern Europe and Italy. but I am horrendous at global so far, but my goal is to get better. that is a good strategy to hold the front and to not get blown up. I think I need to be more cautious with attacks and positioning so I don’t destroy my armies for nothing
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Western United States
Americans undo move 3.
1 artillery and 2 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
2 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
British creates battle in territory 109 Sea ZoneNon Combat Move - British
1 fighter moved from Iceland to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Trans-Jordan to EgyptPlace Units - British
2 destroyers placed in 109 Sea Zone
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Union of South Africa: 2 mech_infantrys
EDIT: Changing PUs for British from 33 to 35
EDIT: Turning off Edit Mode
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser and 1 transport
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
2 fighters moved from 98 Sea Zone to Iraq
1 artillery moved from Syria to IraqPlace Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs -
I btw looks like you do not take my advice seriously or did not understand what the issue was at Alaska last turn.
Again, I can attack your destroyer and sending planes to sz26. Those planes kill the destroyer and the 5 transports and land on a carrier after that.
I assume you did not want to send your Transports into certain death? You could send them to Johnston Island. Edit them if you like.
That was the last time I warned you ;)You were aware that subs can always slip through Gibraltar regardless who owns it?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 cruiser and 1 transport
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
2 fighters moved from 98 Sea Zone to Iraq
1 artillery moved from Syria to IraqPlace Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 37 to 32
EDIT: Turning off Edit Mode -
And Sir,
it is a bit frustrating that you don’t read carefully what I write and do the same mistakes twice.
I just realized now that you killed my sub in sz125 with the Russian sub, this was not possible.
Again, you cannot force a sub into combat without an attacking destroyer present!
Without a destroyer present the defender can decide whether he wants to fight or submerge, TripleA forces you to decide. In this case I would have obviously submerged.I edited this back in the last map, no further changes necessary.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 24 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to 33 Sea Zone
1 aaGun moved from New South Wales to QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 34 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 fighter moved from Tobruk to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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understood. I’m not sure what to do. I feel terrible.
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You shouldn’t feel terrible:)
You should have bought something with Anzac though, why didn’t you?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
3 bombers moved from Eastern Poland to Bessarabia
4 tactical_bombers moved from Eastern Poland to Bessarabia
2 fighters moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
3 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Western Germany to 114 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 3 bombers, 2 fighters, 4 infantry, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 5 armour, 3 artilleries and 2 mech_infantrys
Germans win, taking Bessarabia from Russians with 3 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for Russians: 5 armour, 3 artilleries and 2 mech_infantrys
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in 106 Sea Zone
Germans attack with 2 submarines
Americans defend with 2 destroyers
Americans win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 aaGun, 1 artillery and 1 infantry moved from Baltic States to Belarus
2 mech_infantrys moved from Western Ukraine to Rostov
3 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
4 armour, 5 artilleries, 3 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
5 tactical_bombers moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
2 bombers moved from Bessarabia to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 fighters moved from 114 Sea Zone to Western Germany
5 infantry moved from Finland to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Northern Italy to Western Germany
7 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Bessarabia to Eastern PolandPlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
I am saving with Anzac for something special :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 armour and 12 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 armour and 12 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Karelia to NovgorodPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total -
@strategic:
I am saving with Anzac for something special :evil:
Okay, I am curious:D
Please keep in mind you can only buy 3 units per round right now with Anzac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 artilleries, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Burma to India
1 bomber moved from Shan State to India
1 bomber moved from Kwangsi to India
1 tactical_bomber moved from 37 Sea Zone to India
2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 5 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Americans: 1 destroyer and 5 transports
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 harbour and 14 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Midway from Americans, taking India from UK_Pacific with 4 artilleries, 2 bombers, 3 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 aaGuns and 14 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from India to Hunan
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from India to French Indo China
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
2 tactical_bombers moved from India to Burma
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Amur to Korea
1 infantry moved from Amur to Korea
2 bombers moved from India to Malaya
1 destroyer moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
about subs and stuff:
I am on the us turn. your Italian sub sunk my destroyer and so I eventually retreated.
secondly - do you want your midway sub to submerge or stay?I don’t want to mess up the battles so that’s why I’m asking you.





